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MurlocAggroB

COMMENT_COUNT_950_HS
Joined 06/12/2019 Achieve Points 1175 Posts 978

MurlocAggroB's Comments

  • Is this the first Signature card that makes a specific Signature token? I'm actually not sure if that's true or not.

  • Titanographer Osk is the kind of card that'll be a 6 mana 5/5 by September and be in every deck, and everyone will say "God, remember when this card was 7 mana? Terrible."

  • Story of the Waygate has a clever design, where it calls back to the OG quest but also supports the new one. Very clean.

  • Ancient Raptor is a 2/1 with Divine Shield or a 5/1 vanilla, not both. The three options are all Adaptations, but limited to just the "good" ones on that body. It's trash.

  • Mana ramping doesn't even counter Druid. It doesn't stop them from ramping into big cards, and presumably they'll have better payoffs for having high mana than you do. I think the card would've been good against Doomkin specifically, but we're not even close to there anymore.

  • Given the current card pool, I think you're massively overvaluing Crystal Tender. The only mana ramp cards in Standard right now are New Heights (not playable in the best Druid deck, and you don't get the increased cap) and Ysera, Emerald Aspect (mana ramp comes in way too late to be relevant). All of Druid's mana shenanigans are being done via mana refresh like Amirdrassil and Sleep Under the Stars. Granted, maybe Druid's getting a good ramp card this set. But until we know for sure, the card is just "50% chance to be a Wild Growth, 50% chance to be a vanilla 2/2", which I don't think is good enough.

    EDIT: Actually, it doesn't even work going second. Going second, you have the same mana as your opponent while they have one more only on their turn. So, waaaaaaay too niche.

    EDIT EDIT: Actually, maybe it kinda goes sick-nasty with Fractured Power. Probably a meme combo, but definitely a funny one.

  • It's a Land Before Time reference. Is that close enough?

  • Holy crap, lore-accurate Tar Creeper! They're fen creepers in WoW, not tar elementals.

  • I've been replaying the campaigns in Heroes of Might and Magic IV, which I haven't played at all since I was a kid and never fully completed. Beat the first five pretty handily over the last few days, but the Chaos campaign is a serious difficulty spike. In the first mission alone, you start with basically nothing and have to juggle ocean exploration with base defense against a guy that starts with multiple fully-built towns and a portal straight to your doorstep.

    Also, Heroes of the Storm celebrated its 10th anniversary, and released a fully new skin for the first time since maintenance mode. God bless the Classic team keeping that game alive.

  • Making it to turn ten is now considered a Quest-tier achievement.

  • It's probably powered-down because it's designed as Quest synergy.

  • Cindersword is already the winner of best flavour text of the set, and I don't see it getting beat.

  • I think that Plucky Podling transforms into a minion that costs 2 more than the minion it would transform into, not 2 more than itself.

  • She's been reimagined as a Nightmare Dragon.

    https://warcraft.wiki.gg/wiki/Nightmare_dragon

  • Quote From dapperdog

    Ashamane - Not really familiar with the lore, so Ive no idea why he has a stake stuck in him.

    She sacrificed herself in the War of the Ancients to kill a powerful pit lord, killing him as she was impaled with his spear.

  • Fun fact: Gnawing Greenfin makes Grunty worse by existing, and Grunty makes Gnawing Greenfin worse by existing.

  • I hope Corrupted Awakening deals 10 damage to Ysera.

  • I bet there's a neutral "Choose Both" card in this set. Ain't no way they designed Barbed Thorn to have AoE damage or Poisonous with no way to get both.

  • Finally adding Uncle Ben. He's literally been in the game files since it launched.

  • I'm really curious how the nerfs will look, because neither are immediately obvious. They're not effects that number changes will matter for. Shaffar could easily be fixed and reset to his intended effect by making his Spellburst only trigger once per turn, but they've never done a limitation like that. Maybe they Starving Buzzard him and make him 5-6 mana, I dunno. Fizzle I have no clue how they're gonna fix that without changing how the card works.