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meisterz39

Joined 06/03/2019 Achieve Points 925 Posts 1200

meisterz39's Comments

  • At 3 mana, I think this does a little bit too little damage to see a ton of play. It pairs well with Condemn (Rank 1) and Xyrella, but I'm not sure you want this in your deck just for that kind of redundancy.

  • If we compare this to Blessing of Kings or Power Infusion, it looks like a fair price for a buff with about these stats this is 4 mana. So, you need at least four spells in hand and a minion on board when you finally play this card. That's a pretty tall order for Priest.

    The biggest problem is that Priest's resource generation doesn't make your hand bigger most of the time. For example, the best ways to generate spells are really just spell cycling (e.g. Sethekk Veilweaver and Renew), so they won't impact the cost of this spell. There are other cost reductions (Palm Reading and Nazmani Bloodweaver) that could be relevant here, but they're not so powerful that they'd push you to main deck Power Word: Fortitude. You're probably happy to see this card generated during the game, but you're probably not wasting a deck slot on it.

  • [Hearthstone Card (South Coast Chieftan) Not Found] is synergy enough to make this card see play. In many respects, it's better than [Hearthstone Card (Firefly) Not Found], and that saw tons of play.

  • 2 mana SI:7 Agent in a tempo deck. Seems crazy powerful.

  • Murloc decks need to spend their opening turns playing for the board, and Tinyfin's Caravan fails to do that. But because Shaman has bad card draw and great murlocs, this probably sees play in every standard Murloc Shaman. Just mulligan it away every time you get it in your opening hand, and play it in the midgame once you've started to control the board. Worst case scenario, your opponent spends resources killing your reload, thereby having less to deal with your board.

  • There are a few good targets for this (Augmented Porcupine, Trampling Rhino, Wolpertinger), but it just looks to me like a low tempo play that really works best when you're playing Dire Frenzy to load up on lots of buffed beasts in your deck (and then maybe uses Guardian Animals to summon them?)

    My gut instinct is that the deck-buffing Guardian Animals deck is a meme, and that you're better off playing something else.

  • It's really unclear to me why you don't just play ladder. If you said something like "I get competitive when there are rankings involved, and I don't have time for that" I'd 100% get that - no one wants to feel pressured to play a game. But if truly don't care about rankings, and you know that ladder will provide you with opponents who don't auto-concede with nearly the same frequency, why not just play ladder as though it were casual mode? Seems like it would be exactly the same experience for you personally, minus the concedes.

  • Some relevant synergy in Hunter (Professor Slate, Kolkar Pack Runner), but maybe not enough to make this card really strong.

  • Solid removal with a little upside. Should see tons of play.

  • Generically strong in a value-oriented Hunter deck thanks to its flexibility.

  • Compare this to Grimestreet Enforcer at this card looks bleak. The Enforcer at least guaranteed a single round of buffs before it got clobbered, but this is too little tempo for a class that is famously focused on tempo.

  • It's a low tempo play in a format that's about to have only a few 1-drops you'd really want to get without their battlecries. That's not necessarily a bad thing, but it does suggest to me that this won't see play without another expansion or two.

  • Effectively a 3 mana 5/5 - seems great for zoo.

  • This could easily see play in the "deck destruction" archetype if that deck is strong, but it's not the reason you play it, and it's frankly not that exciting. I doubt the value here is all that important in a more traditional control deck.

  • This guy has enough bundled effects and synergies to see some play.

  • The fact that you can curve this out after Kindling Elemental means this will definitely see play. (It's also still very solid after Cagematch Custodian or Menacing Nimbus.)

  • Hex on a stick, and it curves out well from Earth Revenant. Seems really powerful for a control deck.

  • This is way better than Eviscerate. One of the most annoying things about Eviscerate is the times when your hand is full of combo cards and you had to sacrifice a combo effect to ensure you got that 4 damage. Now all you have to do is wait until after turn 4. Seems easy enough.

  • Quote From PetiteMouche

    Quote From Author
    These comparisons are mostly bad. Subdue is a Paladin card, so it doesn't really have any bearing on whether this card is good for Priest.

    Of course it does. Subdue removes 99% of stats. Serena removes 51% of stats. She's plain worse as a removal, class identity and class limitations don't matter here it's a purely mathematical comparison.

    Quote From Author
    Scarlet Subjugator and Penance are decent comparisons for playing Serena early, but they're both rotating.

    Doesn't matter that they are rotating, they are better cards, one of which didn't see any play.

    Quote From Author
    The Nameless One is just a bad comparison because they do very different things.

    No, they are extremely similar cards that try to accomplish the exact same thing, negate a minion's power whitout actually removing it, while developping your own minion. Like I said, half removal, half tempo, these are just bad cards.

    Quote From Author
    And even if they don't, the lack of Shadow Word: Pain and Penance make room for this even if it's only meh overall because of that weaker early game state. It has the flip side of being better than all of those control-oriented 2-drops in the late game, and that's not nothing.

    Maybe, we'll see, I expect Serena to see a total of 0 play. I've been wrong before, many times. I thought Mekgineer Thermaplugg was more powerful than Dr. Boom

    Subdue isn't relevant because lots of cards that are bad in one class can be great in another, so it's often not useful to compare effects across classes in this sort of strict way. Take Spectral Sight for example. Lots of classes would be happy to have it, but it's mostly outclassed in Demon Hunter because of how many other good card draw tools they have. Paladin's ability to shrink minions down to 1 is very powerful, but that doesn't mean this shrinking effect isn't good for Priest.

    I'm sorry, but The Nameless One is absolutely a bad comparison, even if the spirit of the card is the same (i.e. take something from your opponent's minion). He's consistently a bad tempo play because you always get a 4 mana 4/4 and your opponent's minion keeps their stats (yes, that's not the case for strict stat buffs, but mostly you're stealing keywords and abilities). Serena Bloodfeather is kind of the opposite - she's consistently a lot of tempo, but your opponent's powerful keywords/abilities are still in play on board and have to be dealt with.

    And I think you're overestimating Scarlet Subjugator. Being a 2/1 minion is just really bad in a metagame where Rogue and/or Demon Hunter are relevant, and it's hard to imagine neither of those will be relevant moving forward. Penance is comparable for a very early Serena play, but it is often worse in the mid to late game, or against any non-aggro decks where the lifesteal is less relevant.

  • Quote From PetiteMouche

    Trash card, dead in your hand until the opponent plays a big minion which you can just immediately remove with Shadow Word: Death, and as a battlecry minion it doesn't have synergy with anything in priest toolkit.

    This card is a half Subdue and a half Argent Braggart. Absolute garbage, does everything, good at nothing.

    It's worse than Subdue, worse than any tempo 2 drop playable on curve, worse than The Nameless One, worse than Scarlet Subjugator, worse than Penance, worse than Mindflayer Kaahrj, I can't think of any card with a similar role that is worse than Serena.

    These comparisons are mostly bad. Subdue is a Paladin card, so it doesn't really have any bearing on whether this card is good for Priest. Scarlet Subjugator and Penance are decent comparisons for playing Serena early, but they're both rotating. Mindflayer Kaahrj is an okay comparison for playing Serena in the midgame, but she's also rotating. The Nameless One is just a bad comparison because they do very different things.

    And even if those comparisons were good, Priest has lots of room with all those rotations to get a card that is worse than those other cards and still playable in the context of the standard metagame. That's particularly true for any card that manipulates minion stats, since Priest has a long history of stat manipulation synergies. It's hard to see this as immediately synergizing with those cards (e.g. Shadow Word: Death doesn't want you to shrink the enemy, Cabal Acolyte pairs far more naturally with Wave of Apathy), but there are still several Priest cards we haven't seen which might make use of this kind of manipulation.

    And even if they don't, the lack of Shadow Word: Pain and Penance make room for this even if it's only meh overall because of that weaker early game state. It has the flip side of being better than all of those control-oriented 2-drops in the late game, and that's not nothing.