KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
It is a nice refill for token druids, nothing fancy, but good enough. Maybe it will be useful in some spell druid decks if they have enough token support.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
It has an immediate impact on the board and leaves behind a big guy for your opponent to have to deal with next turn. This is definitely one of the better "big demons" in this set.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
Without any keywords such as taunt, or rush I don't see this card being worth playing. It is just too slow and easy to ignore. If nothing else it has the demon tag and might be worth playing in a deck that cheats out demons.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
This card seems powerful in the right deck, and a monster for arena, but I am no sure if I will enjoy this card.
The decks where you can get the most value out of this card are decks like big shaman or resurrect priest or deathrattle rogue, in short, decks that rely on mana cheating to win. I don't see this card being too competitive, but if nothing else it will frustrate some poor guy who had to kill twelve 7/7s with taunt in a single game.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
This card is great. Whether or not you are able to clear the board this card is worth playing. I don't see any reason not to put this card in every control warlock deck. A wonderful card, 5 stars.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
This is a weird card. The card hints towards a slower control strategy, but the buff sounds more like something you would want in a token deck.
The card doesn't look too good as a simple 2 mana 1/3 buff, but by the time you reach turn 7 it will be too small to have any impact on the game.
The only way I see this card seeing play is if there is either a deck that really needs that buff, or if you need a 0 mana card to play for when you play Ultimate Infestation or Overflow.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
Well, it is nice that we get a way to cheat demons out of our hand, but 6 mana is kind of a lot as we can see from Possessed Lackey. Perhaps the extra stats will help it to see more play, or if there are good enough demons to pull.
The card has potential, it will see play depending on the meta and the other cards in your deck.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
6 random damage for 7 mana isn't too exciting. And at this point in the game you can't really expect your guy to stay alive for very long. This is just too slow and inconsistent to be worth playing unless we get a card like Skull of the Man'ari or Voidcaller that can cheat this out of your hand.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
Ultra Cutie for the reveal season bingo?
Anyway, I don't think the card is too good. It is too slow because it only transforms one minion each round. If you can get two or three of them to stick then your board would be fairly powerful because they would constantly be turning your 3/3s into more 3/3s, fully healing them each turn. But that won't happen often. And even when you do get 3-4 of them onto the field, it shouldn't be too hard for your opponent to clear it.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
If the board is small enough this can be an okay-ish board clear, or if your opponent has no minions this can be 12 damage to face, but I think in most circumstances this will be too inconsistent and underwhelming to be worth playing.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
I don't know if 2 damage is worth it for 5 mana. But it is also a minion and a Battlecry, I think it can work in some deck. I think this card will be on a similar power level and playrate as cards like Thunderhead or Cumulo Maximus.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
This card is kind of hard to evaluate. On one end of things, it is 4 mana dormant your opponent gets a gang of 1/3s. On the other hand, this could easily be a 2 card combo to get a boardclear + a 12/12 on turn 7/8. The payoff is just so huge, but you can't play the card by itself. You need to either already have a board capable of dealing 9 damage and your opponent has to have at most 4 minions (in which case you may not want to clear the board), or you could play a spell like Helfire or Hagathas Scheme to clear the board. I think the card has potential, but only time will tell how good he is.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
Well obviously before they change a card they will first have to wait and see how powerful it is. But if this card is only powerful due to a meta with a lot of demons then I say it is fine. This is how Classic cards should be, good in some cases, not so much in others. If a Classic card is good all of the time, then it gets Nerfed/HoFed, if it is bad all of the time then it is just a bad card and people forget about it.
I would be fine if Sacrificial Pact became a powerful card in this meta, but then went back to sorta bad after demons left the meta.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
This card is weird. Like most minions, you cannot attack with it the turn you play it, but then you also can't attack the following turn, but then the turn it wakes up you can attack with it. It is like a regular minion that freezes itself, but it also won't die before it is able to attack.
As YourPrivateNightmare mentioned, these "dormant for 2 turns" minions would be pretty bad to topdeck into. But then again, that is what people said about Toxic Reinforcements and that card was pretty good. I think this card will be playable, but won't be played in hardly any decks because it will almost always be outclassed by cards that have more synergy with your decks strategy.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
I tried two decks with Keal'thas Sunrider, one was very similar to this and ran a bunch of jade stuff. The other one which I thought was a bit better also ran Jade Idol so that you could go infinite and would never fatigue, but the main win condition was using spells like Starfire, Swipe, and Ultimate Infestation alongside some other smaller damaging things and a LOT of draw to play your entire deck in one turn and just kill your opponent with that.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
I am not very serious about climbing and grinding, but with the new ranked system plus the new demon hunter class who, in my opinion, has the best 1,000 wins portrait of any hero I might start grinding out ladder games more intently.
Would Brann make the battlecry double to make it dormant for 4 turns? Or once its dormant, would the second Battlecry fizzle?
I think the second Battlecry would just cancel out the first and it will only end up dormant for two turns. Think of it like doubling Keeper of Uldaman's Battlecry. It wouldn't make the minion a 6/6, but rather a 3/3 twice.
It is a nice refill for token druids, nothing fancy, but good enough. Maybe it will be useful in some spell druid decks if they have enough token support.
It has an immediate impact on the board and leaves behind a big guy for your opponent to have to deal with next turn. This is definitely one of the better "big demons" in this set.
Without any keywords such as taunt, or rush I don't see this card being worth playing. It is just too slow and easy to ignore. If nothing else it has the demon tag and might be worth playing in a deck that cheats out demons.
This card seems powerful in the right deck, and a monster for arena, but I am no sure if I will enjoy this card.
The decks where you can get the most value out of this card are decks like big shaman or resurrect priest or deathrattle rogue, in short, decks that rely on mana cheating to win. I don't see this card being too competitive, but if nothing else it will frustrate some poor guy who had to kill twelve 7/7s with taunt in a single game.
This card is great. Whether or not you are able to clear the board this card is worth playing. I don't see any reason not to put this card in every control warlock deck. A wonderful card, 5 stars.
This is a weird card. The card hints towards a slower control strategy, but the buff sounds more like something you would want in a token deck.
The card doesn't look too good as a simple 2 mana 1/3 buff, but by the time you reach turn 7 it will be too small to have any impact on the game.
The only way I see this card seeing play is if there is either a deck that really needs that buff, or if you need a 0 mana card to play for when you play Ultimate Infestation or Overflow.
Well, it is nice that we get a way to cheat demons out of our hand, but 6 mana is kind of a lot as we can see from Possessed Lackey. Perhaps the extra stats will help it to see more play, or if there are good enough demons to pull.
The card has potential, it will see play depending on the meta and the other cards in your deck.
6 random damage for 7 mana isn't too exciting. And at this point in the game you can't really expect your guy to stay alive for very long. This is just too slow and inconsistent to be worth playing unless we get a card like Skull of the Man'ari or Voidcaller that can cheat this out of your hand.
Ultra Cutie for the reveal season bingo?
Anyway, I don't think the card is too good. It is too slow because it only transforms one minion each round. If you can get two or three of them to stick then your board would be fairly powerful because they would constantly be turning your 3/3s into more 3/3s, fully healing them each turn. But that won't happen often. And even when you do get 3-4 of them onto the field, it shouldn't be too hard for your opponent to clear it.
If the board is small enough this can be an okay-ish board clear, or if your opponent has no minions this can be 12 damage to face, but I think in most circumstances this will be too inconsistent and underwhelming to be worth playing.
Cool, Deathrattle and Beast synergies. I am not quite sure how good this card will be, but if nothing else I will try and experiment with it a lot.
I don't know if 2 damage is worth it for 5 mana. But it is also a minion and a Battlecry, I think it can work in some deck. I think this card will be on a similar power level and playrate as cards like Thunderhead or Cumulo Maximus.
I am glad Divine Spirit is rotating so that now we can have cards like this for priest.
This card is kind of hard to evaluate. On one end of things, it is 4 mana dormant your opponent gets a gang of 1/3s. On the other hand, this could easily be a 2 card combo to get a boardclear + a 12/12 on turn 7/8. The payoff is just so huge, but you can't play the card by itself. You need to either already have a board capable of dealing 9 damage and your opponent has to have at most 4 minions (in which case you may not want to clear the board), or you could play a spell like Helfire or Hagathas Scheme to clear the board. I think the card has potential, but only time will tell how good he is.
Well obviously before they change a card they will first have to wait and see how powerful it is. But if this card is only powerful due to a meta with a lot of demons then I say it is fine. This is how Classic cards should be, good in some cases, not so much in others. If a Classic card is good all of the time, then it gets Nerfed/HoFed, if it is bad all of the time then it is just a bad card and people forget about it.
I would be fine if Sacrificial Pact became a powerful card in this meta, but then went back to sorta bad after demons left the meta.
I think it is because those are all special heroes and not basic heroes.
This card is weird. Like most minions, you cannot attack with it the turn you play it, but then you also can't attack the following turn, but then the turn it wakes up you can attack with it. It is like a regular minion that freezes itself, but it also won't die before it is able to attack.
As YourPrivateNightmare mentioned, these "dormant for 2 turns" minions would be pretty bad to topdeck into. But then again, that is what people said about Toxic Reinforcements and that card was pretty good. I think this card will be playable, but won't be played in hardly any decks because it will almost always be outclassed by cards that have more synergy with your decks strategy.
I tried two decks with Keal'thas Sunrider, one was very similar to this and ran a bunch of jade stuff. The other one which I thought was a bit better also ran Jade Idol so that you could go infinite and would never fatigue, but the main win condition was using spells like Starfire, Swipe, and Ultimate Infestation alongside some other smaller damaging things and a LOT of draw to play your entire deck in one turn and just kill your opponent with that.
I am not very serious about climbing and grinding, but with the new ranked system plus the new demon hunter class who, in my opinion, has the best 1,000 wins portrait of any hero I might start grinding out ladder games more intently.
I think the second Battlecry would just cancel out the first and it will only end up dormant for two turns. Think of it like doubling Keeper of Uldaman's Battlecry. It wouldn't make the minion a 6/6, but rather a 3/3 twice.