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Neoguli

Duskrider
Joined 06/25/2019 Achieve Points 880 Posts 597

Neoguli's Comments

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    Duskrider 880 597 Posts Joined 06/25/2019
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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 5 months ago

    Totally forgot about the Tracker. It could definitely prove dividence instead of maybe Scavenger's Ingenuity.

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 5 months ago

    I'm really excited to find a theorycrafted counter to Darkglare Warlock, since that deck is holding a grip on Wild right now. For those who don't bother clicking into the decklist, the combo is Toxmonger -> Tentacle of N'Zoth -> Animated Broomstick. It's so good, because it nullifies cards like Loatheb from having much effectiveness.

    More in the deck's guide. :D

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 5 months ago

    I'd say just nerf Shadowreaper Anduin. His Hero Power and Spawn of Shadows are what break Reno Priest. Raza is fine, because a free Hero Power is not as big of an upside, it's just Priest DK is WAY too good to have it's Cost permanently reduced. Without DK or Spawn being this absurd, Reno Priest becomes just another grindy control deck that is possible to create in Wild.

    But then you are still left with Darkglare Warlock and Secret Mage, so if Reno Priest was to get sinked, so would prematurely be the other decks.

    In reply to How to nerf Priest?
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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 6 months ago

    I thought not including a guide to Jade Rogue will disguise it, as I didn't think it was that refined. Turns out not even that will stop people from recognizing it. Alright then :D

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 6 months ago

    Alanna gives you some board presence that has a lot of innate synergy with C'Thun's pieces. But if you don't have her, then some card draw or stall is never a bad idea.

    In reply to Turbo C'Thun Mage
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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 6 months ago

    I mean... you don;t necessarily need only those Neutrals to make the Taunt build work. I suppose Mechs with those new cards can do fine because of Annoy-o-Module giving both Taunt and Divine Shield, and with Foe Reaper 4000, a cleave effect. Beasts with Houndmaster can also give you Taunt while also adding a cleave or Poisonous from other beasts.

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 6 months ago

    REVISORY TIME!

    So I'm currently going to revise all my sets and apply necessary changes, aswell as increase the amount of cards in the Classic Set to 16 and adding new deck recipes to Class threads.

    Overall, Rogue was still a hot mess I was not satisfied with, and the amount of comments show people's disbelief in that version aswell. The revision changes have now nearly embraced current Rogue's strengths and weaknesses, switching places with Minions and AoE Removal. On top of that, the class got some new tools to work with that would hopefully improve it's power level, because let's be honest that the previous iterations would've left Rogue in a Priest-like state if they went live. Below are the new cards and changes.

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 6 months ago

    Well... you still need Spell Mana saved for her pieces, and you also have to play them, slowing down her progress.

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 6 months ago

    I dunno, but Riven will be a decent champion. Maybe on a stronger side, but probably not overbearing. At base, she's just a Loyal Badgerbear, and will only become stronger once she actually completes her level up. She also doesn't progress her level up that quickly, because she's reliant on you having an attack token.

    Overall, she can be solid, but not busted.

  • Neoguli's Avatar
    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 6 months ago

    REVISORY TIME!

    So I'm currently going to revise all my sets and apply necessary changes, aswell as increase the amount of cards in the Classic Set to 16 and adding new deck recipes to Class threads.

    Overall, I'm happy with the Mage set. It sets out what I wanted it to do by embracing the new strengths and weaknesses. It's also got more in line with the traditional Mage archetype of slinging spells rather than winning by board. It's also got a lot of new archetypes to explore. But I still decided to make small changes. Below are the new cards added.

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 6 months ago

    Go with either. Holy Champion gives you a 5/5 while Spawn of Shadows gives you much needed oomph.

    In reply to Even Priest
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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 6 months ago

    My goodness is The Scargrounds a massive gamechanger for Vlad decks!

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 6 months ago

    Either 2x Holy Champion or 2x Spawn of Shadows can work, as they have really nice stats that also allow to push damage. The legendaries are here to improve Health of your units so that they are more resiliant. If you prefer spending Dust to imrpove the deck's Cost whilst crafting a card from Standard, I suppose Knife Vendor should work as a budget version of the afromentioned Spawn of Shadows

    In reply to Even Priest
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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 6 months ago

    Man, love me some mill decks!

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 6 months ago

    I guess Overflow and Guess the Weight can sorta work, just additional cautiousness towards burning C'Thun pieces. I prefer Moontouched Amulet, because it gives you important Armor so that you have more "Health" to eventually heal yourself with. [Hearthstone Card (Mo'Arg Arttificer) Not Found] works well with most of damaging spells here, including Wrath. Still thinking about Nature Studies.

    In reply to C'Thun Druid
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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 6 months ago

    Explaining what the cryptic treasures are isn't that hard if you type which ones qualify in the description, but I guess people won't bother looking at it, they probably want the card to be eyepopping right away without need to delve deeper into information. But then what have we thought of Heistbaron Togwaggle when he was first released? Wasn't he also a little complicated?

    Also, I specifically avoided Analith shuffling a Fantastic Treasure, as it would basically overlap with Tog, becoming a clone of him that didn't require a Lackey on board. I do enjoy the version that shuffles Rafaam's treasures, though.

    Speaking of @KANSAS, who suggested Rafaam treasures, I have mixed feelings with your suggested card. Especially now that Ey'sor exists, dealing 3 damage outright AND leaving a sturdy Totem to buff can be dangerous. I'd say change stats and Cost accordingly, because as of now, it's too good of a card to follow up with Ey'sor or Totemic Reflection, and even in Even Shaman (no pun intended), this could make some crashing waves. Maybe a 3-Mana 0/4 to force it to compete with other follow-up Totem cards? Because it's a fine concept, but the execution is bad.

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 6 months ago

    I reckon this competition is more broad, so I decided to reuse the concept I initially wanted to use for the previous one, but postponed it due to recommendations of saving such cool design for another time. FYI, a cryptic treasure is either Aegis of Death/Zephrys's Lamp, Crawling Claw/Canopic Jars or Stone Fox Statue/Staff of Scales. Can't exactly decide which to include, especially since I removed the tutoring effect, which gave me more design space for Tombs of Terror treasures to include.

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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 6 months ago

    It is incosistent due to the easy diffculty of countering it. But this could lead to a base for maybe a control Paladin that uses Togwaggle as a win con?

    In reply to Togwaggle Paladin
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    Duskrider 880 597 Posts Joined 06/25/2019
    Posted 3 years, 7 months ago

    I'd say Beast Caller or Pond Kepper Mrrgluh are your safest bets, because I identify Rallying Imp as a way to speedrun these Mecha'thun Warlocks.

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