Comments
564 total@Demonxz95 - I made the card resemble a Chandelier by using the allowed, secondary theme of creating cards like [card]Silverware Golem[/card]. I do sometimes think it should be actually named Feastful Chandelier to better match the theme.
Thanks for feedback! Unfortunately, my sin is to go hard on unique design and forget the story behind the card. That's why you may not exactly resonate with it, but tbh the theme around it's effect can be interrpretated by …

I... just couldn't let this beatiful, anime-like piece of art I saved on Pinterest be wasted, now that it suits this week's theme. Just for clarification, when you use your Hero Power, you also deal 2 damage to your …

One more attempt at creating Kenzou. This time, he does not cause frustration nor does he literally plagiarize one card. Now, he improves your Discover effects to be better tempo-wise. They are also still thematically tied to scavenging, which …


Surprised nobody thought of Rogue yet for this competition. So these are my takes on the entry. Both versions relate to scavenging, except the first one is similar to Zephyrs, and the other literally steals a card from your …

This is probably the best idea left up to use that I could come up with. This one resembles the Tauren race, who can be both Shamans and Warriors, and both classes can benefit from summoning allies in a …
Thanks for your comment on Edwin! He's been in this weird state for a long time, usually giving Rogue a big upswing that felt polarizing - this was especially prevalent in Rise of Shadows. Aside from that, his removal also …
I do not have much trouble with Celestial cards existing in the game. This may be due to me playing Leona Lucian, which handles these grindy decks pretty well. But I still think they are balanced overall. They need to …
Heh, finally found someonee who thought the same about combining Leona with Lucian, tho I think [runecard]Solari Priestess[/runecard] is too slow, but the rest is fine. I personally prefer to add cards like [runecard]Radiant Guardian[/runecard], [runecard]Vanguard Redeemer[/runecard] and 1x [runecard]Hush[/runecard].
I think Noc is low, because people kinda tunnel visioned towards pairing him with Diana. They rarely saw potential of Noc outside of SI Targon Nightfall aggro. Such a shame tbh.
[quote from="AngryShuckle"]I take it you were keen to remove Lightning Storm, and that is what i'm most interested to see the motivation for, since the problem most people have with it is fully in line with your RNG strength.[/quote]
…[quote from="dapperdog"]
A few observations:
- You basically removed all shaman's draw except for elementary reaction, and yet there's no 1 mana elemental anywhere in classic. So hamstrung from the start. I think manatide totem is a better …
I'm ready for bitchslapping just like when I made Rogue. The scale of the changes for both classes is similar, with tons of cards HoF'd and new ones added, including a fair bit of mine.
EDIT: I also need …
Greetings there! I'm here to present you my version of how I would change Shaman's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and generally accepting classes may need …
Wait... I forgot I also created Gilneas Defender lmao.
As for other existing cards changed, these were to either better suit my new strengths and weaknesses or to breathe in some new life towards, for example [card]Guardian of …
I did not expect to start a feud for revamping core sets, but here we go. I'm glad my commitment is inspiring to push these ideas forward. That said, time to comment on your vision.
- As much as …
For people not understanding Polish, the revealed Celestial card reduces the cost of a chosen card in hand by (1).
[runedeck]1250[/runedeck]
I'm curious about what you think about [runecard]Zephyr Sage[/runecard] finally getting probably the best shot at being competitive. Thanks to [runecard]Revitalizing Roar[/runecard], you can easily create infinite Zephyrs without having to sacrifice as many card slots, allowing you …
Hmn... is Rahvun's text just a spice like [card]Power Overwhelming[/card] or does it indicate that the added card can trigger Daybreak despite playing other cards earlier in the turn?
You will still have [card]Toxfin[/card] to give your Murlocs Poisonous. I guess they will now be a hero-dependant strategy rather than something viable for everyone, as they will probably now need heroes like George or Brann to either speed …