Don't be afraid to use your common and rare wildcards, if you keep getting your 3 daily PVP wins you should never run out of those, but be more economical with your epic and champion ones, they are much harder to come by.
For me this look like more like landmark version of Monkey Idol, I also don't think that this will play like that undying since Shurima have followers who can generate Sand Soldier, so your going to have blockers available.
While I wouldn't say that she is bad, (I learned my lesson with Tahm Kench and Zoe). She just look like another aggro champion and Noxus has plenty of those already. I was hoping for something more control oriented like Swain.
I don't think that changing him to a 2/1 is going to change anything. Twisted fate is not hard to remove, the problem is that he levels up way too fast, so I would say make him harder to level up. Nerfing the red or blue card is also a good option.
It's good that you can use it's effect immediately if you have the attack token, but a 5 mana landmark that do nothing if you don't have the token looks pretty weak. However judging by it's flavor Azir might have some effect that make this worth using.
Indeed, I mean it wasn't perfect (The nab mechanic was divisive back then), but we had much more flexibility in deck building, and champions like Miss Fortune, Twisted fate, Gangplank, Sejuani, Swain and Vi found home in many meta decks, even the one who had more restrictive design like Nautilus, Maokai and Quinn still managed to be very strong.
With 4 health and spell shield, this card is hard to remove with spells, as for combat Shurima has some good attack reducing cards. So yeah this look great in any Shuriman aggro or midrange deck.
One thing that I am liking about this expansion so far is that the level up condition are less restrictive than those of call the mountain. I can see these champions finding home in many decks.
It's can die in combat, still be affected by any spell that say kill, obliterate or recall and doesn't have any useful keyword like overwhelm, fearsome or life drain. It's not bad card but no great either.
Moon boy is getting nerfed already? That was quick.
Wait did Shurima just get a deny?
Make him harder to level up and either nerf the red or blue card, balance takes priority over flavor.
Don't be afraid to use your common and rare wildcards, if you keep getting your 3 daily PVP wins you should never run out of those, but be more economical with your epic and champion ones, they are much harder to come by.
Amumu?
For me this look like more like landmark version of Monkey Idol, I also don't think that this will play like that undying since Shurima have followers who can generate Sand Soldier, so your going to have blockers available.
And I know one Soul Shepherd who is even happier.
That's nice and all but no one here is complaining about how faithful she is to the lore. You should post this in her champion reveal page.
The P&Z and Freljord match ups are going to be brutal.
While I wouldn't say that she is bad, (I learned my lesson with Tahm Kench and Zoe). She just look like another aggro champion and Noxus has plenty of those already. I was hoping for something more control oriented like Swain.
I don't think that changing him to a 2/1 is going to change anything. Twisted fate is not hard to remove, the problem is that he levels up way too fast, so I would say make him harder to level up. Nerfing the red or blue card is also a good option.
It's good that you can use it's effect immediately if you have the attack token, but a 5 mana landmark that do nothing if you don't have the token looks pretty weak. However judging by it's flavor Azir might have some effect that make this worth using.
Indeed, I mean it wasn't perfect (The nab mechanic was divisive back then), but we had much more flexibility in deck building, and champions like Miss Fortune, Twisted fate, Gangplank, Sejuani, Swain and Vi found home in many meta decks, even the one who had more restrictive design like Nautilus, Maokai and Quinn still managed to be very strong.
With 4 health and spell shield, this card is hard to remove with spells, as for combat Shurima has some good attack reducing cards. So yeah this look great in any Shuriman aggro or midrange deck.
It sucks that you can't cast it during combat but the buffs you get from this cost 0 and are permanent. So this has potential.
Looks like a slightly better Molten Breath, still too slow and expensive.
Weird pose, vanilla gameplay. Yeah that's Sivir alright. Anyway her level 1 is solid and her level 2 is a win condition, so she is a good champion.
One thing that I am liking about this expansion so far is that the level up condition are less restrictive than those of call the mountain. I can see these champions finding home in many decks.
Nope.
It's can die in combat, still be affected by any spell that say kill, obliterate or recall and doesn't have any useful keyword like overwhelm, fearsome or life drain. It's not bad card but no great either.