KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
One more thing I would like to mention about the voting system, unlike on Hearthpwn, more views isn't always a good thing. Back on Hearthpwn, you would vote for a card by giving it a upvote, so you would either like it, or nothing. With this system, you can give it anything between 1-5 stars, so a view can be good or bad.
Maybe one day I'll be more creative. Ha! I just like solid cards that I understand the power of (but I need a lot more practice to balance them properly). Also, I keep forgetting about this thread until after I make my submission.
Show Spoiler
Anyways, I'm here because I started thinking about its interaction with Eaglehorn Bow if it's destroyed on your turn. To be clear, I don't want it to interact, since it'd be weird for Eaglehorn to go to 0 Durability, trigger the Secret, then pop back up to 1 Durability. I tried to avoid this by choosing the word "after", but in terms of the game's mechanics, I'm not sure how this scenario would resolve. Does anyone know?
Well, secrets only trigger on your turn, so this card would only be useful as a counter to Acidic Swamp Ooze
I don't think the problem is with mods of these pages rather than the community itself. Hearthstone community is good but it's REAALLY OVERPROTECTIVE over hearthstone and I've tried to test that couple of times. People in the community slam you with insane ammount of dislikes if you have any bad comment for the game. It's not good for the health of the community and game. Chill guys, it's just a game. If I feel a card/deck is op and should be fixed, take into consideration that is ONLY an opinion. And to think that it is a pay to win game too, so I kind of have a right to express my anger and discontent when i feel like it because of the money I've paid for the game. Hearthpwn community seems to have a lot more aggressive people than outofcards. I swear, every time i see a "oh you don't like it? then stop playing" comment i will slap that dislike faster than the speed of light.
It's not the problem of Hearthpwn only. OutOfCard has the same problem. Stupid fanboys, giving minuses for the truth about Bli$$ard. But, yeah, whatever.
The issue isn't that you are saying anything bad about blizzard, it is that you sound super salty and arrogant. For example:
Quote From Blackbird
You are asking for something that won't get MONEY to them and requires EFFORT to do. Do you really think they're gonna do it, if there is no profit in it? LUL They are GREEDY BLI$$ARD, after all LUL
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
They will not remove the gold reward from Casual. And even if they do, all it would do is make people incredibly angry. I don't think anybody is playing T-1 decks in casual just to farm gold. It simply isn't practical. If you have a 60% win rate, and an average game takes you 10 mins, it would take 8 hours of playing before you earned 1 pack, which would probably only contain 40 dust. Why would anybody want to do that?
I don't mind T-1 decks in casual. Casual is casual, play whatever the heck you want.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
It seems like the face damage was bothering people, so I took it off and made it deal 4 damage instead. It is hard to balance this idea without making it just like Flame Ward but harder to trigger. I am also unsure of how much mana I can cheat with this card when Hidden Wisdom is so underwhelming and Rat Trap is so overwhelming. I decided that making this secret like a 3 mana delayed Flamestrike would be okay when Rat Trap is effectively a 2 mana delayed Boulderfist Ogre. The secret also kind of balances itself out because it won't always clear the board when you need it too.
Here is my new card:
Show Spoiler
Here is some feedback:
Show Spoiler
@Demonxz95, I like it, but without the rest of the "wild west" expansion it kind of feels out of place. Also, it seems a bit too easy to play around. Realistically, I don't think you are going to be drawing a lot of cards with this. I would vote 3 stars, strong theme, but too easy to play around.
@DestroyerR, Legendary Secret? Intriguing. While the ability is very interesting and balanced (if a little on the strong side), I don't like it because this has to be the most annoying card to play against in all of Hearthstone. I would hate to have this played against me. It slows down the game and really, it would just make people salty. I voted 2 stars, because while it is creative, it isn't a very healthy card for the game.
@Xarkkal, I like Stray Arrow the best. It really fits hunters style, and it is also super balanced. I it also very interesting to play around, do they drop a small minion to protect their more valuable minions, or do they attack and then play their minions in case it is Explosive Trap? One thing though, would this trigger if there is only 1 adjacent minions? That would fit with how cards like Cleave and Multi-Shot work, but it would also make it super easy to play around by just attacking with your minion to the far left/right of the board.
@Anchrom4n, This is just a worse version of Frost Nova. Also, I would like to minimize the number of mass freeze effects in Hearthstone so that Combo Mage doesn't end up freezing your board for 12 turns in a row before comboing you to death.
@Conduit, I really like it. It feels balanced, but still worth playing. My one concern though it that it would be way too easy to just play The Coin and then the spell they wanted to play. Unlike Counterspell, this doesn't make the opponent lose any cards, just mana. So as long as they have a cheap spell, this secret becomes useless.
@Nirast, very cool. I am not sure what the correct wording would be (we have never had a card like this in hearthstone before), but I think "Unsheath" is the word I would use. It is that kind of not-a-keyword-but-kind-of-like-a-keyword thing that happens in Hearthstone sometimes with cards like Swampqueen Hagatha.
@Almaniarra, Out of the two I like Leeching Poison better, mainly because Dismantle is a bit useless. However, as you mentioned, you would have to change the name because Leeching Poison is a card. What about, "Blood Infusion"? Or is that too gruesome and Warlock-y for a Rogue card? One other thing, you should change the watermark to a more appropriate expansion.
@ZardozSpeakz, Spell Duel is my favorite. It fits Mages flavor, it looks like a card Blizzard would print, and it is also a lot more inspired than some of the submissions I have seen. I would vote 5 stars.
@Wendeee, Another Card to Play doesn't work because Secrets can only trigger on your opponent's turn, and generally they should interact with your opponent in some way.
@DecentOfDragonsOP, I can see you already submitted your card, and I gave it 1 star. For one, it costs four mana. All secrets have to cost the same amount otherwise your opponent can just look at how much mana you spent to cast it and then know just what it is. Also, it is so full of grammatical errors it is a bit funny. It should say "Secret:_Whenever anenemy attacks a Friendly minion(Comma) summon three 2/2 Gang Mates that attack that enemy instead (period).
@Thonson, The secret should specify that it triggers at the start of your turn. Also, I would make them 2/2s or 1/1s with Taunt or something. 3/3s just seem a bit big for only 3 mana. Other than that, it looks great.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
Mine is Mindflayer Kaahrj "It is pronounced 'Kaahrj'". It makes me laugh every time. Some other really good ones are Stitched Tracker"He is just exercising his right to beararms", and Aldor Truthseeker"Its under 'T'".
Here are two secrets, and one more I made for this competition. Let me know what you think.
Retaliating Flame is scary, but at the same time it might be okay. The other two Secrets in question progress from a casting of Arcane Intellect to a 6/6 minion on the table; is the next step up 3 damage to all enemies? I think I would be less concerned if the face-damage wasn't there, but then this would just be a different variant of Flame Ward. By the way you're missing the period at the end of the sentence and the word "to" between "damage" and "all". My other concern is one of flavor: fire doesn't really jive with The Witchwood.
All that being said, I think you should stick with Retaliating Flame; Pitfall Trap is fine, but I like the idea of completing the Witchwood trio more.
Thanks for the feedback!
I put the face damage there because, like you said, it would be effectively the same as Flame Ward. My first idea was to deal 8-10 face damage, but I don't think that would have worked out well.
I will fix the grammatical errors, I actually never noticed that you needed a period at the end of Hearthstone cards.
About your own cards, I like Counter Strike the best. I think it is powerful, but not too frustrating to play against. I would vote 4 stars because I really can't think of anything wrong with it, withholding one star only because it is a bit plain.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
Well, think about it like this, what would be the point of sneaking an odd cost card into your Gyruda deck, or a 3+ cost minion into your Lurrus deck when your opponent would just catch you as soon as you played it? Maybe you could put it in your deck and nobody would catch you, but you would be banned before you would be able to sneak it onto the field.
And with companions like Lutri, you could be running multiple copies of a card in your deck, but then just not play a second copy so that your deck could be more consistent. But couldn't you already do that? How is my opponent supposed to know I am not play 6 copies of Questing Beast in my deck? I could just stop playing more after the fourth one and my opponent would never find out.
I understand why you are worried, but really there isn't a good way to cheat with the Companions that isn't already possible without them.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
Here are two secrets, and one more I made for this competition. Let me know what you think.
Pitfall Trap: This is a defensive secret that will help protect your face. I kind of like the idea of Control Hunter, and I like this secret because it supports Control Hunter without being super obvious. I am a bit worried that it may pale too much in comparison to Freezing Trap to see much play. I am not sure if I should make this from League of Explorers because of its similarity (in both effect and theme) with Dart Trap, or if I should make it from Kobolds and Catacombs because pitfall traps are a classic DnD trap.
Retaliating Flame: Mage didn't get a "when your opponent plays 3 cards in a turn" secret in the witchwood, so I decided to make one for them. The Paladin one builds up your hand, the Hunter one builds up your board, so the Mage one will break your opponents board.
Another interesting thing about Maiev, she doesn't work well with Charge. One time I played Leeroy Jenkins, punched my opponent for 6 damage, then put him asleep to guarantee another attack. But lo and behold two turns later Leeroy awoke and couldn't attack. I am not sure if it is suppose to work like this, but it shouldn't.
But conversely she does work with Charge - hence the Raging Worgen OTK I got hit with yesterday. For some reason the code interprets that spell as "wake up without any sleeping sickness" so it can hit face immediately regardless of the actual spell text.
I also tried to use her to keep a dormant minion asleep for another 2 turns to delay its wake-up, but alas that does not work.
I just built an OTK deck featuring Raging Worgen, Maiev Shadowsong, and Charge alongside some buffs and Bloodsworn Mercenary. I played the Worgen, gave it Charge, then put it to sleep. When he woke up he kept the buff and still had Charge, and he could go face. But the copies I summoned with the Mercenary couldn't go face. Weird.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
Another interesting thing about [Hearthstone Card (Maiev) Not Found], she doesn't work well with Charge. One time I played Leeroy Jenkins, punched my opponent for 6 damage, then put him asleep to guarantee another attack. But lo and behold two turns later Leeroy awoke and couldn't attack. I am not sure if it is suppose to work like this, but it shouldn't.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
You are only guaranteed 1 legendary within every 40 packs. So in 55 packs you are guaranteed a minimum of 2 (1 from first 10, 1 within the first 40, then 15 extra).
About the duplicates, if you DE a card it is still marked as "owned" so you won't be guaranteed to open it.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
Congrats to everyone who made it to the finalists. Kind of sad I didn't make it, but there is always next time!
I would like some more feedback on my card to see where I went wrong so I can design better next time. Every competition I think my card is super strong, but I never to make it to the finals. Advice on designing better cards would be greatly appreciated.
My card:
Show Spoiler
Where did I go wrong? Where did my card fall short?
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
All things in moderation.
If you are careful with what you put these mechanics on, and what they payoff is, then it should be okay. You mentioned being worried that if you get paired against the wrong archetype then it can ruin your strategy. To get around this, don't implement these keywords in a way so that your deck is built around them. Also, this could be a good thing. If you are aggro vs aggro running bully cards, then you might have to shift your strategy a bit to stay ahead of your opponent in terms of life total.
I think this mechanic is really cool. I fully support anything that makes your health total more relevant. By that I mean, something that gives you more of an incentive to heal your face that isn't simply prolonging your demise.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 8 months ago
I don't know what you mean by "Mecha'thunlock has been murdered for the sins of Darkest Hour". It was my impression that the devs meant to nerf Mecha'thun Warlock alongside Darkest Hour, and this was their way of killing two birds with one stone.
but it proabbly works in terms of who came first? Loatheb first says it costs 5 more. then u get eye beam that says if this is outcast then it costs 1. loatheb effect comes first, think of it as a stack just like on MtG or LoR, effects triggered after are prioritized so they happen first and according to the cards mechanic
I think you are right, but also wrong. Let me explain.
I think you are right that because Loatheb came first, his ability works first. So first Eye Beam costs 5 more, and then after that it costs 1. But that isn't how the stack works in MTG or LoR. In those games, whatever happened last triggers first. So first Loatheb would go onto the stack, then Eye Beam, Eye Beam would cost 1, then Loatheb's ability would come into effect and make it cost 6. But then again, Loatheb's ability is a one-time change. The effect enters the 'stack' then does the thing and leaves. Eye Beam on the other hand is a passive thing, something that is constantly in effect as long as a certain condition is met. But really, I have no idea. Just as I was writing this I changed my mind about which way it should work like four times. I could see it working either way.
now I'm a constant legend player stuck in rank 17k playing versus silver ranks that don't even have a full deck, just kinda new players.
How do you know you are fighting silver rank players?
I've seen a lot of players complaining about being at low ranks and cueing up against Legend players, and vice versa. But you can't see the other person's rank, so how on earth could you know if they are Legend of not? I guess I could understand if you aren't a very experienced .player and you cue up against someone with a 1,000 win portrait, the legend cardback, and a T-1 deck you might feel a bit cheated. But complaining about the rank of your opponent seems a bit silly when you can't actually know their rank.
Interesting interaction with this card in Wild today. My opponent played Loatheb and I drew Eye Beam next turn, which means it should cost 6 mana. However, the spell still cost 1 mana. It seems like the Outcast effect overrides Loatheb's. I don't know if this is a bug or not, but it feels unfair.
It's got its up- and downsides. On the other side of the coin I drew one off of Skull of Gul'dan (outcasted) and it was on the far right side of my hand. I expected it to cost 0 but instead it cost 1 mana, which I didn't have.
Guys, the card says "This costs (1)", not "This costs (2) less".
It should still cost 6 with Loatheb. Eye Beam says "this costs (1)" and Loatheb says "costs (5) more". 5 more than 1 = 6.
One more thing I would like to mention about the voting system, unlike on Hearthpwn, more views isn't always a good thing. Back on Hearthpwn, you would vote for a card by giving it a upvote, so you would either like it, or nothing. With this system, you can give it anything between 1-5 stars, so a view can be good or bad.
If all you care about is the Ashes of Outland packs then you can just buy 15 of those for less than 30.00$
Well, secrets only trigger on your turn, so this card would only be useful as a counter to Acidic Swamp Ooze
The issue isn't that you are saying anything bad about blizzard, it is that you sound super salty and arrogant. For example:
Do you really think people are going to respect you and listen to your opinion when you talk like this?
They will not remove the gold reward from Casual. And even if they do, all it would do is make people incredibly angry. I don't think anybody is playing T-1 decks in casual just to farm gold. It simply isn't practical. If you have a 60% win rate, and an average game takes you 10 mins, it would take 8 hours of playing before you earned 1 pack, which would probably only contain 40 dust. Why would anybody want to do that?
I don't mind T-1 decks in casual. Casual is casual, play whatever the heck you want.
It seems like the face damage was bothering people, so I took it off and made it deal 4 damage instead. It is hard to balance this idea without making it just like Flame Ward but harder to trigger. I am also unsure of how much mana I can cheat with this card when Hidden Wisdom is so underwhelming and Rat Trap is so overwhelming. I decided that making this secret like a 3 mana delayed Flamestrike would be okay when Rat Trap is effectively a 2 mana delayed Boulderfist Ogre. The secret also kind of balances itself out because it won't always clear the board when you need it too.
Here is my new card:
Here is some feedback:
@Demonxz95, I like it, but without the rest of the "wild west" expansion it kind of feels out of place. Also, it seems a bit too easy to play around. Realistically, I don't think you are going to be drawing a lot of cards with this. I would vote 3 stars, strong theme, but too easy to play around.
@DestroyerR, Legendary Secret? Intriguing. While the ability is very interesting and balanced (if a little on the strong side), I don't like it because this has to be the most annoying card to play against in all of Hearthstone. I would hate to have this played against me. It slows down the game and really, it would just make people salty. I voted 2 stars, because while it is creative, it isn't a very healthy card for the game.
@Xarkkal, I like Stray Arrow the best. It really fits hunters style, and it is also super balanced. I it also very interesting to play around, do they drop a small minion to protect their more valuable minions, or do they attack and then play their minions in case it is Explosive Trap? One thing though, would this trigger if there is only 1 adjacent minions? That would fit with how cards like Cleave and Multi-Shot work, but it would also make it super easy to play around by just attacking with your minion to the far left/right of the board.
@Anchrom4n, This is just a worse version of Frost Nova. Also, I would like to minimize the number of mass freeze effects in Hearthstone so that Combo Mage doesn't end up freezing your board for 12 turns in a row before comboing you to death.
@Conduit, I really like it. It feels balanced, but still worth playing. My one concern though it that it would be way too easy to just play The Coin and then the spell they wanted to play. Unlike Counterspell, this doesn't make the opponent lose any cards, just mana. So as long as they have a cheap spell, this secret becomes useless.
@Nirast, very cool. I am not sure what the correct wording would be (we have never had a card like this in hearthstone before), but I think "Unsheath" is the word I would use. It is that kind of not-a-keyword-but-kind-of-like-a-keyword thing that happens in Hearthstone sometimes with cards like Swampqueen Hagatha.
@Almaniarra, Out of the two I like Leeching Poison better, mainly because Dismantle is a bit useless. However, as you mentioned, you would have to change the name because Leeching Poison is a card. What about, "Blood Infusion"? Or is that too gruesome and Warlock-y for a Rogue card? One other thing, you should change the watermark to a more appropriate expansion.
@ZardozSpeakz, Spell Duel is my favorite. It fits Mages flavor, it looks like a card Blizzard would print, and it is also a lot more inspired than some of the submissions I have seen. I would vote 5 stars.
@Wendeee, Another Card to Play doesn't work because Secrets can only trigger on your opponent's turn, and generally they should interact with your opponent in some way.
@DecentOfDragonsOP, I can see you already submitted your card, and I gave it 1 star. For one, it costs four mana. All secrets have to cost the same amount otherwise your opponent can just look at how much mana you spent to cast it and then know just what it is. Also, it is so full of grammatical errors it is a bit funny. It should say "Secret:_Whenever an enemy attacks a Friendly minion(Comma) summon three 2/2 Gang Mates that attack that enemy instead (period).
@Thonson, The secret should specify that it triggers at the start of your turn. Also, I would make them 2/2s or 1/1s with Taunt or something. 3/3s just seem a bit big for only 3 mana. Other than that, it looks great.
Mine is Mindflayer Kaahrj "It is pronounced 'Kaahrj'". It makes me laugh every time. Some other really good ones are Stitched Tracker "He is just exercising his right to bear arms", and Aldor Truthseeker "Its under 'T'".
How about you?
Thanks for the feedback!
I put the face damage there because, like you said, it would be effectively the same as Flame Ward. My first idea was to deal 8-10 face damage, but I don't think that would have worked out well.
I will fix the grammatical errors, I actually never noticed that you needed a period at the end of Hearthstone cards.
About your own cards, I like Counter Strike the best. I think it is powerful, but not too frustrating to play against. I would vote 4 stars because I really can't think of anything wrong with it, withholding one star only because it is a bit plain.
Well, think about it like this, what would be the point of sneaking an odd cost card into your Gyruda deck, or a 3+ cost minion into your Lurrus deck when your opponent would just catch you as soon as you played it? Maybe you could put it in your deck and nobody would catch you, but you would be banned before you would be able to sneak it onto the field.
And with companions like Lutri, you could be running multiple copies of a card in your deck, but then just not play a second copy so that your deck could be more consistent. But couldn't you already do that? How is my opponent supposed to know I am not play 6 copies of Questing Beast in my deck? I could just stop playing more after the fourth one and my opponent would never find out.
I understand why you are worried, but really there isn't a good way to cheat with the Companions that isn't already possible without them.
Here are two secrets, and one more I made for this competition. Let me know what you think.
Pitfall Trap: This is a defensive secret that will help protect your face. I kind of like the idea of Control Hunter, and I like this secret because it supports Control Hunter without being super obvious. I am a bit worried that it may pale too much in comparison to Freezing Trap to see much play. I am not sure if I should make this from League of Explorers because of its similarity (in both effect and theme) with Dart Trap, or if I should make it from Kobolds and Catacombs because pitfall traps are a classic DnD trap.
Retaliating Flame: Mage didn't get a "when your opponent plays 3 cards in a turn" secret in the witchwood, so I decided to make one for them. The Paladin one builds up your hand, the Hunter one builds up your board, so the Mage one will break your opponents board.
It is a wonder Secret Mage hasn't been nerfed. That deck is bonkers (76.6% win rate according to hsreplay.net) and has been forever.
I just built an OTK deck featuring Raging Worgen, Maiev Shadowsong, and Charge alongside some buffs and Bloodsworn Mercenary. I played the Worgen, gave it Charge, then put it to sleep. When he woke up he kept the buff and still had Charge, and he could go face. But the copies I summoned with the Mercenary couldn't go face. Weird.
Another interesting thing about [Hearthstone Card (Maiev) Not Found], she doesn't work well with Charge. One time I played Leeroy Jenkins, punched my opponent for 6 damage, then put him asleep to guarantee another attack. But lo and behold two turns later Leeroy awoke and couldn't attack. I am not sure if it is suppose to work like this, but it shouldn't.
You are only guaranteed 1 legendary within every 40 packs. So in 55 packs you are guaranteed a minimum of 2 (1 from first 10, 1 within the first 40, then 15 extra).
About the duplicates, if you DE a card it is still marked as "owned" so you won't be guaranteed to open it.
Congrats to everyone who made it to the finalists. Kind of sad I didn't make it, but there is always next time!
I would like some more feedback on my card to see where I went wrong so I can design better next time. Every competition I think my card is super strong, but I never to make it to the finals. Advice on designing better cards would be greatly appreciated.
My card:
Where did I go wrong? Where did my card fall short?
All things in moderation.
If you are careful with what you put these mechanics on, and what they payoff is, then it should be okay. You mentioned being worried that if you get paired against the wrong archetype then it can ruin your strategy. To get around this, don't implement these keywords in a way so that your deck is built around them. Also, this could be a good thing. If you are aggro vs aggro running bully cards, then you might have to shift your strategy a bit to stay ahead of your opponent in terms of life total.
I think this mechanic is really cool. I fully support anything that makes your health total more relevant. By that I mean, something that gives you more of an incentive to heal your face that isn't simply prolonging your demise.
I don't know what you mean by "Mecha'thunlock has been murdered for the sins of Darkest Hour". It was my impression that the devs meant to nerf Mecha'thun Warlock alongside Darkest Hour, and this was their way of killing two birds with one stone.
I think you are right, but also wrong. Let me explain.
I think you are right that because Loatheb came first, his ability works first. So first Eye Beam costs 5 more, and then after that it costs 1. But that isn't how the stack works in MTG or LoR. In those games, whatever happened last triggers first. So first Loatheb would go onto the stack, then Eye Beam, Eye Beam would cost 1, then Loatheb's ability would come into effect and make it cost 6. But then again, Loatheb's ability is a one-time change. The effect enters the 'stack' then does the thing and leaves. Eye Beam on the other hand is a passive thing, something that is constantly in effect as long as a certain condition is met. But really, I have no idea. Just as I was writing this I changed my mind about which way it should work like four times. I could see it working either way.
Well, question asked and answered. My mistake.
It should still cost 6 with Loatheb. Eye Beam says "this costs (1)" and Loatheb says "costs (5) more". 5 more than 1 = 6.