KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
I agree with ShadowOfSense that this is a positive change. If they kept the face damage then they wouldn't be able to give it the damage buff and make it a playable card. If it could it face then it would have just been stuck between a rock and a hard place because it doesn't deal enough damage to be worth playing, but then if it did do enough damage to be worth playing then it might be too powerful as an OTK tool, but it wasn't ever going to be used as an OTK tool because there isn't a good way to set up an OTK, but we aren't going to have any good ways to set up an OTK because then it might end up being abused with cards like Holy Smite. In short, it was bad, but they couldn't make it good because then it would be too good in a way that isn't fun. So it just ends up being a waste of a card. Now it is playable and fair and I like it.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
Hey, new mage archetype! This card looks very promising, any card that can remove a minion and get you a minion on the field is worth considering. Obviously this card isn't very good on its own, but I am under the impression that this archetype will be getting a lot more support this expansion. At least two other cards that either say "no minions" or just really really want you to have a lot of spells.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
Eh, unless this manages to stay alive for a few turns alongside some Sorcerer Apprentices or you happen to have two Cabal Lackeys in your hand then I just don't see you getting enough value from the card for it to be worth it. Mage secrets are just too expensive.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
A very nice card that is flexible and powerful. I like legendaries like this where they are really useful to have, but you don't need to craft them to be able to play a deck.
I like how this card can be used in so many ways. You can protect a minion to set up for a combo, you can use it to bypass a taunt and get lethal, you can use it to remove any enchantments, or you can just use it to as a double freeze. This is definitely a card I will end up crafting.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
I was hoping for more ways to obtain gold/dust. Or if they increased the chance of getting a epic/legendary from packs, or ia revamp to the dusting system to make it more forgiving.
It is not that I am not pleased with the protection, I was just hoping for something more useful.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
I agree that leaked stuff like the new class should have been avoidable somehow without just not visiting the site altogether. How can I know that there is leaked information I don't want to know unless I go to the site and check? Watching the reveal stream just wasn't as fun when I already knew what was going to happen. That whole scene with the garden and illidan making his grand appearance wasn't as exciting and suspense building as it should have been. Really, it was just a bit boring.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
I mean yeah it is all upsides and I am glad to not have to worry about opening a third epic. But this isn't the huge economy change I thought we would get. It is good, but I just don't think it is enough to make the game more accessible to F2P players.
For classes without silence, this is a slow game-ender. If a Control Warrior became oppressively good, I would bet that some decks might run this card against it... or maybe that's my GvG brain thinking, but still - I don't think we can write off any kind of infinite value.
Plus, think of the meme decks we can pull off!
Its bad because all your opponent has to do is deal 6 damage and it's dead. Sure it is a bit harder to kill than some other cards, but it isn't that much harder to kill than say, [Hearthstone Card (glass knight) Not Found] or Cobalt Guardian. It is just too easy for your opponent to deal with a 0/3. And even if it does survive, it doesn't have rush or anything so you would have to wait a whole nother turn before you even get to attack with it.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
So about the duplicate protection, if I open all of the commons, will it not give me any more commons until I have every other card? Because if not, then I don't see this system helping as much as people think. I don't think too many people have trouble getting all of the commons and rares in a set already. All the protection would do would make your collection a little bit better for the first few weeks of the expansion and also stop you from getting super unlucky with epics.
*edit* I was collecting some downvotes so I just want to clarify that I am not complaining or saying that this free stuff isn't enough and blizzard needs to give us more free stuff. But I am a bit concerned that this may not be quite enough to help players like me who don't spend money, but still play the game a lot, build up their collection. I can already collect all of the commons and rares without much difficulty, so the protection on those won't really help me get more cards, it will just help me get them faster. But in the long run it comes out the same. I understand that this update will have a lot more of an impact for people who don't play as much and so don't get as many packs because it will drastically reduce the number of packs you will need to get a full collection of commons/rares but I am just concerned that for the rest of us the protection will mostly only help with epics and I am concerned that this may not be enough.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
I would like it if we could see the cards that filled each square when you crossed it off. I really like the idea of the bingo, but without really being able to follow along with what is happening it is kind of hard to enjoy the game.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
A nice card for cyclone mage. It basically acts like a third cyclone. If you have double Sorcerer's Apprentice out then you should be able to just play the majority of the spells you get without much trouble. I think this card is a lot more than just another panic button type card, it fuels your hand for a turn. It is one single card that can occupy you for a whole turn. But I think that if you don't have a way to utilize those spells such as Stargazer Luna or Flamewalker then I don't think you would really want to play this card.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
I have been wanting a charge card for a long time, I am not disappointed.
Any card that both deals reliable damage and puts a body on the field has potential. And the ability to bypass taunts makes this card even more interesting. I think this card will be played just for being a decent minion, but it will occasionally win you the game.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
I am very glad they are printing more "big beast" type stuff. I like this theme for hunter a lot better than the swarm style stuff they got in saviors of uldum.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 9 months ago
This card will be good or bad all depending on how good hunter will be at buffing beasts, but it definitely has potential. And with cards like fresh scent and the new [Hearthstone Card (Scavengers Ingenuity) Not Found], I think this should be consistent enough to at least be worth trying.
I agree with ShadowOfSense that this is a positive change. If they kept the face damage then they wouldn't be able to give it the damage buff and make it a playable card. If it could it face then it would have just been stuck between a rock and a hard place because it doesn't deal enough damage to be worth playing, but then if it did do enough damage to be worth playing then it might be too powerful as an OTK tool, but it wasn't ever going to be used as an OTK tool because there isn't a good way to set up an OTK, but we aren't going to have any good ways to set up an OTK because then it might end up being abused with cards like Holy Smite. In short, it was bad, but they couldn't make it good because then it would be too good in a way that isn't fun. So it just ends up being a waste of a card. Now it is playable and fair and I like it.
Hey, new mage archetype! This card looks very promising, any card that can remove a minion and get you a minion on the field is worth considering. Obviously this card isn't very good on its own, but I am under the impression that this archetype will be getting a lot more support this expansion. At least two other cards that either say "no minions" or just really really want you to have a lot of spells.
Eh, unless this manages to stay alive for a few turns alongside some Sorcerer Apprentices or you happen to have two Cabal Lackeys in your hand then I just don't see you getting enough value from the card for it to be worth it. Mage secrets are just too expensive.
The basic priest cards should turn into common cards when they rotate. So you will be able to disenchant the golden versions for a total of 200 dust.
A very nice card that is flexible and powerful. I like legendaries like this where they are really useful to have, but you don't need to craft them to be able to play a deck.
I like how this card can be used in so many ways. You can protect a minion to set up for a combo, you can use it to bypass a taunt and get lethal, you can use it to remove any enchantments, or you can just use it to as a double freeze. This is definitely a card I will end up crafting.
I was hoping for more ways to obtain gold/dust. Or if they increased the chance of getting a epic/legendary from packs, or ia revamp to the dusting system to make it more forgiving.
It is not that I am not pleased with the protection, I was just hoping for something more useful.
I agree that leaked stuff like the new class should have been avoidable somehow without just not visiting the site altogether. How can I know that there is leaked information I don't want to know unless I go to the site and check? Watching the reveal stream just wasn't as fun when I already knew what was going to happen. That whole scene with the garden and illidan making his grand appearance wasn't as exciting and suspense building as it should have been. Really, it was just a bit boring.
Or, even better, Fresh Scent. Then you have a 9/11 on turn 4 that explodes everything when it dies.
Honestly, this card is probably strongest in galakrond warrior where it can get buffed by +4/+4.
I believe no infinite combo can trigger more than 14 times. But I may be wrong on that.
I mean yeah it is all upsides and I am glad to not have to worry about opening a third epic. But this isn't the huge economy change I thought we would get. It is good, but I just don't think it is enough to make the game more accessible to F2P players.
Its bad because all your opponent has to do is deal 6 damage and it's dead. Sure it is a bit harder to kill than some other cards, but it isn't that much harder to kill than say, [Hearthstone Card (glass knight) Not Found] or Cobalt Guardian. It is just too easy for your opponent to deal with a 0/3. And even if it does survive, it doesn't have rush or anything so you would have to wait a whole nother turn before you even get to attack with it.
So about the duplicate protection, if I open all of the commons, will it not give me any more commons until I have every other card? Because if not, then I don't see this system helping as much as people think. I don't think too many people have trouble getting all of the commons and rares in a set already. All the protection would do would make your collection a little bit better for the first few weeks of the expansion and also stop you from getting super unlucky with epics.
*edit* I was collecting some downvotes so I just want to clarify that I am not complaining or saying that this free stuff isn't enough and blizzard needs to give us more free stuff. But I am a bit concerned that this may not be quite enough to help players like me who don't spend money, but still play the game a lot, build up their collection. I can already collect all of the commons and rares without much difficulty, so the protection on those won't really help me get more cards, it will just help me get them faster. But in the long run it comes out the same. I understand that this update will have a lot more of an impact for people who don't play as much and so don't get as many packs because it will drastically reduce the number of packs you will need to get a full collection of commons/rares but I am just concerned that for the rest of us the protection will mostly only help with epics and I am concerned that this may not be enough.
Hey! Thanks!
I would like it if we could see the cards that filled each square when you crossed it off. I really like the idea of the bingo, but without really being able to follow along with what is happening it is kind of hard to enjoy the game.
A nice card for cyclone mage. It basically acts like a third cyclone. If you have double Sorcerer's Apprentice out then you should be able to just play the majority of the spells you get without much trouble. I think this card is a lot more than just another panic button type card, it fuels your hand for a turn. It is one single card that can occupy you for a whole turn. But I think that if you don't have a way to utilize those spells such as Stargazer Luna or Flamewalker then I don't think you would really want to play this card.
I have been wanting a charge card for a long time, I am not disappointed.
Any card that both deals reliable damage and puts a body on the field has potential. And the ability to bypass taunts makes this card even more interesting. I think this card will be played just for being a decent minion, but it will occasionally win you the game.
Great video.
VENGEANCE!
I am very glad they are printing more "big beast" type stuff. I like this theme for hunter a lot better than the swarm style stuff they got in saviors of uldum.
This card will be good or bad all depending on how good hunter will be at buffing beasts, but it definitely has potential. And with cards like fresh scent and the new [Hearthstone Card (Scavengers Ingenuity) Not Found], I think this should be consistent enough to at least be worth trying.
Also, this will totally be a battlegrounds card.