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minuano28

Mountain
Joined 09/10/2020 Achieve Points 700 Posts 862

minuano28's Comments

  • Great follower, I hope we could see more cards like this for SI, so that we could play Maokai outside of Bilgwater.

  • Not really it only buffs allies in the deck, not the one in your hand or field. 

  • Targon has better ways to get the 3 mana or less celestials.

  • It's like they made this card for Gangplank/Sejuani and nothing else.

  • I give this 5 stars just for that artwork.

  • Glad to see that they are supporting some old archetypes. 

  • Yeah I agree with your point, I wrote that post before reading the rest of your replies, so my bad.

  • Busted? No.

    Cheesy? Yes

  • I did not expect kindred to make it to Runetera , but I am glad that they did.

  • So Jarvan does auto-summon himself after all, that's one awkward design.

  • Quote From Topandito

    I feel like this is one of the situations where you want a mechanic gone until you actually see what its like without it. I'm not saying that Hush is balanced necessarily but I do want to keep effect methods of dealing with things like Anivia or The Undying. I mean there are two other examples of silence that haven't broken the game in the form of Sunburst and Purify. I recognize that neither of those have seen much play recently but I feel that is more so due to the lack of worth while targets in the current meta. 

    Edit: I also think they don't see much use because there is Hush out performing them both.

    Anivia and undying existed long before hush was even released, and we had no problem dealing with them back then. Anivia/SI was only a problem when she could revive after each turn, before mana 10. Undying on the other hand isn't even a competitive deck most of the time. 

    But the reason why I don't like this whole " we need X card because it's the only thing that counter X deck" argument is because only one region has access to said card. If a deck is too powerful and only one region can counter him then the dev should just nerf the deck in question. Player shouldn't be forced to play a specific region just to counter it.

  • This is a good observation, and the more I think about it, the became obvious to me that riot wanted her design to reflect her personality rather than her league gameplay. In the lore Lissandra is portrayed as a mastermind who manipulates other people to do her dirty work, in game her state aren't good for attacking so the player in encouraged to keep her in the back row and let her thrall do the fighting, also her champion spell Entomb do behave like a crownd control ability since it temporary disables a unite.

  • Even with Fiora this card is too memey, that girl likes having barriers and protection spells. If you draw a second copy of nasus you can use it to level him up faster, other than that I don't see any use for this.

  • Quote From CursedParrot

    Honestly, I've been thinking a lot about it and I think the solution is to change Hush to be a more restricted card instead of a staple in Targon decks. Even though Deny is annoying, I'd honestly rather Deny be overplayed than Hush, it's just such a frustrating card and shouldn't be a generically good card. My suggestion is to change it to:

    "5 Mana Burst Speed

    Silence a unit this round. If you summoned a Soraka this game, this costs 3 less."

    This way, Hush would be a powerful card to push the TK/Soraka archetype while not being a generically good card. Although TK/Soraka is kind of an annoying deck too, by limiting the card to that one deck it reduces the frequency with which you face it. Plus, it would make TK/Soraka feel more distinct and powerful and make Soraka/Braum and Soraka/Vlad a little less memey. I know that this would totally kill the card in constructed, but honestly I think that's preferable to Hush being played.

    I don't think that it's possible to balance silence in it's current form, you either nerf it to uselessness, or it's going to be too strong. My personal wish is that they rework it to something like Quicksand, it disable key words and nothing else.

  • Since slay doesn't count ephemeral, meeting this card requirement is going to be pretty hard. that this unless we get some Shadow Isles support that all about slaying unit's.

  • How much damage is your opponent going to do once every single one of his 1 drops or even 2 drops units has -2? As for breaking barrier there is only one deck who is capable of giving every single one your unit's barrier and Fiora/Shen and they can't do it before mana 9. But the thing that makes it better in my opinion is the burst speed, playing this without having to worry about deny is such a relief. 

  • Why wouldn't it work? Endure deck only run 3 cards from Freljord, and other cards like Rite of Calling and Baccai Reaper have great synergy with Shadow Isles.

  • They nailed his league gameplay perfectly. stack,stack,stack then one shoot everything. Hell he even got an underwhelming level 1 and a powerful level 2 and 3 like how he tend to be weak early game and strong late game in league. 

  • This look to me like better Withering Wail that can't be denied, at less than 7 mana this card would be insane.

  • Gotta have to agree with you on this one .This is an upgraded Precious Pet and that card is already one the best one drops.