KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
while a 2/4 with Rush isn't ideal, I think with the help of cards like Diving Gryphon, Tracking and the new Scavenger's Ingenuity, you should be able to find the prime version easily enough for this card to be worth playing.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
Well, a 3 mana 3/4 stealth isn't bad. But it also isn't something you would really want to make space for in your deck. But with the permanent stealth, it is worth it.
The question is, does your deck play slow enough, or with enough draw to be able to draw the same card twice? Or does your deck aim to close out games before you get the prime minion?
All in all I think the card is too slow to see play. Even when you get the perma-stealth minion, what then? You still have to wait a turn before it can attack, and then you have to wait one more round in order to get enough damage from the card that it is better than Fireball.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
I really like this card because while the effect is strong, it isn't anything so unique that you would need to craft to play a certain deck. It is strong, but not mandatory. You could justify playing it in any deck, or no deck.
I thought you would get the full crafting value back for the highest value version you have... so 3200 dust for the golden... then you still actually get to keep the card, so if you in turn disenchanted that, wouldn't it be 4800 dust?
You do get the full crafting value, so you would get 4800 dust. But if you had to lose 3200 dust to get it than you are only making profit of 1600 dust.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
Does anybody know if we will be able to purchase packs during a private prerelease fireside gathering? I know this hasn't been the case in the past, but you never know.
Alright, I brewed up a new card, I am not 100% sure on the name or powerlevel of the card. But I saw the art and thought this might be funny.
The power level is, unfortunately, really bad. Hemet Nesingwary already exists, with a higher Attack and a targeted Battlecry, and he's a terrible card. I would come up with something else.
Alright, this is a (mechanically) very similar card, but a lot more powerful when it doesn't go off. And also a lot more flavorful.
What do you think?
I think you forgot to put the Elemental tribe on the card.
It seems okay, although it shouldn't use the Classic watermark when it has Rush (yeah, I realize some of the basic DH cards use post-launch keywords, but I don't think having the barriers bent a bit means we should just break them altogether wherever possible).
Thanks for reminding me about the tribe. But small details aside, do you think it is ready to submit?
Alright, I brewed up a new card, I am not 100% sure on the name or powerlevel of the card. But I saw the art and thought this might be funny.
The power level is, unfortunately, really bad. Hemet Nesingwary already exists, with a higher Attack and a targeted Battlecry, and he's a terrible card. I would come up with something else.
Alright, this is a (mechanically) very similar card, but a lot more powerful when it doesn't go off. And also a lot more flavorful.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
I am glad they are continuing to push this handbuff thing for warlock (although it is kinda weird they would print this just as rastakhans rumble is leaving standard). Handbuff is fun and I really do want more support for it.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
I am just going to copy what I said in the reveal article.
Quote From KANSAS
Compare this card to Siamat, it is the same mana cost and it still has rush, you are only losing one keyword to replace the card in your hand. Plus it isn't a battlecry which makes it a lot better with Strength in Numbers. Plus, now we have the new dormant demon who can make this sucker cost 2, or the 8 mana minion cost 3.
This is probably one of the best 7 drop minions to play right on curve, it is proactive and big. Plus you have to consider that this is not just a single card, this is a whole archetype for druid. Embiggen druid was a thing for a while and then slowly crept away, but it isn't a bad deck. If the meta is right, I think Big Druid will be a powerful deck.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
No. That would create an infinite combo with Sorcerer's Apprentice. I know you can already do this with Archmage Antonidas but that combo requires about 6 cards to pull off.
Alright, I brewed up a new card, I am not 100% sure on the name or powerlevel of the card. But I saw the art and thought this might be funny.
Show Spoiler
I was looking for some good art and saw this murloc shouting and waving his sword at the butterfly and had the idea for this card. What do you think?
5 attack seems too high imo, same with 5 mana. Spider Bomb would be a good card to reference. Your deathrattle is much more conditional since it can only kill beasts. Furthermore, unless you put "random enemy beast", it could kill your own beasts if you had one. 3 mana 3/2 might be more in-line with the effect and typical Murloc stat lines. I'm also not the best at balancing cards, so you might want to see if anyone else has an opinion on that.
I like the art, effect is ok, but you might want to think about specifying "enemy beast".
Edit: Thinking about it, I'm unsure if Deathrattle is the right effect for the flavor of the card. How does this Beast Slaying murloc kill a beast when it dies? Maybe turn it into a Battlecry and don't specify "enemy" beast? Then it's a wild flailing murloc that comes onto the board possibly killing a beast on the way. Just some thoughts. Take it or leave it.
Thanks for the feedback.
I wanted it to cost a lot since it just straight up kills a minion, but I guess due to the randomness of it and the beast restriction I might have overestimated the ability.
I thought about it killing your own beasts and decided that it fit the flavor of the card. I mean, this guy isn't the smartest, he is trying to kill a butterfly for crying out loud. The idea is he is just wildly swinging his sword until he kills something. But I do agree that making it a battlecry would be better.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
I honestly don't think this card is that bad. Compare it to Siamat, it is the same mana cost and it still has rush, you are only losing one keyword to replace the card in your hand. Plus it isn't a battlecry which makes it a lot better with Strength in Numbers. Plus, now we have the new dormant demon who can make this sucker cost 2, or the 8 mana minion cost 3.
This is probably one of the best 7 drop minions to play right on curve, it is proactive and big. Plus you have to consider that this is not just a single card, this is a whole archetype for druid. Embiggen druid was a thing for a while and then slowly crept away, but it isn't a bad deck. If the meta is right, I think Big Druid will be a powerful deck.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
It's kinda like a 7/6 minion with an odd sort of divine shield in the middle. I don't think the card is all that great because aside from being kinda sticky, it doesn't really do a whole lot that would warrant a deck slot.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
Every new Priest card they reveal is very exciting knowing that we will have a whole new priest by the time the expansion launches. It really makes you think about priest cards differently.
Well, Lynessa Sunsorrow was a terrible card, I don't see how this is any different.
while a 2/4 with Rush isn't ideal, I think with the help of cards like Diving Gryphon, Tracking and the new Scavenger's Ingenuity, you should be able to find the prime version easily enough for this card to be worth playing.
Well, a 3 mana 3/4 stealth isn't bad. But it also isn't something you would really want to make space for in your deck. But with the permanent stealth, it is worth it.
The question is, does your deck play slow enough, or with enough draw to be able to draw the same card twice? Or does your deck aim to close out games before you get the prime minion?
All in all I think the card is too slow to see play. Even when you get the perma-stealth minion, what then? You still have to wait a turn before it can attack, and then you have to wait one more round in order to get enough damage from the card that it is better than Fireball.
I really like this card because while the effect is strong, it isn't anything so unique that you would need to craft to play a certain deck. It is strong, but not mandatory. You could justify playing it in any deck, or no deck.
Plus, the art is awesome.
You do get the full crafting value, so you would get 4800 dust. But if you had to lose 3200 dust to get it than you are only making profit of 1600 dust.
Does anybody know if we will be able to purchase packs during a private prerelease fireside gathering? I know this hasn't been the case in the past, but you never know.
If you spend 3200 dust crafting it, then you won't actually be gaining from the rotation dust. So the net value would be 1600.
But yes, craft all of the rotating cards in golden, and reap the rewards.
Thanks for reminding me about the tribe. But small details aside, do you think it is ready to submit?
Alright, this is a (mechanically) very similar card, but a lot more powerful when it doesn't go off. And also a lot more flavorful.
What do you think?
Yeah, because mage is notorious for having buff spells.
I am glad they are continuing to push this handbuff thing for warlock (although it is kinda weird they would print this just as rastakhans rumble is leaving standard). Handbuff is fun and I really do want more support for it.
I am just going to copy what I said in the reveal article.
No. That would create an infinite combo with Sorcerer's Apprentice. I know you can already do this with Archmage Antonidas but that combo requires about 6 cards to pull off.
None of your Business!
Thanks for the feedback.
I wanted it to cost a lot since it just straight up kills a minion, but I guess due to the randomness of it and the beast restriction I might have overestimated the ability.
I thought about it killing your own beasts and decided that it fit the flavor of the card. I mean, this guy isn't the smartest, he is trying to kill a butterfly for crying out loud. The idea is he is just wildly swinging his sword until he kills something. But I do agree that making it a battlecry would be better.
I went to Harvard.
I honestly don't think this card is that bad. Compare it to Siamat, it is the same mana cost and it still has rush, you are only losing one keyword to replace the card in your hand. Plus it isn't a battlecry which makes it a lot better with Strength in Numbers. Plus, now we have the new dormant demon who can make this sucker cost 2, or the 8 mana minion cost 3.
This is probably one of the best 7 drop minions to play right on curve, it is proactive and big. Plus you have to consider that this is not just a single card, this is a whole archetype for druid. Embiggen druid was a thing for a while and then slowly crept away, but it isn't a bad deck. If the meta is right, I think Big Druid will be a powerful deck.
It's kinda like a 7/6 minion with an odd sort of divine shield in the middle. I don't think the card is all that great because aside from being kinda sticky, it doesn't really do a whole lot that would warrant a deck slot.
Every new Priest card they reveal is very exciting knowing that we will have a whole new priest by the time the expansion launches. It really makes you think about priest cards differently.
But then how come secrets like Snipe can damage your hero when you play the Lord Jaraxxus minion?