KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
Reminds me of Tar Creeper. After a hit this is a 1/5 with taunt which is still better than Silverback Patriarch, so at least it has that going for it. I could see someone playing this just to stall the early game, but if there are too many decks running small guys like lackeys or imps then I don't think this will be worth it. Maybe this card will find a home in a tempo priest deck that can keep this guy healthy.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
I don't like this card. It doesn't have any useful abilities, it is just stats with a negative ability. In the past, cards like this haven't seen play so I don't have much hope for this one.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
Obviously this card is meant to go into the new Stealth Rogue deck, but I wouldn't be surprised if it sees play in a manner of aggro/midrange decks. It reminds me of Baited Arrow, only instead of a 5/5 it is a 5/2 with stealth and costs 1 less mana. Baited Arrow saw play, so I wouldn't be surprised if this one did too.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
It has a decent body and a very useful battlecry. By turn 4-5 you will probably have at least 3 murlocs, and that is all you will need to get good value out of this minion.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
This is an interesting card, it almost reminds me of Skelemancer or other such cards. It intimidates your opponent by threatening to deal more damage than if you leave it alive. But a 9/1 is too easy to kill, I don't think your opponent will have much trouble dealing 3 damage then 1 damage by turn 4.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
This will help token decks keep their board alive for a big Bloodlust or Savage Roar. 4 mana may be a bit too much for some decks, but it should still be useful to somebody.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
Wow, this card is great! 5 mana deal 5 is okay, but then you also get to prevent some damage on your opponent's turn. If this were a class card then I wouldn't be too terribly impressed, but as a neutral card this is great. It will help fill the void that Zilliax has left.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
My initial reaction is to call it bad because it is slow and doesn't really do anything. But then you compare it to Savannah Highmane and suddenly it looks a lot better.
This may see some play in decks that can take advantage of the deathrattle, or in decks that just want a sticky high-drop, but other than that I don't see this being that amazing.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
This card will be an absolute monster in arena. But in constructed it is just too slow. You want this to take a lot of damage but not die so that it can attack on your next turn. I don't think that will happen. If your opponent has enough damage to kill it they will. Otherwise they will leave it untouched. You can always use cards like Inner Rage or Cruel Taskmaster but I think those cards are better used to push damage in the earlier turns.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
If you can give this rush then it becomes a very scary removal card. But otherwise it is just too easy to kill.
The main issue I have with this card is that it can backfire on you. If you turn your opponents minion into an Infectious Sporeling then they can turn your minion into an Infectious Sporeling. So all in all I think this card may be a lot more trouble than it is worth.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
Well if you need to boost your board clear then you might play this guy, but in general I don't think this is a very good card. Symmetrical effects are always risky, and I don't know how often you would actually need the extra spell damage.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
At its worst it is okay. Hitting 2 minions is great, and if you are playing vs Murlocs or Mechs or something then this is a 5 mana 3/3 boardclear. I don't know how playable this will be, but it is nice to have this card available if a tribal deck ever becomes too popular. Plus this looks a lot more playable than some other tech cards because it can be used against any minion.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
An interesting buildaround card. I could see you playing this with a bunch of eggs to get a huge swing, or in a deck that can kill it the same turn they play it to just get a small buff + trigger deathrattles.
This card is just too unique and interesting not to be played in some deck.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
Like all of the imprisoned demons, this is really really powerful when played on turn 1/2, but after that it is just too slow. I really want to play these imprisoned minions, but I just don't think they will be consistent enough to justify playing.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
It may see play depending on what other decks are popular. If there are a ton of 1-2 drops with 2 health in very aggressive decks than you may consider playing this to help you stay alive for the first few rounds.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
As long as there is already stuff on the board this should be pretty easy to trigger. This may see play in some board centered strategy where it won't be very hard to get a damaged minion on the field.
A very solid 2-drop for any aggro deck. I could see you running this in galakrond warrior with Inner Rage, Cruel Taskmaster and Bloodsworn Mercenary to take hold of the early game.
Not quite as good as Glacial Shard, but still appreciated. Cards like this always seem to find a home somewhere.
Reminds me of Tar Creeper. After a hit this is a 1/5 with taunt which is still better than Silverback Patriarch, so at least it has that going for it. I could see someone playing this just to stall the early game, but if there are too many decks running small guys like lackeys or imps then I don't think this will be worth it. Maybe this card will find a home in a tempo priest deck that can keep this guy healthy.
I don't like this card. It doesn't have any useful abilities, it is just stats with a negative ability. In the past, cards like this haven't seen play so I don't have much hope for this one.
Obviously this card is meant to go into the new Stealth Rogue deck, but I wouldn't be surprised if it sees play in a manner of aggro/midrange decks. It reminds me of Baited Arrow, only instead of a 5/5 it is a 5/2 with stealth and costs 1 less mana. Baited Arrow saw play, so I wouldn't be surprised if this one did too.
It has a decent body and a very useful battlecry. By turn 4-5 you will probably have at least 3 murlocs, and that is all you will need to get good value out of this minion.
This is an interesting card, it almost reminds me of Skelemancer or other such cards. It intimidates your opponent by threatening to deal more damage than if you leave it alive. But a 9/1 is too easy to kill, I don't think your opponent will have much trouble dealing 3 damage then 1 damage by turn 4.
This will help token decks keep their board alive for a big Bloodlust or Savage Roar. 4 mana may be a bit too much for some decks, but it should still be useful to somebody.
Wow, this card is great! 5 mana deal 5 is okay, but then you also get to prevent some damage on your opponent's turn. If this were a class card then I wouldn't be too terribly impressed, but as a neutral card this is great. It will help fill the void that Zilliax has left.
My initial reaction is to call it bad because it is slow and doesn't really do anything. But then you compare it to Savannah Highmane and suddenly it looks a lot better.
This may see some play in decks that can take advantage of the deathrattle, or in decks that just want a sticky high-drop, but other than that I don't see this being that amazing.
This card will be an absolute monster in arena. But in constructed it is just too slow. You want this to take a lot of damage but not die so that it can attack on your next turn. I don't think that will happen. If your opponent has enough damage to kill it they will. Otherwise they will leave it untouched. You can always use cards like Inner Rage or Cruel Taskmaster but I think those cards are better used to push damage in the earlier turns.
If you can give this rush then it becomes a very scary removal card. But otherwise it is just too easy to kill.
The main issue I have with this card is that it can backfire on you. If you turn your opponents minion into an Infectious Sporeling then they can turn your minion into an Infectious Sporeling. So all in all I think this card may be a lot more trouble than it is worth.
Echoing Ooze saw some play in some decks. I don't see why this should be any different.
Well if you need to boost your board clear then you might play this guy, but in general I don't think this is a very good card. Symmetrical effects are always risky, and I don't know how often you would actually need the extra spell damage.
At its worst it is okay. Hitting 2 minions is great, and if you are playing vs Murlocs or Mechs or something then this is a 5 mana 3/3 boardclear. I don't know how playable this will be, but it is nice to have this card available if a tribal deck ever becomes too popular. Plus this looks a lot more playable than some other tech cards because it can be used against any minion.
An interesting buildaround card. I could see you playing this with a bunch of eggs to get a huge swing, or in a deck that can kill it the same turn they play it to just get a small buff + trigger deathrattles.
This card is just too unique and interesting not to be played in some deck.
It is an interesting build around card. I imagine it will be the cornerstone for a lot of future OTKs.
Like all of the imprisoned demons, this is really really powerful when played on turn 1/2, but after that it is just too slow. I really want to play these imprisoned minions, but I just don't think they will be consistent enough to justify playing.
It may see play depending on what other decks are popular. If there are a ton of 1-2 drops with 2 health in very aggressive decks than you may consider playing this to help you stay alive for the first few rounds.
As long as there is already stuff on the board this should be pretty easy to trigger. This may see play in some board centered strategy where it won't be very hard to get a damaged minion on the field.