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1,192 totalNot as exciting with all of the magnetic cards rotating, but still certainly an interesting tool for a class like Paladin, with easy minion generation and myriad buffs.
Based on the last wave of updates on how copying works, it should maintain the buffs.
That's gonna be one of the interesting questions here. The text just says "when they die," so if the check is something like "whenever one dies, see if your enemy controls any more," then single target polymorphing or bouncing won't …
This Libram package could actually make [card]The Last Kaleidosaur[/card] fun in wild.
The ones without evasion are frequently least impactful to copy (since many have battlecries). Also, most of your minions become so expensive that this would just be a win more card in Embiggen Druid because you'd have to be winning …
Slightly better [card]Molten Reflection[/card] in a class that frequently plays big minions. Especially with the reveal of [card]Ysiel Windsinger[/card], this could be a powerful combo tool in Druid.
[card]Ysiel Windsinger[/card] has incredible art, and that's a very powerful effect. Combined with [card]Imprisoned Satyr[/card] or used in Quest Druid on turn 10 you could easily play her along with [card]Nourish[/card] for an explosive turn.
[card]Mok'nathal Lion[/card] looks like a meta-defining card. "4 mana deal 5 to a minion" is already very fair removal for Hunter. Add in just about any decent deathrattle and you're looking at a massive tempo swing.
Depending on whether you activate the battlecry, this is either a slightly understated elemental or [card]Consecration[/card] with a 1 mana 4/4 attached (since it deals damage to all minions).
The pure elemental support ([card]Elementary Reaction[/card], [card]Earthen Might[/card], [card]Menacing Nimbus[/card]) …
Quote From TheTriferianGeneral By drawing the right cards in time i talk about boardwipes that are needed to stop aggro, you eighter get them early or you get overun.
Also you got an completely strange idea of …
Yes, you're right, I misspoke. What I meant is that the 12/12 body can't do anything on the turn it wakes up. Between the delay during which you're working to wake him up, and the lack of charge, your opponent …
[card]Sethekk Veilweaver[/card] makes the upcoming [card]Power Word: Shield[/card] nerf feel a lot less bad. Priest also has access to [card]Silence[/card] and [card]Lazul's Scheme[/card] for some easy ways to generate some spells and impact the game immediately with this, not to …
That's certainly what Wizards of the Coast thought when they introduced the suspend mechanic into MTG. I've definitely thought the same thing as I've looked at these cards. Some have effects that will impact the board when they wake up, …
Wasn't [card]Magtheridon[/card] purple (at least back in Warcraft 3 - I didn't play WoW Burning Crusade)?
At any rate, [card]Magtheridon[/card] is probably not as good as he looks. Similar to [card]The Darkness[/card]:
- Awakening him is a fair …
[card]Imprisoned Felmaw[/card] is more interesting than I thought on first glance. It hits an random enemy, so it can hit the enemy face. If you're playing some kind of Face Hunter deck, you're probably typically planning to use your hero …
Quote From TheTriferianGeneral Quote From meisterz39 Quote From TheTriferianGeneral I dont know if you want to have a state of control like in mtg or hearthstone where you just spam value genegerators(like PWs), play …
Quote From TheTriferianGeneral I dont know if you want to have a state of control like in mtg or hearthstone where you just spam value genegerators(like PWs), play denial(counterspells/discard) and cheap boardwipes in a deck, hope that you …
Quote From dapperdog Played outside of curve however, this thing is plain mediocre. Top deck this thing and its essentially draw nothing.
This is an interesting criticism that could be lobbed pretty equally at the …
If you can afford to play [card]Imprisoned Vilefiend[/card] on 2, then getting a 3/5 on 4 with rush is pretty good. The fact that this can help you retake the board in the midgame certainly makes it interesting, but if …
[card]Firelands Portal[/card] for 5 is a great spell. It's gonna be pretty tough to run a deck that's got no minions (especially because a deck full of spells probably wants at least [card]King Phaoris[/card] and [card]Kael'thas Sunstrider[/card]), but you could …