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564 totalNah, it's ok. I'm glad it sparked a new idea. On the contrary, I've sent this post to HS subreddits, and someone pointed out Born to be Wild Podcast tournaments with similar rules, but that same user appreciated my take …
I've just randomly come up with an idea for a league or a series of tournaments for Wild players who would enjoy theorycrafting decks.
So the format would be similar to what Brawl Blocks were, so forcing decks to …
Does anyone know how does Vectus' Whelps work with Aegwynn's Deathrattle effect? Do those Whelps then make other minions you draw inherit the Whelp's powers, like any enchantments it gets (ex. Lifesteal or Rush)?
I am aware of Unnatural Power being stronger overall, but that would oversaturate my Core Set with Classic cards, and Seal of Blight has a similar functionality to that Epic card, even though the original Seal of Blight is in …
Actually, EU GM caster Sottle mentioned that he went 20-6 with a No Minion Mage deck that did not include Deck of Lunacy, and then he was later convinced to add the card, and he realized how busted it was.
…HOT TAKE: The best nerf to the card is nerfing its Cost, NOT the Cost of generated spells. Yes, nerfing the Cost of generated spells to (2) may get rid of [card]Nagrand Slam[/card] and [card]Survival of the Fittest[/card] from …
Thanks for a suggestion.
Greetings here! I'm here to present you my version of how I would change Priest's Core Set... new class.
...or is it? Well, Witch Doctor is actually one of the oldest classes in the Hearthcards Class Creator, dating …
So [card]Grimoire of Sacrifice[/card]. Seeing that my deck wants to have fewer minions to fetch for Neeru and Envoy, I'm worried the damage of it will matter too late for its self-killing upside to be meaningful. Maybe 1-off of [card]Plague …
About [runecard]Fiora[/runecard], if anything, they could nerf her stats to 2/3. This makes her become more thoughtful about fighting certain units, because she won't kill 3-hp units as easily with any form of protection nor do challenged units have to …
But you know that Riot has access to much broader data than Mobalytics can hold? Mobalytics only holds data for people who use the deck tracker.
TF may be very strong, but I'm more on the side of the argument that other cards just make him look too busted. Sufice to say that he may need some nerfs himself, but in earlier Tier 1 decks he …
Wild could provide shelter for this card. [card]Hemet, Jungle Hunter[/card] and bang! Your deck is empty for this card to work. While [card] Mecha'thun[/card] is a bit better as a win con for empty decks, it's still pretty good as …
Fullas Games' idea has finally come to fruition. RIP Fullas, an old name in custom HS.
[card]Mecha'thun[/card]?
I'm just worried that all the healing support Priest is getting will fail like Paladin's set from Rastakhan's Rumble. It's obviously in a class that can heal on demand with their Hero Power, but it's showing the same reliance on …
@NerdyMcNerd - it's the way it is for balance issues. Unfortunately, [card]Counterspell[/card] is an Arcane spell, and letting your Hero Power generate so many copies of it would make for uninteractive gameplay. [card]Mirror Entity[/card] is also an Arcane spell that …
@ChickyChick - The new Hero Power always costs as much as the spell that you used to get as your new Hero Power. For example, if you cast [card]Shooting Star[/card] to get as your new Hero Power, that Hero Power …

Some potential shenigans with the card that combines both Arcane spells and Hero Power synergies present in the new Core set. Note that the replaced Hero Power has the same Cost as the spell you cast to get the …
HOT TAKE: TF is not the problem in Fizz TF. It was the power creep of card draw that made TF ridiculous, aswell as [runecard]Stress Testing[/runecard] that nullifies the drawback of his catalyst cards like [runecard]Pick A Card[/runecard].