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MurlocAggroB

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Joined 06/12/2019 Achieve Points 1175 Posts 978

MurlocAggroB's Comments

  • Note that the Ghouls summoned by Ghouls' Night don't die at the end of the turn, unlike Crop Rotation. That mean it can be used as a Stand Against Darkness that deals 5 face damage on an empty board.

  • A Mark McKz deck challenge.

  • Announce Darkness is probably the coolest use of the Tourist mechanic we've seen. In Warlock, it turns your Death Knight cards and in Rogue it turns your Rogue cards. That makes it stronger in the cross-class by design than it does in its home class. That's really neat.

  • I wish they would just bite the bullet on Reno and make his board clear symmetrical. They wouldn't even have to change the animation. As it stands, the card is just way too flexible as an "oh shit" button while also being a lethal pusher.

  • I really like that Raylla's signature art is the same scene as her original art but from a different angle. Cool touch.

    EDIT: I guess she actually has a different outfit. Kinda ruins it, but I still like the concept.

  • It's an Amalgam of the Deep, but the shark part has adapted into a bear so it can go on land.

    I guess sharks discover things. Who woulda thought?

  • I think you're underestimating how good 1 mana to recur any specific spell is. It's hard to whiff on Tidepool because you have three chances to copy the spell you actually want.

  • I think you're right. I thought his sunglasses were big old man eyebrows.

  • Oh my goodness, Scrapbooking Student is an old, literally nostalgic Transfer Student. That's awesome.

  • I think of it as a 5 mana 4/7 vanilla, but they stuck a weird, niche effect to it since they don't print vanillas anymore.

  • This is the old school style of reveal season. I wasn't a big fan of how they did the reveals for the past couple years, where they announced the set then went quiet for a couple weeks, then dropped every card entire classes at a time. I much prefer this slow eek. It keeps me coming back every day. I hope it ends with another mass card dump. Those are always exciting, to see what obscure neutral common ends up being a staple.

  • I dunno, the flavour is extremely on-point. It's a tour guide showing locations that you can see to your left and to your right. The flavour text also points at it being deliberately designed this way, which, I know they can change it, but they usually don't change the flavour text when final design reworks a card.

    I think they just wanted to do something new with locations, since they're still a pretty under-explored card type.

  • I don't see why they'd be any more problematic than the dual cards of Scholomance. They know which classes will get what, so presumably they'll be balanced around that. You can think of every card as if it had a dual-class frame, but each class gets double the cards but only dual with one class instead of two.

    EDIT: Actually, scratch, this mechanic is more restrictive than normal dual-class. With dual-class cards, you can just slot in the good cards with no restrictions. With Tourists, you have to commit a deck slot to your Tourist. That makes this a lot weaker, especially for Wild. Consider Totem Shaman: would they want to give themselves another dead draw to include Jam Session and Needlerock Totem if they had to? I dunno, it's interesting.

  • Happy that MartianBuu finally got a card reveal. The guy's been killing it with content.

  • The easiest change would probably be to hit Umpire's Grasp, either to 4 mana to lower the reduction to 1. Either way, that stops you from getting Window Shoppers on curve. I don't see a reasonable to nerf Window Shopper itself without making it a really crappy card when it isn't combo'd.

  • I wonder how they're going to nerf Odyn. 10 mana? Seems harsh. Less stats? Barely matters. His effect can't really be adjusted without a full rework, so I dunno what else?

  • Quote From Author

    Magtheridon first showed up all the way back in 2003's Warcraft III: Reign of Chaos, as a boss in the Night Elf campaign.

    Not to "erm akshually" all over this, but I am gonna erm akshually all over this. Magtheridon didn't show up until The Frozen Throne, and he was a boss in the Blood Elf campaign.

  • That's not really true, though. Kazakusan, Odyn, Prime Designate, and Reno, Lone Ranger all see Wild play. I know those aren't 10 mana, but they are lategame cards that usually set up to win by turn 10. The adage is more that you don't reach turn 10 against an aggro or combo deck, which is a moot point since that's also true in Standard. Denathrius would absolutely see play unnerfed, especially in Druid.

  • Missed opportunity not making Dr. Stitchensew an undead version of Dollmaster Dorian, in my opinion.

  • Toy Boat looks absolutely insane. It's Ship's Cannon but for fuel. I dunno about Standard, but that's definitely seeing Wild play.