KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
I don't think this card will be as bad as Aviana because unlike Aviana, there is no spell that says "spell damage +5" or anything like that to make a combo deck happen. You could play this card alongside things like Nourish or Biology Project to easily ramp up extra mana, and then you may be able to combo that with some series of spells to deal a lot of damage, but there is no way you could assemble a combo with only spells that would be as bad as some previous Druid combos were.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
The Outcast on this should be fairly easy to trigger. Unlike other mechanics like dealing damage or taunting or whatever, there is almost never a board state that would force you to play a draw card when you don't want to. You should be fine saving this card in your hand for as long as you need to to trigger the Outcast.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
Not bad, it is a double Rain of Fire for double the cost. It snakes around devine shield and reborn, which won't always be relevant but it is still an upside. I am glad this card exists so that Demon Hunters will have access to a small board clear when they need one. This card will probably be in every Demon Hunter deck that wants to go into the late game for as long as this is in standard.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
It's not bad, a 2 mana 2/2 that gives you a card is fine. I am just not sure it is good enough to warrant a spot in your deck. If nothing else it is good for new players.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
Not a bad card, it is a demon, it blocks damage, it gains you life, there is nothing to hate about it. This card is sort of like Rotten Applebaum, or Khartut Defender. I think any card that has taunt plus some other defensive mechanic is worth considering in any slow deck.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
A great aggro tool which can be used as a vanilla 2-drop if you don't have anything else, or a great 3 drop, or just an okay removal tool later in the game. This card is flexible, powerful, and a murloc which may or may not be relevant. 5 star card.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
Great card advantage, and if you can get the outcast then you make all of your mana back plus some. And the Outcast is super easy to trigger because you won't really need to play this card until your hand runs low, at that point this card could easily be your left-most card. 5 star card.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
10 damage is enough to be worth waiting for. If nothing else it intimidates your opponent and may cause them to hold off playing a minion for a turn or two. Though 5 mana is kind of a lot to pay when the card won't even do anything for the first 2 turns. It may be good, or bad, I guess it all depends on how valuable that 10 damage is, and how easy it is to play this card.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
Fool's Bane is a bad card, I don't see how this is much different. You are able to attack the enemy Hero, but I don't think that is enough for this card to see play.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
We already have Fel Summoner and that other guy who reduces the cost of your next demon by 2, I see no reason why there shouldn't be a "big demon" Demon Hunter deck featuring this card. Though it will be very hard to be able to play this guy without some form of cheating.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
This card is crazy pretty powerful. Your hero power still costs 1 mana, so it won't be hard to deal 10 damage. This card will be used in every aggro/midrange deck for the foreseeable future. It is just too much damage for too little mana.
Don't know why there needs to be a 50g quest when its obvious any hearthstoner thats grinding these stuff will pick the 60g ones.
It might as well be 60g by default, to be rerolled into a possible 50, 80 or 100 depending on luck.
But as of late, been seeing more 50g than usual. And it's been a long time since this has happened. Hope the devs come out with a statement soon
I think all quests should give less gold, but we should also get a lot more rewards from playing/winning games. Instead of getting the majority of our gold from the quest and then every third win getting an insult, we should earn around 50% of the gold from logging on and doing a simple task, but then getting the rest from winning/playing.
I actually was thinking of doing a similar thing for all the classes, so I guess I can leave out Warlock.
A few things I don't agree with:
Searing Pain seems like a straight up nerf for no reason. There's absolutely no scenario in which I'd want to play this over Shadowbolt. having to wait for a turn to remove a minion is just not really something that has ever been played and in comparison to Corruption it just looks terrible.
Searing Pain says at the start of the next turn, not the start of your next turn. So the minion would be dead before it gets a chance to attack again. The only way this is different than just "deal 4 damage" is if you want to clear a taunt or something.
Honestly though I would just leave Shadow Bolt in the basic set, there is nothing wrong with the card. It is a lot fairer and simpler than Searing Pain. I really don't see the need for the change.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
10/10 card. 3 life and heal for 3 is worth 2 mana, so playing this for 3 isn't even that bad, especially for a class that wants to heal as much as Demon Hunters do. And if you can get this for 0 mana, it can swing the game in your favor.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
Basically a bigger Hellfire. I am glad Demon Hunter has a good board clear in the basic set so that a control Demon Hunter always has the possibility of being viable.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
I am a bit worried that this class will be very hard to balance for at least a month after it is released. Is everyone playing it because it is super OP? Or just because it is new? And is it bad and nobody knows it because very few people are interested in playing classes other than Demon Hunter?
No matter how powerful the class is, everyone will play it anyway. People might complain that it is oppressive and OP, but until the hype dies down a bit and other classes start seeing more play, it will be kind of hard to tell.
I don't think this card will be as bad as Aviana because unlike Aviana, there is no spell that says "spell damage +5" or anything like that to make a combo deck happen. You could play this card alongside things like Nourish or Biology Project to easily ramp up extra mana, and then you may be able to combo that with some series of spells to deal a lot of damage, but there is no way you could assemble a combo with only spells that would be as bad as some previous Druid combos were.
The Outcast on this should be fairly easy to trigger. Unlike other mechanics like dealing damage or taunting or whatever, there is almost never a board state that would force you to play a draw card when you don't want to. You should be fine saving this card in your hand for as long as you need to to trigger the Outcast.
Not bad, it is a double Rain of Fire for double the cost. It snakes around devine shield and reborn, which won't always be relevant but it is still an upside. I am glad this card exists so that Demon Hunters will have access to a small board clear when they need one. This card will probably be in every Demon Hunter deck that wants to go into the late game for as long as this is in standard.
It's not bad, a 2 mana 2/2 that gives you a card is fine. I am just not sure it is good enough to warrant a spot in your deck. If nothing else it is good for new players.
Not a bad card, it is a demon, it blocks damage, it gains you life, there is nothing to hate about it. This card is sort of like Rotten Applebaum, or Khartut Defender. I think any card that has taunt plus some other defensive mechanic is worth considering in any slow deck.
A great aggro tool which can be used as a vanilla 2-drop if you don't have anything else, or a great 3 drop, or just an okay removal tool later in the game. This card is flexible, powerful, and a murloc which may or may not be relevant. 5 star card.
Great card advantage, and if you can get the outcast then you make all of your mana back plus some. And the Outcast is super easy to trigger because you won't really need to play this card until your hand runs low, at that point this card could easily be your left-most card. 5 star card.
10 damage is enough to be worth waiting for. If nothing else it intimidates your opponent and may cause them to hold off playing a minion for a turn or two. Though 5 mana is kind of a lot to pay when the card won't even do anything for the first 2 turns. It may be good, or bad, I guess it all depends on how valuable that 10 damage is, and how easy it is to play this card.
Fool's Bane is a bad card, I don't see how this is much different. You are able to attack the enemy Hero, but I don't think that is enough for this card to see play.
We already have Fel Summoner and that other guy who reduces the cost of your next demon by 2, I see no reason why there shouldn't be a "big demon" Demon Hunter deck featuring this card. Though it will be very hard to be able to play this guy without some form of cheating.
This card is crazy pretty powerful. Your hero power still costs 1 mana, so it won't be hard to deal 10 damage. This card will be used in every aggro/midrange deck for the foreseeable future. It is just too much damage for too little mana.
I think all quests should give less gold, but we should also get a lot more rewards from playing/winning games. Instead of getting the majority of our gold from the quest and then every third win getting an insult, we should earn around 50% of the gold from logging on and doing a simple task, but then getting the rest from winning/playing.
Good luck to out finalists! Kinda disappointed I didn't make it, but there is always next time!
Once you open a card, it is marked as "owned" forever. So you won't be guaranteed to get the nerfed cards from your packs.
Searing Pain says at the start of the next turn, not the start of your next turn. So the minion would be dead before it gets a chance to attack again. The only way this is different than just "deal 4 damage" is if you want to clear a taunt or something.
Honestly though I would just leave Shadow Bolt in the basic set, there is nothing wrong with the card. It is a lot fairer and simpler than Searing Pain. I really don't see the need for the change.
10/10 card. 3 life and heal for 3 is worth 2 mana, so playing this for 3 isn't even that bad, especially for a class that wants to heal as much as Demon Hunters do. And if you can get this for 0 mana, it can swing the game in your favor.
Blizzard should ask you guys to make flavor texts for cards in the next set.
Basically a bigger Hellfire. I am glad Demon Hunter has a good board clear in the basic set so that a control Demon Hunter always has the possibility of being viable.
I too got a 50 gold quest and rerolled into another 50 gold quest. This has happened at most one time since the last update to daily quests.
I am a bit worried that this class will be very hard to balance for at least a month after it is released. Is everyone playing it because it is super OP? Or just because it is new? And is it bad and nobody knows it because very few people are interested in playing classes other than Demon Hunter?
No matter how powerful the class is, everyone will play it anyway. People might complain that it is oppressive and OP, but until the hype dies down a bit and other classes start seeing more play, it will be kind of hard to tell.