Also worth searching for article's with word search in title - especially if you only normally see HS content - there's other ones for other games that are still really fun to do.
So 22 packs or so assuming you already filled out the commons/rares of the set before miniset release.
Or buy less packs and perhaps just craft any missing rares (and epics/legendaries of course) you feel are needed with dust which is probably what I'll do. It's great we can do that rather than uncraftable cards behind a PVE content paywall.
But consider saving pack rewards from end of season and XP progression for the miniset release if you can.
Hopefully the above doesn't imply you don't get any gold for 3 wins anymore - over an expansion cycle it can add up. Then again if we get more gold overall anyway I won't miss it much. It was kinda handy to get that last 10g for a pack/arena run etc though.
Will be interesting to see the rarity distribution of the miniset. Perhaps it will be the same as Galakrond's Awakening. I need to have an idea of how many packs to save for it's release so I can fill in the new commons/rares at least.
Shifting the meta drastically is great for keeping things fresh like the say. It does make crafting cards more risky though ahead of it's release as what can be safe crafts suddenly aren't anymore. But then what's the point if you don't want to play in a stale meta anymore. So overall a good thing? Plus more card reveals yay! :)
I'm still overjoyed about achievements - it's one of things I wanted to have most.
A lot of people loved dungeon runs, and although I was hoping for a constructed mode with shifting rules (sets, deck building constraints etc) this dungeon run PVP mode looks like it could be fun.
Hopefully they'll renable old adventures (needed for this new mode) for gold instead on real money - especially for newer players who won't have them.
Would love to see the whole progression path to see how much gold it amounts to. And of course quite how much you need to play to get the XP to get to the end.
I was under the impression we could reroll weekly quests once per day also. I might have misheard that in the Frodan interview.
A lot of people loved dungeon runs, and although I was hoping for a constructed mode with shifting rules (sets, deck building constraints etc) this dungeon run PVP mode looks like it could be fun.
Would be nice if they enabled old adventures (needed for this new mode) for gold instead on real money - especially for newer players who won't have them.
Great they are addressing this. I don't buy bundles or cosmetics, but a lot of people do and they should get proper value for their money.
I'm slightly confused why this wasn't done from the outset. Sure recording VO takes time, but they already recorded quite a lot for the solo content - would it really have been problematic to record standard hero lines too? If people are spending real money, and will spend many hours playing 100s/1000s of games with the hero, I think they should have put in the effort.
Still points to them for sorting it out. Hearthstone has historically had a really high production value and I hope they always strive to keep it as such.
Whelp, after that Trump reveal video my search for a new ringtone is over !!!!
Your enemies I powerslide!!!!
Always liked zoo since the early days. Not played it for some time so be good to try this with Boneweb Egg
Compared to Spellbreaker pretty good and can be run in standard - a one of obviously but if in the meta silence is good so is this.
I went to both forms and still never got it. Maybe doing something silly.
Even better :)
Same.
Also worth searching for article's with word search in title - especially if you only normally see HS content - there's other ones for other games that are still really fun to do.
I offered advice above. Usually mine is suspect.
OK if the same as GA I think it would be:
- 30 commons
- 24 rares
- 8 epics
- 4 legendaries
So 22 packs or so assuming you already filled out the commons/rares of the set before miniset release.
Or buy less packs and perhaps just craft any missing rares (and epics/legendaries of course) you feel are needed with dust which is probably what I'll do. It's great we can do that rather than uncraftable cards behind a PVE content paywall.
But consider saving pack rewards from end of season and XP progression for the miniset release if you can.
Hopefully the above doesn't imply you don't get any gold for 3 wins anymore - over an expansion cycle it can add up. Then again if we get more gold overall anyway I won't miss it much. It was kinda handy to get that last 10g for a pack/arena run etc though.
Will be interesting to see the rarity distribution of the miniset. Perhaps it will be the same as Galakrond's Awakening. I need to have an idea of how many packs to save for it's release so I can fill in the new commons/rares at least.
Shifting the meta drastically is great for keeping things fresh like the say. It does make crafting cards more risky though ahead of it's release as what can be safe crafts suddenly aren't anymore. But then what's the point if you don't want to play in a stale meta anymore. So overall a good thing? Plus more card reveals yay! :)
I'm still overjoyed about achievements - it's one of things I wanted to have most.
Yay achievements!
Glad they clarified the collect 135 unique cards in an expansion will be easier with the mini set released half way through the expansion cycle.
Don't think I'll be getting the 12-0 arena ones any time soon though :P :P
Sorry I meant adventures.
A lot of people loved dungeon runs, and although I was hoping for a constructed mode with shifting rules (sets, deck building constraints etc) this dungeon run PVP mode looks like it could be fun.
Hopefully they'll renable old adventures (needed for this new mode) for gold instead on real money - especially for newer players who won't have them.
edit: adventures not expansions
Interesting.
Would love to see the whole progression path to see how much gold it amounts to. And of course quite how much you need to play to get the XP to get to the end.
I was under the impression we could reroll weekly quests once per day also. I might have misheard that in the Frodan interview.
A lot of people loved dungeon runs, and although I was hoping for a constructed mode with shifting rules (sets, deck building constraints etc) this dungeon run PVP mode looks like it could be fun.
Would be nice if they enabled old adventures (needed for this new mode) for gold instead on real money - especially for newer players who won't have them.
Achievements? NICE!
It's not that bad - I did it on NA, EU and Asia a few days ago after reading a forum post.
Just concede and enjoy the shinys :)
Sidenote: the golden animation looks like Transfer Student craps a paper plane at one point. So there's that.
- New expansion
- New game mode
- New rewards system
What's announced will shape Hearthstone for years to come. Fingers crossed they've got it right. If they have I will be so pleased. If not, um, yikes.
Will be watching with baited breath. Please continue making this game great Team 5.
As long as he still does Deck Doctor I'm happy :)
The masses kindly request another word search!
Great they are addressing this. I don't buy bundles or cosmetics, but a lot of people do and they should get proper value for their money.
I'm slightly confused why this wasn't done from the outset. Sure recording VO takes time, but they already recorded quite a lot for the solo content - would it really have been problematic to record standard hero lines too? If people are spending real money, and will spend many hours playing 100s/1000s of games with the hero, I think they should have put in the effort.
Still points to them for sorting it out. Hearthstone has historically had a really high production value and I hope they always strive to keep it as such.
Haha I thought the same. Same thing is stated 3 times on the event calendar - bulks it out I guess.
Not super exciting but free packs are welcome and liked the mage solo content so hopefully Rexxar will be fun.
I really hope they don't. I've played against it in Wild.
Infinite freeze is one of the most unfun things in the game. But not as unfun as infinite Ice Block.