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1,192 totalIt kinda feels like all of these reveal and showcase videos were made on Prezi, and it's pretty disorienting.
Quote From Sykomyke True, the biggest problem I see is that mechanics are naturally supposed to be stronger in some regions, and weaker in others. For example "Tough" is a mechanic you'd expect to see in Demacia, but …
In terms of mechanics, having a defensive version of Quick Attack seems pretty reasonable to me, but from a flavor standpoint it's radically different from elusive, and feels more appropriate in a region like Demacia (which is a lot more …
Quote From anchorm4n I reached legend in wild this morning and since then I've been able to see the ranks of my opponents again. So far I've only played 3 or 4 matches, all of them against players …
I'm glad to see Sac Pact changes coming. Not only does it completely spoil the Demon Hunter archetype I was actually excited for (i.e. the Big Demon version), from a WoW flavor point it's pretty silly that you are allowed …
Maokai seems like a pretty dumb Champion. Build your whole deck around him and execute on this Toss/Mill win condition and your prize is that your opponent will auto-lose...soon...if you can survive for several more turns despite having tossed most …
I went on to HSReplay this morning to check up on the latest Demon Hunter lists. They have the win rate of the most played version of Tempo Demon Hunter at 57.4% in the list view, but that same deck …
[quote from="dapperdog"]Let's have an argument;[/quote]
Okay!
[quote from="dapperdog"]- Your argument of a weakness to big minions is apt. They do have a weakness to them, except they do have some answers to them. Most of their minions have …
The complaints about [card]Priestess of Fury[/card] seem like overreactions to me. She's great at killing boards full of tiny stuff, but is wildly inconsistent when your opponent has one or two bigger minions.
Honestly, Demon Hunter is probably closer …
Quote From Kovachut
I managed to reach rank 5 in two days and the losses I had didn't stop me from progressing. Now imagine what it would have been if I had started the season with a multiplier …
If you're looking for safe crafts, craft the powerful legendaries in the DoD expansion.
As far as I'm concerned, though, the right things to craft on day 1 are the things you think you'll have the most fun with. …
A few people have said that Blizzard should consider adding more stars for higher leagues. I think that point of view shows a bit of "high ranking" blinders. When you're a player who is finding that they're easily climbing the …
I don't play much Wild, but it looks like Pirate Warrior and Secret Mage are two good ways to pressure down Razakus Priest before it can assemble its combo.
To preface all of this, I think you're probably wrong about [runecard]The Ruination[/runecard] being OP - in fact, I think it's being punished by a separate and more insidious issue with the game's balance. But let's break this down a …
Quote From MurlocBard Quote From YourPrivateNightmare Quote From MurlocBard highlander demon hunter tier 1 for sure
really? I think that would just hurt their consistency and force you to run a …
Quote From Knight The lack of reward for Battlegrounds left me not wanting to play it beyond a break from ranked. I truly appreciate the input on this thread. It is why I cam to outof.cards to ask.
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TL;DR: The current metagame is fine/not great, but rotation is coming so don't let that make your decision. The new ranked system feels dramatically better from a progression standpoint, and I think long-term it could change the way people play …
Quote From YourPrivateNightmare
Priestess I won't conede purely on the basis of Voodoo Doctor and Earthen Ring Farseer. Compared to those two she just flops hard. I guess making her a 4/4 would work too, however, …
While this is obviously very good for Pirate Warrior, I'm not as convinced as others here that it will be inherently oppressive.
First, the addition of Demon Hunter as a Weapon Class (and the near certain odds of tons …
Some immediate thoughts on the neutrals:
[card]Dragonling Mechanic[/card]: I think your basic theory around splitting across bodies is based too heavily on what class cards do. Some examples include [card]Shrubadier[/card] is slightly above vanilla, [card]Sky Claw[/card] is vanilla but …