KANSAS
Lv.16Old God Fanatic
Comments
It is a nice refill for token druids, nothing fancy, but good enough. Maybe it will be useful in some spell druid decks if they have enough token support.
It has an immediate impact on the board and leaves behind a big guy for your opponent to have to deal with next turn. This is definitely one of the better "big demons" in this set.
Without any keywords such as taunt, or rush I don't see this card being worth playing. It is just too slow and easy to ignore. If nothing else it has the demon tag and might be worth playing in a deck that cheats out demons.
This card seems powerful in the right deck, and a monster for arena, but I am no sure if I will enjoy this card.
The decks where you can get the most value out of this card are decks like big shaman or resurrect priest or deathrattle rogue, in short, decks that rely on mana cheating to win. I …
This card is great. Whether or not you are able to clear the board this card is worth playing. I don't see any reason not to put this card in every control warlock deck. A wonderful card, 5 stars.
This is a weird card. The card hints towards a slower control strategy, but the buff sounds more like something you would want in a token deck.
The card doesn't look too good as a simple 2 mana 1/3 buff, but by the time you reach turn 7 it will be too small to have any impact on the …
Well, it is nice that we get a way to cheat demons out of our hand, but 6 mana is kind of a lot as we can see from [card]possessed lackey[/card]. Perhaps the extra stats will help it to see more play, or if there are good enough demons to pull.
The card has potential, it will see play …
6 random damage for 7 mana isn't too exciting. And at this point in the game you can't really expect your guy to stay alive for very long. This is just too slow and inconsistent to be worth playing unless we get a card like [card]skull of the man'ari[/card] or [card]voidcaller[/card] that can cheat this out of your hand.
Ultra Cutie for the reveal season bingo?
Anyway, I don't think the card is too good. It is too slow because it only transforms one minion each round. If you can get two or three of them to stick then your board would be fairly powerful because they would constantly be turning your 3/3s into more 3/3s, fully healing …
If the board is small enough this can be an okay-ish board clear, or if your opponent has no minions this can be 12 damage to face, but I think in most circumstances this will be too inconsistent and underwhelming to be worth playing.
Cool, Deathrattle and Beast synergies. I am not quite sure how good this card will be, but if nothing else I will try and experiment with it a lot.
I don't know if 2 damage is worth it for 5 mana. But it is also a minion and a Battlecry, I think it can work in some deck. I think this card will be on a similar power level and playrate as cards like [card]thunderhead[/card] or [card text="Cumulo Maximus"]Cumulo-Maximus[/card].
I am glad [card]divine spirit[/card] is rotating so that now we can have cards like this for priest.
This card is kind of hard to evaluate. On one end of things, it is 4 mana dormant your opponent gets a gang of 1/3s. On the other hand, this could easily be a 2 card combo to get a boardclear + a 12/12 on turn 7/8. The payoff is just so huge, but you can't play the card by …
Well obviously before they change a card they will first have to wait and see how powerful it is. But if this card is only powerful due to a meta with a lot of demons then I say it is fine. This is how Classic cards should be, good in some cases, not so much in others. If a Classic …
I think it is because those are all special heroes and not basic heroes.
This card is weird. Like most minions, you cannot attack with it the turn you play it, but then you also can't attack the following turn, but then the turn it wakes up you can attack with it. It is like a regular minion that freezes itself, but it also won't die before it is able to attack.
As …
I tried two decks with [card text="Keal'thas Sunrider"]Kael'thas Sunstrider[/card], one was very similar to this and ran a bunch of jade stuff. The other one which I thought was a bit better also ran [card]jade idol[/card] so that you could go infinite and would never fatigue, but the main win condition was using spells like [card]starfire[/card], [card]swipe[/card], and [card]ultimate infestation[/card] …
I am not very serious about climbing and grinding, but with the new ranked system plus the new demon hunter class who, in my opinion, has the best 1,000 wins portrait of any hero I might start grinding out ladder games more intently.
Quote From blearutone Would Brann make the battlecry double to make it dormant for 4 turns? Or once its dormant, would the second Battlecry fizzle?
I think the second Battlecry would just cancel out the first and it will only end up dormant for two turns. Think of it like doubling [card text="Keeper of Uldaman's"]Keeper …