Comments
1,192 totalIf you're trying to play a slow, controlling Demon Hunter, this is a card you'll regularly pick up from [card]Netherwalker[/card]. Not sure you'd actually take up a card slot with it, though. I could also imagine being reasonably happy to …
Kind of funny that the image is still a claw, but the upgraded hero power is "Demon's Bite"
Quote From dapperdog This is not pack filler. Its actually good enough to see play. Basically its a sap for one turn with a vanilla stated body. Except for mage, no other class have something like this. And …
This has been a long time coming! Thank goodness
Quote From Marega Remember to keep up with the game cause the meta switches heavily each week and takes a serious overhaul with each nerf buff.
Respectfully, I do think I do a pretty good …
Quote From DoubleSummon Open the bundle, then see where you are at, I mean.. the answer to this question doesn't change your course of action, hoard gold open 90 packs, see what you are missing, craft what's left …
Might have some interesting applications in Rogue or Demon Hunter, where expect to have easy ways to deal 1 damage and help mitigate the battlecry. Most of these "big minion that summons enemies" aren't that good.
Very cool tech card, probably most effective in a class that lacks AoE against a metagame that pushes aggro tribes like Murloc and Pirate.
Token Druid regularly runs [card]Soul of the Forest[/card] (and did even before the many Treant synergies). If Shaman can build a board of anything larger than 2/2s, this is a fantastic card to defend against board wipes and prepare for …
In light of the recent Demon Hunter and Priest revamp news in Hearthstone, and the fact that MTG has never introduced a sixth color to its wheel, I've been thinking about whether or not LoR's regions have clear enough identities. …
Quote From Almaniarra Well, You also might not know that Spiderling - They Who Endure deck with Iceborn Legacy back in time that Iceborn Legacy wasn't changed.
That deck was quite rare to see but so powerful and …
[card]Crimson Sigil Runner[/card] is a great topdeck, and because it's so cheap it should be easy fit into a deck that wants to run lots of outcast cards. Seems solid.
Quote From DrGoodie Murloc Paladin has only ever been good because of Tip the Scales
You have an impressively limited view of Hearthstone history.
[card]Murgur Murgurgle[/card] seems fantastic - the divine shield helps it stick to the board long enough to buff it, etc., and if you end up late in the game as a token/aggro deck, [card]Murgurgle Prime[/card] can be a very useful …
It's pretty common for expansions to push a primary and secondary theme for a class, in order to make sure players have options. I think this just follows that logic.
The fantasy of this card looks like this: you reduce the cost of [card]Ysiel Windsinger[/card], drop her on turn 10 with a hand full of board-wide buffs, then play this into cards like [card]Gift of the Wild[/card]. Seems pretty impractical.
In terms of raw value, [card]Coilfang Warlord[/card] is amazing. But it only really works as this big tempo swing defensive tool if you can make it to turn 8 and if your opponent has something with 5+ attack to hit …
This is almost certainly a bad idea, but you could try to run this in some kind of Control Demon Hunter. You can use [card]Fel Summoner[/card] or [card]Raging Felscreamer[/card] to cheat out a [card]Supreme Abyssal[/card], and then silence it (maybe …

Un'Goro was one of the best expansions/metagames HS has ever had, so I'm going back to Un'Goro for this one.
This is certainly not [card]Voidcaller[/card], not simply because [card]Mal'Ganis[/card] is unavailable but because the mana discount you'll be getting is just nowhere near as good. But ultimately, I think that comparison is a bit unfair and [card]Fel Summoner[/card] is probably …