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Neoguli

Duskrider
Joined 06/25/2019 Achieve Points 880 Posts 597

Neoguli's Comments

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 2 months ago

    Does anyone know how does Vectus' Whelps work with Aegwynn's Deathrattle effect? Do those Whelps then make other minions you draw inherit the Whelp's powers, like any enchantments it gets (ex. Lifesteal or Rush)?

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 2 months ago

    I am aware of Unnatural Power being stronger overall, but that would oversaturate my Core Set with Classic cards, and Seal of Blight has a similar functionality to that Epic card, even though the original Seal of Blight is in the same expansion cycle as Year of the Raven, where I added a Legendary weapon Totem of Chaos that gave +1 Spell Damage and reduced the Cost of cards in hand by (1).

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 2 months ago

    Actually, EU GM caster Sottle mentioned that he went 20-6 with a No Minion Mage deck that did not include Deck of Lunacy, and then he was later convinced to add the card, and he realized how busted it was.

    So @JackJimson, you can comfortably play No Minion Mage without the card.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 2 months ago

    HOT TAKE: The best nerf to the card is nerfing its Cost, NOT the Cost of generated spells. Yes, nerfing the Cost of generated spells to (2) may get rid of Nagrand Slam and Survival of the Fittest from your Flamestrike, but that would turn them into Libram of Hope, which removes the intended weakness of Mage - survivability. Discounted Librams of Hope are already so nasty, now imagine them in a class that is not designed around having no way to prevent face damage from sticking. And the 10-Cost spells would still be there, just by adding different cards like Deep Freeze.

    Also a small side note that with the current Cost of generated spells From Deck of Lunacy, currently only Apexis Blast can generate some great defensive cards like Cenarion Ward, Tidal Wave or even Deep Freeze still, where the change to the Cost of the generated cards would make sense, as currently no Mage spell costs (6) in Standard, but again, because of Librams, it's out of the question. One thing is that the change would also make the amount of not added Mask of C'Thun evaporated, and the card draw reduced a little bit due to 3-Cost spells not turning into 6-Cost card draw cards. Still, just giving too much potential survivability to Mage with Deck of Lunacy because of that nerf to the Cost of generated spells to (2) seems too much for me to outweigh the positives.

    TL;DR It's best to nerf the initial cost of Deck of Lunacy to prevent Mage from getting too many survival tools out of the randomly generated spells. The current pool that Deck of Lunacy transforms spells into is already very light on healing, with only Siphon Soul and maybe Tidal Surge doing the trick.

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 2 months ago

    Thanks for a suggestion.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 2 months ago

    Greetings here! I'm here to present you my version of how I would change Priest's Core Set... new class.

    ...or is it? Well, Witch Doctor is actually one of the oldest classes in the Hearthcards Class Creator, dating all the way back to 2018, so basically when the tool was in alpha and not always available on the Hearthcards main site. While I haven't updated it expansion-wise for a long time, being stuck in RoS and running out of ideas, I still hold dearly to it, and so I'll fianlly share it to a broader audience, this time with a new Core Set to match current ones.

    For your information, you can also check the class in Hearthcards Class Creator. Just scroll to the end of the search bar and find "Witch Doctor" with currently 152 cards in it.


    Strengths and Weaknesses

    Show Spoiler
    • Strengths
      • Removal - Witch Doctors excel at dealing with enemy minions.
      • Buffs - Acolytes stay together, guided by their clans.
      • Disruption - Curses are normal for enemies to suffer through.
    • Limitations
      • Minions - Witch Doctor stands strong with many allies, but they are usually not as brutal by themselves.
      • Swarm - There be plenty of frogs and spiders in here!
      • Survivability - Mending wounds with juju helps in combat.
      • Card Generation - Voodoo gives a lot of tools to cause chaos.
    • Weaknesses
      • Face Damage - Patience is virtue for Witch Doctors. Curses are best applied over time.
      • Minion Reliance - The class is all about making wacky stuff on the board. No minions means no fun.
      • Card Draw - Amidst the chaos of Voodoo magic, Witch Doctors can't easily find their own medicine in combat.


    Heroes and Cards

    Show Spoiler

    Hero, Hero Power and Keyword

    Link - Linked characters share damage, healing and other effects received. Does not transfer effects that apply to all friendly/enemy/all minions. Effects last on Linked characters until one dies, or all die.


    Core Set

    Tokens

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 2 months ago

    So Grimoire of Sacrifice. Seeing that my deck wants to have fewer minions to fetch for Neeru and Envoy, I'm worried the damage of it will matter too late for its self-killing upside to be meaningful. Maybe 1-off of Plague of Flames

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 2 months ago

    About Fiora, if anything, they could nerf her stats to 2/3. This makes her become more thoughtful about fighting certain units, because she won't kill 3-hp units as easily with any form of protection nor do challenged units have to worry as much being slain.

    Twisted Fate has become the new blacksheep on everyone's tongue. I still somewhat stand by other cards like Wiggly Burblefish making TF look much more busted, but I could see TF have Quick Attack removed and made his level up stats 4/2 so that cards like Mystic Shot can kill him at all stages of the game., and he can't push damage as freely. I wouldn't mind shifting his 2 damage from Gold Card to Blue Card for thematic reasons, as in LoL, Blue Card does the most damage and restores mana, but not much else. So the Blue card could read "Deal 2 to an enemy. Refill 1 spell mana"; thus, Gold Card would just stun and do nothing else.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 2 months ago

    But you know that Riot has access to much broader data than Mobalytics can hold? Mobalytics only holds data for people who use the deck tracker.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    TF may be very strong, but I'm more on the side of the argument that other cards just make him look too busted. Sufice to say that he may need some nerfs himself, but in earlier Tier 1 decks he was in, he wasn''t necessarily used for level up, and that was fine. TF/Fizz just took TF to too high heights. I'd say nerf TF's signature spell - Pick a Card and Wiggly Burblefish, and also make Boxtopus take 3 damage when summoned (Riot themselves did not do that initially to let stuff like Aphelios/TF have a field day iirc).

    With these nerfs, I'd say TF will be in a better place, being present in a fewer decks like Go Hard or TF Swain, and both do not rely on his level up to win. If you need more nerfs, remove Quick Attack from him outright and make his level up be a 4/2 so that removal like Mystic Shot or Avalanche can kill him at all stages of the game.

    In reply to NERF TF/FIZZ!
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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    Wild could provide shelter for this card. Hemet, Jungle Hunter and bang! Your deck is empty for this card to work. While Mecha'thun is a bit better as a win con for empty decks, it's still pretty good as a refill and an alternate win condition in case Mecha'thun is forcefully played. 

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    Fullas Games' idea has finally come to fruition. RIP Fullas, an old name in custom HS.

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    Duskrider 880 597 Posts Joined 06/25/2019
  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    I'm just worried that all the healing support Priest is getting will fail like Paladin's set from Rastakhan's Rumble. It's obviously in a class that can heal on demand with their Hero Power, but it's showing the same reliance on having your face damaged, which can backfire.

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    @NerdyMcNerd - it's the way it is for balance issues. Unfortunately, Counterspell is an Arcane spell, and letting your Hero Power generate so many copies of it would make for uninteractive gameplay. Mirror Entity is also an Arcane spell that would cause similar problems.

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    @ChickyChick - The new Hero Power always costs as much as the spell that you used to get as your new Hero Power. For example, if you cast Shooting Star to get as your new Hero Power, that Hero Power will also cost (1), just like the spell.

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    Some potential shenigans with the card that combines both Arcane spells and Hero Power synergies present in the new Core set. Note that the replaced Hero Power has the same Cost as the spell you cast to get the new Hero Power, so there's a limit of spells to abuse with this card. Also a note to new Arcane Secrets - because you already have them in play, your Hero Power becomes essentially useless, because you can't have two of the same Secret.

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    HOT TAKE: TF is not the problem in Fizz TF. It was the power creep of card draw that made TF ridiculous, aswell as Stress Testing that nullifies the drawback of his catalyst cards like Pick a Card.

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    *cough* Competitive Spirit *cough*

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 3 months ago

    No. I never touched the game before, so I did not play early on nor did I play in the beta 2.0.