Comments
1,192 totalThis probably isn't the reason you run Freeze Mage, but it's good enough to see play in any deck that wants to run the various Frost synergies.
No minion mage was pretty good, particularly with [card]C'Thun, the Shattered[/card], and a "0 mana draw 2" effect for that deck is probably good enough to drive people back to the archetype
A decent replacement for [card]Twin Slice[/card] in a deck that just wants to beat down the enemy
Good in principle, bad in practice. Needs a few more decent deathrattles to make this package work.
Good stats for the cost and lifesteal make this a decent tool for a value/late-game DH deck.
Good in principle, but probably bad in practice given the state of the full Deathrattle package right now. Maybe this shows up after another expansion or two.
Really hard to judge this. The dream is that you ramp into this, and then play something like [card set="Core 2021"]Nourish[/card] the very next turn so you can start dumping your hand full of (presumably) huge minions.
Maybe that …
Good but not great - fits into a lot of Druid archetypes
Generally a solid card - could easily see play in a Taunt Druid deck that wants to survive an aggro meta.
With two minions in play, this is a fair card. So, you need three or more in play, at which point you're probably better off playing a buff that increases attack like [card]Arbor Up[/card]
[card]Rat Trap[/card] was good, and this is probably also very good in the right match-ups
Reasonable stats for cost, with an upside that's easy to land thanks to [card]Sword of the Fallen[/card]
This is probably the second best caravan, but that's not saying much. Between [card]Lothraxion the Redeemed[/card] and [card]Pursuit of Justice[/card], this caravan could be summoning two 3/1 divine shield minions every turn. That's really strong if it goes off in …
[card]Elven Minstrel[/card] saw tons of play. This bears a fair similarity to that, and could easily go into a lot of Rogue decks
The high health for a 2-drop and the cost reduction in a class that loves combos makes me think this is at least decent.
Probably not a 2-of in every deck, but a little extra card draw and another poison for the Shank is pretty great.
You only need three spells in hand for this to be worth it (i.e. [card set="Core 2021"]Spider Tank[/card] + [card]Arcane Missiles[/card]). That should be pretty easy to do, so against aggro it's probably a decent tempo play.
Most of the caravans seem strictly bad, and this one is no different. The Spell Priest archetype wants to leverage spells in hand for major tempo swings. This card loses tempo on turn 2, which makes getting the payoff even …