MurlocAggroB
LV.11COMMENT_COUNT_990_HS
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995 totalFinally adding Uncle Ben. He's literally been in the game files since it launched.
I'm really curious how the nerfs will look, because neither are immediately obvious. They're not effects that number changes will matter for. Shaffar could easily be fixed and reset to his intended effect by making his Spellburst only trigger once …
It's kind of an odd choice. Both this and the previous miniset are ridiculously low power level. I wonder if they're trying to scale the game's power level down a little, like the Year of the Raven did. If so, …
New console means new Smash Bros. There is nothing I love more than the internet culture during Smash reveal season. I'm so excited.
In case anyone was wondering, the new names are Wailing Banshee, Spore Hallucination, and Stormcoil Mothership. That's at least according to the Hearthstone wiki.
Only one I'm sad about is Hallucination, since the old name was super-clean. Also, flowers …
Can't. Terran's whole gimmick is Starships, and Rogue already has a Starship theme from the main set.
I'm guessing that only the neutral cards with the little swirly sticker are multiclass, and the banner denotes their faction for related effects on the class cards. I remember Blizzard hinting at adding ways for a card to have both …
Is it just me or does this Libram package look kinda... really bad. The Librams are strong, but the Libram support cards are so much weaker than the first round. 2/3 weapon and 4/2 Divine Shield are just bad statlines, …
Nine years of Heroes of the Storm!
Anyone? No? Okay then...
Don't think of Talgath as an Enchanter, think of it as an SI:7 Agent with an extra bonus tagged on. SI:7 Agent doesn't see play anymore, but maybe doubling the damage it deals and making it easier to clear the …
[card]Assimilating Blight[/card] is a little nutty. It's gonna live or die by the strength of the Runes supporting it, but that's the kind of power level that actually encourages people to play a wonky Rune combo. Very good design.
Predictions:
- [card]Golden Kobold[/card] to transform your deck as well. A lot of people thought it already did that, me included.
- [card]Yogg-Saron, Unleashed[/card] to 10 mana. It's a little weird to see this get hit one set before …
In Gorm's defense, it's three targeted Deathrattle triggers. Think of it more like [card]Desecrated Graveyard[/card] than a Dormant minion. I don't think Hunter has a good enough Deathrattle package in Standard to make that worthwhile, but I also think the …
I was going to comment that these are the first Discover synergies since [card]Dwarven Archaeologist[/card], but apparently they had to rework that card because it was causing game-breaking bugs. So I guess these are technically the first ever Discover synergy …
On the contrary, I don't think that a conditional 3-4 mana 5/6 is good enough. Unless the opponent's board is stuffed full and you drew it by turn 3, it's not doing much. Maybe it sees play if aggro is …
I don't have high hopes for Eredar Brute. [card]Rabble Bouncer[/card] was a card that got hyped as an aggro killer in previews and it literally did nothing. Eredar Brute is obviously a much better card, but the overall power level …
More likely that Radiant Elemental gets a nerf IMO. If Sorcerer's Apprentice was any indication, I think that card is due for a (but not less than 1) added to it.
I think it means it happens as long as the Cube stays on board. The Cube gives itself the triggered effect to summon a copy of what it ate at the end of the turn.
Correct me if I'm wrong, but is there no hero on the Tavern Pass? I see alternate skins, but no actual new hero. That's really disappointing if it's true.