Comments
1,192 totalObviously this is built to synergize with Frenzy cards, but it's way better than just that. "Attacks and survives" doesn't mean "kills a minion" or even "attacks a minion" - your board can just go face and get buffs out …
There's still plenty of time to see more good deathrattles come out for Demon Hunter (or just Neutral cards), so I want to reserve some judgement on the whole Deathrattle package here, but right now it just seems kind of …
This seems very obviously powerful. The effect lands at a point on the curve where this ability has been historically relevant as an aggro finisher (I'm thinking [card]Quartermaster[/card] and [card]Level Up![/card] as two good examples of this), and there are …
This is amazing conditional on having enough good deathrattles in standard.
This seems pretty easy to do, since you can play [card]Razormane Battleguard[/card] into [card set="Core 2021"]Annoy-o-Tron[/card] on turn 2. That will make it hard to remove the Battleguard, so it would be easy to play [card]Teacher's Pet[/card] or [card]Greybough[/card] afterwards.
Functionally a 0 mana 2/3 in a deck that wants to play taunts....seems great.
Plaguemaw is close enough to vanilla for cost that it should be easy to get enough value to make him worth it. All you need is to be ready to trade one or two decent taunts on your turn and …
All you need to do is proc this once to get pretty decent value. Worse case scenario, you get a minion that's nearly vanilla and has a soft taunt.
Seems like a super strong sigil for aggro decks, since the silence is relevant for getting through taunts, and the 0-cost is highly valuable for any deck that wants to consistently trigger outcast effects (which is mostly true for aggro …
This is low-key one of the best Rogue cards I've ever seen printed in an expansion. Rogue has always had a hard time with using life as a resource because of how little good neutral healing exists, but this goes …
Reasonable body for a 1-drop, and it can pretty easily bet set up to be a real threat on board later in the game. All in all, probably a great warrior card.
The dream is to cascade a bunch of rush minions here and draw your whole deck, but in practice Hunter won't have many rush beasts available after rotation (just [card]Trampling Rhino[/card], [card]Mok'Nathal Lion[/card], [card]Zixor, Apex Predator[/card], and whatever is replacing …
Obviously this has some nice synergy with [card]Soul Rend[/card] and an uncorrupted [card]Tickatus[/card], but it's also just a decent tempo play in the late game, sort of like a tiny version of [card]Omega Devastator[/card]. Seems strong.
Remarkably playable with that battlecry - it's a huge upgrade over [card]Emperor Cobra[/card] - but probably still not good enough to go into most decks.
[card]Frost Nova[/card] on a stick, with a great upside if you're playing other freeze effects. Seems like a staple for any controlling mage deck
This is a great - the [card]Altruis the Outcast[/card] ability is super powerful, and summoning a ton of Murlocs should be pretty easy in Shaman, so I'd expect to see a lot of this.
The comparison to [card]Zandalari Templar[/card] is a really bad one. Yes, on paper they look very similar - a minion that becomes an 8/8 taunt if its battlecry condition is met - but there's a lot of difference here too.
…Getting [card]Priest of An'she[/card] to be an 8/8 taunt on turn 5 is pretty easy with [card]Desperate Prayer[/card], making both cards look like serious contenders for a control or midrange priest that needs to survive an aggro-heavy metagame. It also …
[card set="Core 2021"]Menagerie Warden[/card] costs 5, so as early as turn 5 you can use the rank 2 version of this to start drawing your big beast (e.g. 7-drops like [card]Marsh Hydra[/card] and [card]Druid of the Plains[/card]) to set up …
In a deck built around taunts, this is functionally [card]Hand of A'dal[/card]. Seems like an excellent card. Druid has no shortage of good, natural taunts for this effect, but you can also use it to duplicate any late game minion …