Every card here sans Farm Hand (which, cuteness aside, looks like the worst of the bunch) can be played in Rainbow DK. Is Climactic Necrotic Explosion back on the menu? All that card was missing was a good way to spend Corpses in Rainbow.
You don't have to run it in your main deck, you shove it in ETC. People are already running Steam Cleaner or Geist in ETC for that reason, but copying Jade Idol is way better than destroying it. If you copy their deck of Jade Idols, all of their draw acceleration becomes useless which basically fucks their whole game over.
It also has other utility. A Rogue could use it for fatigue protection after they draw their whole deck on turn 3. It's not super useful, but having an extra niche pushes tech cards into viability.
The problem is that Wild, especially Wild at the time that Twist was first introduced, was that it was not a good place to play with old cards. Wild is consistently dominated by new cards that are supported by a handful of very powerful cards from old sets. No one was playing a C'Thun deck or Jade Rogue in Wild, even after the buffs. It was just too slow in a format where many decks can kill you by turn 5. Twist actually lets players use those old cards.
Wild is a sweaty, extremely high-power version of Standard. Twist is an actual nostalgia format.
I'm mostly parroting MartianBuu and Dane here, because I don't play this game anymore and I also never played Wild. But they love Twist.
I don't think it is. Zooming in on the art, he's got his head low and shoulders high, and there's a pickaxe stuck in his noggin. It looks a bit messy from a distance, but up close it's all deliberate.
With the American Gothic (Lordaeronian Gothic?) and the spurred boots teaser, I think the Badlands are going to be set dressing for a mostly original cowboy-themed set. Sort of like how Thousand Needles was used as a backdrop for Festival of Legends.
It's not quite as good as Innervate since you do need two mana open to play it and it only refreshes, which is a limitation that certainly hurt Lightning Bloom. It's also harder to tutor, harder to double, and harder to discount. In terms of mana refreshing, Funnel Cake is probably a little better even.
All that said, this will still definitely see play. Mana cheating is broken.
I hope the next Caverns of Time-type set includes legacy cards for Demon Hunter and Death Knight. I don't remember if Martian or Regis said this, but I would kill to get a KotFT Demon Hunter hero card and a Galakrond for Death Knight.
Also, why the fuck is this not a shaman card. Its Ra-den, theres lightning on his hands, why is he a priest card?
Ra was empowered by Amun'Thul, which is Priest's Titan. Shaman is probably getting a sea giant as their legendary, considering the big deal the lore dump gave to Golganneth loving the sea giants.
Every card here sans Farm Hand (which, cuteness aside, looks like the worst of the bunch) can be played in Rainbow DK. Is Climactic Necrotic Explosion back on the menu? All that card was missing was a good way to spend Corpses in Rainbow.
Play both. Redundancy makes decks more consistent.
One of the problems with Overheal as an archetype (and strategy in general) is a serious lack of payoff cards.
I think it's a hint at an upcoming card of some sort.
EDIT: Called it.
You don't have to run it in your main deck, you shove it in ETC. People are already running Steam Cleaner or Geist in ETC for that reason, but copying Jade Idol is way better than destroying it. If you copy their deck of Jade Idols, all of their draw acceleration becomes useless which basically fucks their whole game over.
It also has other utility. A Rogue could use it for fatigue protection after they draw their whole deck on turn 3. It's not super useful, but having an extra niche pushes tech cards into viability.
Nerfed Tony is now a hard counter to Mill Druid. He went from the Dark Side to the Light.
If I had to guess, The Jailer nerf is future-proofing so he doesn't limit design space or allow for a toxic combo going forward.
The problem is that Wild, especially Wild at the time that Twist was first introduced, was that it was not a good place to play with old cards. Wild is consistently dominated by new cards that are supported by a handful of very powerful cards from old sets. No one was playing a C'Thun deck or Jade Rogue in Wild, even after the buffs. It was just too slow in a format where many decks can kill you by turn 5. Twist actually lets players use those old cards.
Wild is a sweaty, extremely high-power version of Standard. Twist is an actual nostalgia format.
I'm mostly parroting MartianBuu and Dane here, because I don't play this game anymore and I also never played Wild. But they love Twist.
I don't think it is. Zooming in on the art, he's got his head low and shoulders high, and there's a pickaxe stuck in his noggin. It looks a bit messy from a distance, but up close it's all deliberate.
Do we know if Bounty Board stacks? Like, if there's an Excavate, Tradeable, Quickdraw Legendary, does it cost 4 less?
I bet that we're getting Deathwing as a Titan in the miniset.
With the American Gothic (Lordaeronian Gothic?) and the spurred boots teaser, I think the Badlands are going to be set dressing for a mostly original cowboy-themed set. Sort of like how Thousand Needles was used as a backdrop for Festival of Legends.
Okay, the C'Thun skin is pretty sick. That's the first 3D portrait that's really done something above and beyond.
It's not quite as good as Innervate since you do need two mana open to play it and it only refreshes, which is a limitation that certainly hurt Lightning Bloom. It's also harder to tutor, harder to double, and harder to discount. In terms of mana refreshing, Funnel Cake is probably a little better even.
All that said, this will still definitely see play. Mana cheating is broken.
I just noticed that the neutral symbol on the reveal button is Yogg's mouth. Clever.
I hope the next Caverns of Time-type set includes legacy cards for Demon Hunter and Death Knight. I don't remember if Martian or Regis said this, but I would kill to get a KotFT Demon Hunter hero card and a Galakrond for Death Knight.
Any word on Al'Akir's hero power or other tokens?
It's almost like they're specifically buffing a bunch of really old, under-supported, underpowered archetypes or something.
lol
Ra was empowered by Amun'Thul, which is Priest's Titan. Shaman is probably getting a sea giant as their legendary, considering the big deal the lore dump gave to Golganneth loving the sea giants.