Comments
2,268 totalWow, remember [card]Emperor Cobra[/card]? That card was actually playable at the very beginning, but hasn't been viable in a LONG time. This card is significantly better due to the tutoring, but still not amazing. If Murloc-based decks are a thing, …
A really hard card to predict the value of. What will those decks actually contain? I like that this exists for players that maybe don't enjoy deckbuilding or have limited collections.
Love the concept, and [card]Rattlegore[/card] was obviously a powerhouse. At these reduced stats, this just doesn't seem nearly as good. Death Knights will love getting 3 Corpses out of it, I guess.
This seems kind of meh. It has a couple decent effects, and getting the mini is obviously good. Overall though, as a 4 mana 2/4 it's not too impressive.
A really interesting card for sure. The mini one is definitely the main reason to play this, as sizing down a big enemy minion for 1 mana is great. As for Tarim himself, 3/7 is kind of medium stats, so …
Another really solid turn 1 play. The body is minimal, of course, but Discovering an option for turn 2 is nice. This is a lot like [card]Cactus Construct[/card], though not quite as good.
A really great 1-drop! Nice call back to the tar minions of the past, and solid stats for cost.
This looks pretty good to me! There are plenty of viable Locations that you could easily have down by turn 5. Then you have vanilla stats on curve plus Draw 2.
This is just bad. You'll never trigger this effect more than once, and when you do, it's going to at most a 4 mana spell, so not even that big. Once you get your board, you can't summon more minions …
This card is going to be BRUTAL in Brann Warrior. That's 16 damage for 6 mana. Also, as noted elsewhere, this should just say "Corrupt" but whatever.
Great card! Make an enemy minion easy to kill, and develop a potentially beefy Taunt for yourself. Even if it swaps with something medium-sized, it's still a decent play.
I don't think this card will be much good, but I really WANT it to be! If it's your only Beast, you will have ways to tutor it out, but even then, it doesn't have Rush, Taunt or Lifesteal, so …
This seems pretty good, but I don't get why it doesn't just say "Honorable Kill." Either way, a 4 mana 4/4 with Rush is definitely ok, and getting a mini one just makes it better.
Hard to see this being really powerful. There are so many ways to deal with an 8/8 nowadays, and at 20 mana, you can't cheat this out super early. I guess [card]Gaslight Gatekeeper[/card] is a good partner to this? Or, …
Call back to [card]Harbinger Celestia[/card], who never saw much play, I don't think. This has the potential advantage of maintaining decent stats instead of turning into a 1/1, but it also lacks stealth, which makes it easy to remove.
This card is really good! A great way to reduce a powerful enemy minion while also fielding a significant threat. It would be hilarious to see this in a handbuff deck, where you use it to add massive stats to …
Really interesting card, and potentially very good! How do you play around Secrets differently when you know that they are going away next turn? I'm assuming, since this is neutral and it says "random," that the Secrets it plays can …
Certainly a valuable turn 4 play to set yourself up with a 5-drop. Stats are just ok, given its effect. I can't wait to see what giving the drawn minion "a funny mustache" will look like!
This is a great 1-drop. Make a dragon-based deck, and this will be a 1 mana 3/2 almost every time, plus it buffs the dragon in hand as well.
A new variety of "egg"! This looks super good, as the bonus effects can potentially make this much better than the usual tokens that eggs create. Most classes that can effectively use an egg have no trouble breaking them open.