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1,192 totalQuote From JoeyJojo48 Pretty cool card. Excellent if you hit a 2-attack minion (since they will go to 0-attack), but if you use it on something massive like an 8/8 I think you'd rather just remove it with …
Seems like a really great card - kind of "2 mana draw 3". The damage output of [card]Sword of the Fallen[/card] is appropriately weak, and all of the secret payoff/synergy cards you'd run with this only care about having secrets …
[card]Altar of Fire[/card] is a decent tech card against combo decks, but will only really see consistent play if this new "Deck Destruction Warlock" archetype is good. The support is there, the payoffs are there, but since you'll be putting …
Cheap handbuffs are really good, and this synergizes well with basically any frenzy minion or rush minion, and really shines with [card]Mor'shan Elite[/card] and [card]Blademaster Samuro[/card] (not to mention that it makes [card]Rokara[/card] way more likely to rack up buffs)
Same cost, stats, and mechanics as [card]Xaril, Poisoned Mind[/card], with the added benefit of major Weapon Rogue (and in particular [card]Swinetusk Shank[/card]) synergy. Seems great for that deck.
My gut reaction is that [card]Serena Bloodfeather[/card] is bad. The [card]Initiation[/card] combo in the video is a cool idea that would work on any minion with 10 or less health, but it has the major downside of playing [card]Initiation[/card] in …
Sure makes [card]Lakkari Sacrifice[/card] look stupid. The big question is "how easy will it be to stave off fatigue after this?"
Quote From Live4vrRdieTryn Again, this strategy already has success in Arena where outperforming classes have less likely drafts of higher winrate cards.
I think I've already responded pretty fully to your comments about how this …
Quote From Live4vrRdieTryn Ok, the people have spoken. It's the perfect solution to solve imbalanced cards and allow a little more variety into the game, but I guess not such a good idea. Have fun net-decking the same …
This probably depends a lot on where you are on the current rewards track. If you're at the point where all levels are 1500 XP for 50 gold, then you probably play enough to get back to that point without …
I'm not sold on the [card]Ogremancer[/card] comparison here. The first thing to note is that the 2/2s having taunt is really important because it gets teched into decks to thwart spell-heavy aggro decks. The second thing to note is that …
Tough to say whether [card]Swinetusk Shank[/card] is better than [card]Self-Sharpening Sword[/card]. The sword is 10 damage over four swings (1+2+3+4), and if you play three poisons, the shank is 10 damage over five swings (2+2+2+2+2). This means that the shank …
The only thing better than [card]Scabbs Cutterbutter[/card]'s name is the effect - this is going to make for some crazy combo turns. Getting rid of Edwin for this is 100% worth it
I mentioned this above as well, but this misses the most important point here - you do not have to build around [card]Priest of An'she[/card] at all. It's good enough as is, and has a decent payoff for things Priest …
We haven't seen a ton of frenzy cards yet, so it's still a bit hard to judge exactly how powerful this will be, but clearly [card]High Overlord Saurfang[/card] is great deal of value for the cost. It's so good, in …
[card]Conviction (Rank 1)[/card] is not very impressive, but [card]Conviction (Rank 2)[/card] and [card]Conviction (Rank 3)[/card] are really strong. In a proper aggro list, the Rank 2 version is basically a 1-mana [card set="Core 2021"]Fireball[/card] right around the turn you're hoping …
The worst case scenario here is that you use your hero power to heal for 2, then drop [card]Xyrella[/card] for a 2-damage AOE. That's pretty weak, but it's probably comparable to [card]Shattered Rumbler[/card], which was playable.
But realistically, this …
[card]Mor'shan Watch Post[/card] is definitely the better of the two Watch Posts. Getting a bunch of 2/2s is just generally better than getting one or two small buffs, and your opponent is way more likely to be playing some minions …
The Kargal deck looks like a huge meme, so this is probably a terrible card. In a token/aggro deck where you want this kind of buff, this card is a non-starter. It's a "4 mana do nothing" card that comes …
The dream deck for [card]Kargal Battlescar[/card] is something like Kargal Taunt Druid, where you use various buffs (e.g. [card]Ironbark[/card], [card]Mark of the Spikeshell[/card], [card]Germination[/card], and maybe even [card]Mark of the Wild[/card]) to summon a bunch of Watch Posts and charge …