KANSAS
LV.16Old God Fanatic
Comments
2,877 totalA very solid 2-drop for any aggro deck. I could see you running this in galakrond warrior with [card]inner rage[/card], [card]cruel taskmaster[/card] and [card]bloodsworn mercenary[/card] to take hold of the early game.
Not quite as good as [card]glacial shard[/card], but still appreciated. Cards like this always seem to find a home somewhere.
Reminds me of [card]tar creeper[/card]. After a hit this is a 1/5 with taunt which is still better than [card]silverback patriarch[/card], so at least it has that going for it. I could see someone playing this just to stall the …
I don't like this card. It doesn't have any useful abilities, it is just stats with a negative ability. In the past, cards like this haven't seen play so I don't have much hope for this one.
Obviously this card is meant to go into the new Stealth Rogue deck, but I wouldn't be surprised if it sees play in a manner of aggro/midrange decks. It reminds me of [card]baited arrow[/card], only instead of a 5/5 it …
It has a decent body and a very useful battlecry. By turn 4-5 you will probably have at least 3 murlocs, and that is all you will need to get good value out of this minion.
This is an interesting card, it almost reminds me of [card]Skelemancer[/card] or other such cards. It intimidates your opponent by threatening to deal more damage than if you leave it alive. But a 9/1 is too easy to kill, I …
This will help token decks keep their board alive for a big [card]bloodlust[/card] or [card]savage roar[/card]. 4 mana may be a bit too much for some decks, but it should still be useful to somebody.
Wow, this card is great! 5 mana deal 5 is okay, but then you also get to prevent some damage on your opponent's turn. If this were a class card then I wouldn't be too terribly impressed, but as a …
My initial reaction is to call it bad because it is slow and doesn't really do anything. But then you compare it to [card]savannah highmane[/card] and suddenly it looks a lot better.
This may see some play in decks …
This card will be an absolute monster in arena. But in constructed it is just too slow. You want this to take a lot of damage but not die so that it can attack on your next turn. I don't …
If you can give this rush then it becomes a very scary removal card. But otherwise it is just too easy to kill.
The main issue I have with this card is that it can backfire on you. If …
[card]Echoing Ooze[/card] saw some play in some decks. I don't see why this should be any different.
Well if you need to boost your board clear then you might play this guy, but in general I don't think this is a very good card. Symmetrical effects are always risky, and I don't know how often you would …
At its worst it is okay. Hitting 2 minions is great, and if you are playing vs Murlocs or Mechs or something then this is a 5 mana 3/3 boardclear. I don't know how playable this will be, but it …
An interesting buildaround card. I could see you playing this with a bunch of eggs to get a huge swing, or in a deck that can kill it the same turn they play it to just get a small buff …
It is an interesting build around card. I imagine it will be the cornerstone for a lot of future OTKs.
Like all of the imprisoned demons, this is really really powerful when played on turn 1/2, but after that it is just too slow. I really want to play these imprisoned minions, but I just don't think they will be …
It may see play depending on what other decks are popular. If there are a ton of 1-2 drops with 2 health in very aggressive decks than you may consider playing this to help you stay alive for the first …
As long as there is already stuff on the board this should be pretty easy to trigger. This may see play in some board centered strategy where it won't be very hard to get a damaged minion on the field.