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Neoguli

Duskrider
Joined 06/25/2019 Achieve Points 880 Posts 597

Neoguli's Comments

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    I'm interested in trying out the game now that it's free to play. What are your impressions of it, and is it worth a try?

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago
    Quote From sto650
    Quote From Suchti0352
    Quote From sto650

    That sounds like a pretty common story actually. Long-time Hearthstone player comes and tries out Legends of Runeterra and they never go back to Hearthstone again

    Funny, because I hear mostly the opposite of that where people are playing LoR for like a month, and then go back to HS because they find it more fun. I guess it depends on where you hear those opinions.

    Maybe you should try LoR yourself before you decide which is more likely

    Some just find LoR's complexity to be maybe a little too much despite how f2p friendly the game is.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    You could say that Duelyst's board and summoning mechanics (summoning either near your Generals or units you already had in play) were ok to warrant this buff, but the two aforementioned decks tore that apart. Ragnora had a Hero Power that summoned an egg, which would hatch into a 3/1 with Charge and Windfury (it's originally Celerity, which allowed the unit to perform two actions - either move twice, move and attack, or attack twice), and it could still spawn into an Egg. Now imagine fighting a swarm of 4/2 units every time, ON TOP of eggs being buffed by Wanderer, AND on top of cards like Zoetic Charm, which was an artifact (an enchantment to your General that broke after taking 3 instances of damage) that granted your Eggs Divine Shield that refreshed every turn. Granted, it was still in a highlander pakcage, but it was busted af. Let's not forget that Magmar, the region of Ragnora, was the region of big beefy units.

    Reva instead could summon 2/2 units that could attack from any point of the map by having Ranged. Songhai, which is home to Reva, was instead burst and combo oriented, so you could get blown pretty quickly.

    Can;t remember if Vetruvian also abused Wanderer, but they also had a really busted deck revolving around Cataclysmic Fault, which made the enitre center row Exhuming Sand (playing a unit from your hand summoned a 2/2 Iron Dervish there - for reference, the entire board was 9x5, thus you summoned five Exhuming Sand in the central row).

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    Faeria had an amazing idea of shaping the board to your liking, which I gladly enjoyed (I have installed it back when it was F2P), but it was such a novel concept that it lead to a steep learning curve, which turned off a lot of players. Even by watching a few pro games, I was shocked by their way of creating terrain. Let's not forget the game's now under an initial price tag, on top of paid DLC content. It still has decent generosity with a lot of packs you can get and a free card of any rarity you can craft every 6 hours (up to 6 charges), and it's now even on consoles, but it's on its way towards stagnation.

    MM:DoC I will hold dearly to it, maybe with a bit rose tainted glasses. You could do a lot of stuff, but it wasn't exactly as f2p, at least by standards set by LoR. It still had amazing gameplay, but sadly, that game's gonna be a prime example in the ccg genre of what happens when you stop releasing content. Also, Herald of the Void was the best expansion change my mind.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    Might & Magic: Duel of Champions

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    Same as Duelyst. Their last expansion was Trials of Mythron, and sadly, it left an awful sigil of death. Not only did it mark troubles between CPP and Bandai Namco, it's resonsible for releasing a card called Mythron Wanderer.

    Wanderer was a special card (each faction got one back then), whcih was a unit, but you couldn't play it until fulfilling a requirement, sort of like a HS Quest. Wanderer, on top of being available for each faction, had the simplest requirement of playing a Highlander deck, and you were rewarded with +1/+1 to EVERY. SINGLE. UNIT that you controlled. This was way too busted, creating some of the most toxic decks to ever grace upon Duelyst, like Wanderer Ragnora or Wanderer Reva.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    Let's just hope it stays for as long as possible, else it's doomed to become another failed card game with revolutionary mechanics (rip to Duelyst, MM DoC, possibly Faeria etc.)

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    I disagree with Hush being Fast speed. Yes, it would slow down its effectiveness, but imo Hush creates the same spell speed dilema as Frostbite spells, and both effects are pretty similar. Fast speed Frostbties/Hush shuts down attempts of buffing units in combat, with those being burst speed, you can at least buff again after they cast the effect. Besides, I think one of the main reasons of Hush's dominance is being a burst speed silence towards champions - no other spell can shut down champion-based strategies so well like Hush.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 4 months ago

    Lamb's Respite seems pretty busted with Out Of The Way, giving you a cheap version of Unyielding Spirit. Granted, original Unyielding is fast speed, doesn't need OotW to be permanent and can target any ally, but it's still a version of it nonetheless, which can prove powerful. Sadly Hush exists, but Hush is necessary evil, giving you an answer to buffed champions and cheese strats like OotW.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 4 months ago

    You can also alternatively use Spectral Matron on Watcher. While it does not reduce the cost outright, it lets you play multiple copies of it, giving more resilliance to your win condition, and Matron itself costs 8 to further reduce the Cost.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 4 months ago

    Isn't Revitalizing Roar broken now with Watcher? It lets you basically skip the normal requirement for the Watcher to cost (0), and also heals for a lot. Lissandra + Trundle/Tryndamere maybe?

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 4 months ago

    Promising Future got much more interesting. With Stasis Statue, you can summon up to two strong units. Maybe with The Rekindler?

    Ancient Hourglass itself looks like an alternative to Glimpse Beyond, with the upside to make the target immune to cards like The Ruination.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 4 months ago

    Truthfully it was something bs to spam those 0-Cost bad boys and holding people hostage, I remember sharing that fact to r/LegendsofRuneterra back during the release of Bilgewater. But I still miss at least pulling off the combo nonetheless, even if you could hold people hostage, which I didn't (or at least I only spammed untill I had my Sages all patched up).

    Maybe they could implement a feature that if you used Zephyr Sage to copy another Zephyr Sage, you would increase its Cost by (1), so that you cannot spam 0-Cost Sages while still going ham on those.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 4 months ago

    But how broken was it to be removed? It was a niche deck and strat at best. Did I miss something?

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 4 months ago

    Zephyr Sage is as useless as it's now become, because you can longer copy other Sages. I don't know what happened to remove this interaction altogether, because I still hold some sentiment to constantly playing 0-Cost Sages like it's nothing.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 4 months ago

    This is an exciting patch! Not only some of the more oppressive cards are nerfed, my boi Aphelios makes his debut!

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 4 months ago

    I've recently played against an Out Of The Way deck that ran Survival Skills. Super cool way to give Unyielding Spirit to your units.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 4 months ago

    What about Sorcerous Substitute? It provides a big body for mid game.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 5 months ago

    You mean standard Zoo or Darkglare Zoo? If Darkglare one, then you are fishing for either the afromentioned combo or Slate and some spells, both of which will deal with either the majority or all of their minions on their pop off turn.

    If standard Zoo, then it gets a little trickier, but you still have a lot of damage tools to soften up ther minions, except you may be encouraged to play Tentacle more proactively without Toxmonger.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 5 months ago

    It's because Discover always showcases three cards to choose from. Even in case of Vulpera Scoundrel that shows you four choices, her Discover effect is still showcasing three options, and she needs to mention her Mystery Choice seperately.

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