meisterz39's Avatar

meisterz39

Joined 06/03/2019 Achieve Points 925 Posts 1200

meisterz39's Comments

  • This probably isn't the reason you run Freeze Mage, but it's good enough to see play in any deck that wants to run the various Frost synergies.

  • Crazy good value - will see tons of play.

  • No minion mage was pretty good, particularly with C'Thun, the Shattered, and a "0 mana draw 2" effect for that deck is probably good enough to drive people back to the archetype

  • A decent replacement for Twin Slice in a deck that just wants to beat down the enemy

  • Good in principle, bad in practice. Needs a few more decent deathrattles to make this package work.

  • Good stats for the cost and lifesteal make this a decent tool for a value/late-game DH deck.

  • Good in principle, but probably bad in practice given the state of the full Deathrattle package right now. Maybe this shows up after another expansion or two.

  • Really hard to judge this. The dream is that you ramp into this, and then play something like Nourish the very next turn so you can start dumping your hand full of (presumably) huge minions.

    Maybe that dream is doable, but I don't see it.

  • Good but not great - fits into a lot of Druid archetypes

  • Generally a solid card - could easily see play in a Taunt Druid deck that wants to survive an aggro meta.

  • With two minions in play, this is a fair card. So, you need three or more in play, at which point you're probably better off playing a buff that increases attack like Arbor Up

  • Cheap tutor effect - seems great.

  • Rat Trap was good, and this is probably also very good in the right match-ups

  • Reasonable stats for cost, with an upside that's easy to land thanks to Sword of the Fallen

  • This is probably the second best caravan, but that's not saying much. Between Lothraxion the Redeemed and Pursuit of Justice, this caravan could be summoning two 3/1 divine shield minions every turn. That's really strong if it goes off in the late game, so I could easily imagine running 1x Soldier's Caravan in my Dude Paladin deck. 2x would probably be too many, though, given how low tempo this card is.

  • Elven Minstrel saw tons of play. This bears a fair similarity to that, and could easily go into a lot of Rogue decks

  • The high health for a 2-drop and the cost reduction in a class that loves combos makes me think this is at least decent.

  • Probably not a 2-of in every deck, but a little extra card draw and another poison for the Shank is pretty great.

  • You only need three spells in hand for this to be worth it (i.e. Spider Tank + Arcane Missiles). That should be pretty easy to do, so against aggro it's probably a decent tempo play.

  • Most of the caravans seem strictly bad, and this one is no different. The Spell Priest archetype wants to leverage spells in hand for major tempo swings. This card loses tempo on turn 2, which makes getting the payoff even more important. But any aggro or tempo deck that doesn't drop caravans on turn 2 will easily deal with this before you get any value.