Comments
1,192 totalAt 3 mana, I think this does a little bit too little damage to see a ton of play. It pairs well with [card]Condemn (Rank 1)[/card] and [card]Xyrella[/card], but I'm not sure you want this in your deck just for …
If we compare this to [card set="Core 2021"]Blessing of Kings[/card] or [card set="2021"]Power Infusion[/card], it looks like a fair price for a buff with about these stats this is 4 mana. So, you need at least four spells in hand …
[card]South Coast Chieftan[/card] is synergy enough to make this card see play. In many respects, it's better than [card]Firefly[/card], and that saw tons of play.
2 mana [card set="Core 2021"]SI:7 Agent[/card] in a tempo deck. Seems crazy powerful.
Murloc decks need to spend their opening turns playing for the board, and [card]Tinyfin's Caravan[/card] fails to do that. But because Shaman has bad card draw and great murlocs, this probably sees play in every standard Murloc Shaman. Just mulligan …
There are a few good targets for this ([card]Augmented Porcupine[/card], [card]Trampling Rhino[/card], [card]Wolpertinger[/card]), but it just looks to me like a low tempo play that really works best when you're playing [card]Dire Frenzy[/card] to load up on lots of buffed …
It's really unclear to me why you don't just play ladder. If you said something like "I get competitive when there are rankings involved, and I don't have time for that" I'd 100% get that - no one wants to …
Some relevant synergy in Hunter ([card]Professor Slate[/card], [card]Kolkar Pack Runner[/card]), but maybe not enough to make this card really strong.
Solid removal with a little upside. Should see tons of play.
Generically strong in a value-oriented Hunter deck thanks to its flexibility.
Compare this to [card]Grimestreet Enforcer[/card] at this card looks bleak. The Enforcer at least guaranteed a single round of buffs before it got clobbered, but this is too little tempo for a class that is famously focused on tempo.
It's a low tempo play in a format that's about to have only a few 1-drops you'd really want to get without their battlecries. That's not necessarily a bad thing, but it does suggest to me that this won't see …
Effectively a 3 mana 5/5 - seems great for zoo.
This could easily see play in the "deck destruction" archetype if that deck is strong, but it's not the reason you play it, and it's frankly not that exciting. I doubt the value here is all that important in a …
This guy has enough bundled effects and synergies to see some play.
The fact that you can curve this out after [card]Kindling Elemental[/card] means this will definitely see play. (It's also still very solid after [card]Cagematch Custodian[/card] or [card]Menacing Nimbus[/card].)
[card]Hex[/card] on a stick, and it curves out well from [card]Earth Revenant[/card]. Seems really powerful for a control deck.
This is way better than [card]Eviscerate[/card]. One of the most annoying things about [card]Eviscerate[/card] is the times when your hand is full of combo cards and you had to sacrifice a combo effect to ensure you got that 4 damage. …
Quote From PetiteMouche [quote from="Author"]These comparisons are mostly bad. Subdue is a Paladin card, so it doesn't really have any bearing on whether this card is good for Priest.[/quote]
Of course it does. Subdue removes 99% of …
Quote From PetiteMouche Trash card, dead in your hand until the opponent plays a big minion which you can just immediately remove with [card]shadow word: death[/card], and as a battlecry minion it doesn't have synergy with anything in …