It's kind of an odd choice. Both this and the previous miniset are ridiculously low power level. I wonder if they're trying to scale the game's power level down a little, like the Year of the Raven did. If so, 2026 is gonna be a great year.
In case anyone was wondering, the new names are Wailing Banshee, Spore Hallucination, and Stormcoil Mothership. That's at least according to the Hearthstone wiki.
Only one I'm sad about is Hallucination, since the old name was super-clean. Also, flowers don't have spores. It should be Pollen Hallucination.
I'm guessing that only the neutral cards with the little swirly sticker are multiclass, and the banner denotes their faction for related effects on the class cards. I remember Blizzard hinting at adding ways for a card to have both Tradeable and Forge (or any other two-banner mechanic), so I wonder if that's related.
Is it just me or does this Libram package look kinda... really bad. The Librams are strong, but the Libram support cards are so much weaker than the first round. 2/3 weapon and 4/2 Divine Shield are just bad statlines, as opposed to the original amazing 1 mana 1/3 and decent 4/6 Taunt. Add on the cards requiring you to get them to 0, and I'm honestly not that impressed. Libram of Wisdom was such a strong card because it could easily cost 0 and it was still okayish at full cost if you had nothing else. You CANNOT play Libram of Divinity without four discounts, because then it's just a single buff. You also miss the amazing anti-aggro and board threat tool with no Libram of Hope.
Maybe they were scared to push Librams with Sunsapper Lynessa, but if that's the case why even make a design like this in the same set rotation?
Don't think of Talgath as an Enchanter, think of it as an SI:7 Agent with an extra bonus tagged on. SI:7 Agent doesn't see play anymore, but maybe doubling the damage it deals and making it easier to clear the rest of the board is the nudge it needs.
Assimilating Blight is a little nutty. It's gonna live or die by the strength of the Runes supporting it, but that's the kind of power level that actually encourages people to play a wonky Rune combo. Very good design.
Golden Kobold to transform your deck as well. A lot of people thought it already did that, me included.
Yogg-Saron, Unleashed to 10 mana. It's a little weird to see this get hit one set before rotation, but maybe they're doing it for the health of Wild.
Wondrous Wand to reduce the cost to 1 instead of 0. That's the nerf the Rogue Galakrond got, and I think it makes perfect sense. It's a little silly to get this in any deck without any conditions.
Puppetmaster Dorian to 5 mana. I don't see any other impactful way of nerfing this without ruining the flavour of turning things into Minis. This is actually a gigantic nerf since that lowers the number of copies Druid gets to run from 3 to 1.
Treasure Distributor to 1 health. I don't think they will revert the buff since that just kills the card, but it's way too powerful right now.
Party Fiend to 2 mana. Maybe a 2 mana 1/2 just so its not so brutal. I actually don't think this card is that broken, but Blizzard disagrees so ehh.
Crescendo to no longer hit the enemy face. Maybe a bold prediction, but the dual-purpose of huge board and burst finisher is really oppressive. If I wanna softball, I think a nerf to 3 so it's not free with Pop'gar is possible.
Tsunami to 8 mana and summoning 3 Elementals. Buffing this literal weeks before it got a massive support package was confusing. Was there no communication between teams?
Razzle-Dazzler reverted to 7 mana. Another completely unneeded buff to a card that was fine.
Injured Hauler to 2 Attack. Makes it less of a "literally just a 3/7 with a really big upside" while on board.
Radiant Elemental to (but not less than 1). Obviously needed to happen for design-space reasons (Lightspeed, namely).
Crimson Clergy has no changes, but I'm guessing this is a sign that it will not be in the next Core set. This is also fine to unban without Radiant Elemental completely breaking it.
In Gorm's defense, it's three targeted Deathrattle triggers. Think of it more like Desecrated Graveyard than a Dormant minion. I don't think Hunter has a good enough Deathrattle package in Standard to make that worthwhile, but I also think the card is only superficially similar to Slagmaw.
EDIT: Starship Pieces are also pseudo-Deathrattles, so it can be a way to add those to your Starship without relying on your opponent. I'm actually kinda warming up to the card.
I was going to comment that these are the first Discover synergies since Dwarven Archaeologist, but apparently they had to rework that card because it was causing game-breaking bugs. So I guess these are technically the first ever Discover synergy cards.
On the contrary, I don't think that a conditional 3-4 mana 5/6 is good enough. Unless the opponent's board is stuffed full and you drew it by turn 3, it's not doing much. Maybe it sees play if aggro is really bad, but it's so useless outside of every matchup except exactly Pirate DH. I certainly doubt it gets nerfed, more likely that they nerf the overwhelming aggro decks forcing players to play Brute.
I don't have high hopes for Eredar Brute. Rabble Bouncer was a card that got hyped as an aggro killer in previews and it literally did nothing. Eredar Brute is obviously a much better card, but the overall power level is so much higher. If your opponent isn't playing a go-wide deck, it's awful. I don't think a card like that has a home nowadays.
More likely that Radiant Elemental gets a nerf IMO. If Sorcerer's Apprentice was any indication, I think that card is due for a (but not less than 1) added to it.
I think it means it happens as long as the Cube stays on board. The Cube gives itself the triggered effect to summon a copy of what it ate at the end of the turn.
Correct me if I'm wrong, but is there no hero on the Tavern Pass? I see alternate skins, but no actual new hero. That's really disappointing if it's true.
It's kind of an odd choice. Both this and the previous miniset are ridiculously low power level. I wonder if they're trying to scale the game's power level down a little, like the Year of the Raven did. If so, 2026 is gonna be a great year.
New console means new Smash Bros. There is nothing I love more than the internet culture during Smash reveal season. I'm so excited.
In case anyone was wondering, the new names are Wailing Banshee, Spore Hallucination, and Stormcoil Mothership. That's at least according to the Hearthstone wiki.
Only one I'm sad about is Hallucination, since the old name was super-clean. Also, flowers don't have spores. It should be Pollen Hallucination.
Can't. Terran's whole gimmick is Starships, and Rogue already has a Starship theme from the main set.
I'm guessing that only the neutral cards with the little swirly sticker are multiclass, and the banner denotes their faction for related effects on the class cards. I remember Blizzard hinting at adding ways for a card to have both Tradeable and Forge (or any other two-banner mechanic), so I wonder if that's related.
Is it just me or does this Libram package look kinda... really bad. The Librams are strong, but the Libram support cards are so much weaker than the first round. 2/3 weapon and 4/2 Divine Shield are just bad statlines, as opposed to the original amazing 1 mana 1/3 and decent 4/6 Taunt. Add on the cards requiring you to get them to 0, and I'm honestly not that impressed. Libram of Wisdom was such a strong card because it could easily cost 0 and it was still okayish at full cost if you had nothing else. You CANNOT play Libram of Divinity without four discounts, because then it's just a single buff. You also miss the amazing anti-aggro and board threat tool with no Libram of Hope.
Maybe they were scared to push Librams with Sunsapper Lynessa, but if that's the case why even make a design like this in the same set rotation?
Nine years of Heroes of the Storm!
Anyone? No? Okay then...
Don't think of Talgath as an Enchanter, think of it as an SI:7 Agent with an extra bonus tagged on. SI:7 Agent doesn't see play anymore, but maybe doubling the damage it deals and making it easier to clear the rest of the board is the nudge it needs.
Assimilating Blight is a little nutty. It's gonna live or die by the strength of the Runes supporting it, but that's the kind of power level that actually encourages people to play a wonky Rune combo. Very good design.
Predictions:
In Gorm's defense, it's three targeted Deathrattle triggers. Think of it more like Desecrated Graveyard than a Dormant minion. I don't think Hunter has a good enough Deathrattle package in Standard to make that worthwhile, but I also think the card is only superficially similar to Slagmaw.
EDIT: Starship Pieces are also pseudo-Deathrattles, so it can be a way to add those to your Starship without relying on your opponent. I'm actually kinda warming up to the card.
I was going to comment that these are the first Discover synergies since Dwarven Archaeologist, but apparently they had to rework that card because it was causing game-breaking bugs. So I guess these are technically the first ever Discover synergy cards.
On the contrary, I don't think that a conditional 3-4 mana 5/6 is good enough. Unless the opponent's board is stuffed full and you drew it by turn 3, it's not doing much. Maybe it sees play if aggro is really bad, but it's so useless outside of every matchup except exactly Pirate DH. I certainly doubt it gets nerfed, more likely that they nerf the overwhelming aggro decks forcing players to play Brute.
I don't have high hopes for Eredar Brute. Rabble Bouncer was a card that got hyped as an aggro killer in previews and it literally did nothing. Eredar Brute is obviously a much better card, but the overall power level is so much higher. If your opponent isn't playing a go-wide deck, it's awful. I don't think a card like that has a home nowadays.
11/10 flavour text.
More likely that Radiant Elemental gets a nerf IMO. If Sorcerer's Apprentice was any indication, I think that card is due for a (but not less than 1) added to it.
I think it means it happens as long as the Cube stays on board. The Cube gives itself the triggered effect to summon a copy of what it ate at the end of the turn.
Correct me if I'm wrong, but is there no hero on the Tavern Pass? I see alternate skins, but no actual new hero. That's really disappointing if it's true.
Don't forget, they're also Demon Hunter cards. I think DH has a much easier time activating these, and better recovery tools than Priest.
This is a better Warpath in 95% of cases. Would Warpath see play nowadays? ...probably not, but I think this has some potential.