Comments
1,192 totalI tend to prefer slower decks in CCGs, and I've been playing a fair amount of Runeterra since beta. Honestly, I don't think the gap is all that meaningful. I've been able to use the region rewards to focus in …
I've already submitted my Curator (with new art and a modified name), but I'm wondering what folks think of this new rebuild of Sally Whitemane:

My first version was rightly called out as too powerful - effectively a …
Quote From BlueSpark I assume you mean "mulligan" ("milling" usually refers to removing cards from your opponent's deck). If so, it works in this game just like it would with real-life cards: The exact cards you've selected from …
Seems like a very fun competition - here are some of my first ideas for it:
[spoiler]


Trying to go with a theme of Maiev's single-minded pursuit of Illidan, ignoring everything else. Also, trying to give Rogue …
Quote From BlueSpark Quote From meisterz39 It's one thing to replace a card - the different name helps make it clear that players should expect different behavior.
I'm inclined to disagree on …
I get the feeling of frustration from playing against tons of the same old aggro decks, especially right after a new expansion drops, but this is commonplace for every CCG. And there are pretty obvious reasons for this:
- …
What you're describing sounds like a bug, but without some kind of log of the plays, it's hard to judge the order, etc. I haven't played with Lee Sin yet, so I can't speak to any bugs.
I've played a fair amount of [runecard]Nautilus[/runecard]/[runecard]Maokai[/runecard], and it definitely is strong, but it's got vulnerabilities. Until the late game, the deck is mostly small to midsize minions and toss cards, so there's lots of room for aggro to get …
I'm pretty sure it's supposed to include buffs/debuffs, so this may be a bug. I feel like it used to work as you described - maybe this was introduced with the latest patch?
I think the idea that Riot believes it's too hard to get to 20 in Expeditions is right - as you've pointed out, it's already pretty hard to get to 20 in a constructed format where you can easily plan …
You're right, they can't please everyone all the time, but there's definitely something odd about their UI when compared to games like Hearthstone or MTG Arena. One big example that I know has come up in the past is the …
I kind of thought this was going to be resolved with their first major release, but as far as I can tell, the only way to see what daily quests you have is to click into the quests. I know …
I was thinking about something like that - redefining the keyword or changing some of the cards slightly. They've done that with [runecard]Purrsuit of Perfection[/runecard] being converted to [runecard]Accelerated Purrsuit[/runecard], but honestly I don't love that. It seems really confusing …
I had a similar experience with my pre-expansion decks. Ultimately I crafted a Sea Monster/Toss deck last night because I wanted to play something new anyway, and that deck felt very powerful. I think it's far from optimal, but I …
The addition of Toss and Deep make a lot of sea monster decks feel unusually powerful thanks to the lower deck sizes in Expeditions, and the addition of "draw from your opponent's deck" cards can hit you twice, first by …
Do folks think this counts in terms of the requirements? It doesn't technically interact with the opponent's deck itself, but the battlecry does create deck interactions that wouldn't otherwise exist.

Make it Rain is only random when your opponent has more than 2 units in play (i.e. when there are more than 3 enemies to hit). Given that it's a fast spell, I think the skill-testing aspect of it will …
Quote From KANSAS I do not play LoR, but I a, not a fan of balancing cards in this way. If a card is too OP in a certain situation, then you shouldn't change the card to say …
Riot has said they're monitoring Glimpse Beyond precisely for it's "soft counter" ability with card draw, so I think the sentiment that folks generally agree it's too powerful is entirely right.
There was a nerf prediction thread a while …
Quote From Sykomyke I think printing more cards *might* work, but 1) that may dilute the region fantasy/theme. and 2) It might make matters worse printing all these niche cards to counter other cards to counter other cards. …