KANSAS
Lv.16Old God Fanatic
Comments
I don't understand. How is it harder to win now that you are being paired with someone based on your win rate? Wouldn't be a more fair matchup now? My experiences have been pretty positive. I feel like I have a fighting chance in the majority of my games, I never face an opponent who I feel is way better …
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@linkblade91, both of these cards look great, but I think I like the shaman one better. For one, it looks a lot more powerful, and also, freeze shaman.
@Demonxz95, I don't like it. It isn't good, or realistic. I just can't take this card seriously, so I can't really appreciate it.
@TheHoax91, It is a very …
Here are some cards I already had made that fit the theme:
I already submitted Short-Tempered Brute in a previous competition and it didn't make the finals so I probably won't submit it this time but I will still put it out there anyway.
I had created Shadow Imp along with some other non-warlock/demonhunter demons for the …
I disagree, the only minions which you really wouldn't want to transform are [card]Akama[/card] and [card]Shadowhewler Hanar[/card]. Even minions like [card]Edwin Vancleef[/card] or [card]Escaped Mansaber[/card] who have strong battlecries or on-board abilities still aren't always as good as a random minion costing 3 more.
- Basic - [card]Tracking[/card]. This card is powerful, fun, and a very handy tool for hunters.
- Common - This is a tough decision to make. But I think my favorite is [card]Kobold Librarian[/card] because every warlock deck I have ever built since this card came out has included him.
- Rare - Either [card]Evolve[/card] or [card]Devolve[/card]. I like …
According to the stats on my Hearthstone Deck Tracker, I have a 56% win rate total, while going second I have a 53% win rate, and going first I have a 59% win rate. In spite of the extra card and coin, I still lose more often going second.
Quote From troY Yeah I don't like this new system either. I've only been playing 6 months, and have a small collection, but I managed to reach 5 every month since I started, but now I keep facing Legend cardback players with top tier meta decks, and I just can't win (I have to improvise my own decks …
Are we sure it works like that? [card]Genn Greymane[/card] doesn't say "costs 1 less" he says, "it costs 1".
Quote From HunterPlayer123 Wait, So does it kinda work like Rolling Fireball, or is it just "deal 3 damage to an enemy minion, if it dies, deal 3 damage to one of its neighbors and that's it?
I think it will continue to chain onto more minions until one of them survives
I am so hyped to try all of the new warlock cards. In my opinion, Warlock has the most interesting set this expansion.
This set looks super fun!
I really like the art and card concepts of this set. For example, that shark with arms looks dope.
Very creative using [card]Arcane Dynamo[/card]. I will expirament with this some when the expansion launches. However, there are 4 other Demon Hunter spells that cost 5+ mana, what are you planning on doing when you don't pull exactly 2 [card text="Inner Demons"]inner demon[/card]?
Is there a reason you are playing [card]Sideshow Spelleater[/card] instead of [card]Sir Finley Mrrgglton[/card]? Finley costs 5 less mana and you might give your opponent a worse hero power than yours.
I agree. Some cards I voted really low or high on, but then after writing a review and considering how you would actually use the card, I ended up changing my mind.
Congratulations to all of the winners! May your packs overflow with an abundance of shiny orange cards!
This card isn't bad, but I don't think this will make the cut. Unless you care about damaging your minions I don't think you would want to play this. As we have seen from [card]Charge[/card], just giving a minion rush isn't worth a card slot in your deck.
Unless you are really desperate to damage your hero, this card is just really bad. Maybe if it had better stats it would be worth playing on some aggro deck, but as a 1/4 it is just really really bad.
Spell damage isn't very good, so this card isn't very good. This is probably the worst augment card.
I don't like it. If you want spell damage, there are better cards. If you just want a sticky 2-drop, there are better cards. And I don't think there is any deck where you would want both.