Pezman
LV.16 ProComments
2,277 total5 stars for sure! Original [card]Zilliax[/card] is a champ, and this just gives you so many cool options. I love that it's a new concept, too, where you build it before you play.
This looks really strong! It's expensive, but you get 2 good size bodies, one of which attacks right away. If they don't kill it, you get another next turn. Plus, the mini version does the same thing but only costs …
I love this card! Such a great name and concept! Imagine you're approaching lethal, and your opponent plays this. What a mess! How do you get rid of it while minimizing the healing it provides?
Weird card. I don't play Rumble, so maybe there's a joke here I don't get. As far as its ability, it could be strong in an optimal situation, but I don't think that too likely. Maybe with [card]Flint Firearm[/card]?
I think this will be a really popular card. It's cheap and has enough health to maybe stick around for a turn. Ironically, Rogue is the class that has the best ability to Stealth it so it lives, and Rogue …
I can see a card like this being super toxic in the right circumstances, but it doesn't seem like there is enough Pirate synergy at the moment. Let's hope this doesn't usher in a wave of super aggressive Pirate decks …
This just looks bad to me. It doesn't specify enemy minion, so you'd need an optimal board state for this to do what you want. If you buff it and aim for a big enemy minion, it needs to be …
Neat card, and those discounts could definitely do some good work. I'm interested to see that the wording forces this to discount 2 different spells, rather than hitting the same spell twice. Rainbow Death Knight might like this card to …
Pretty decent card, but nothing too impressive. Activation should be pretty easy, and necessary, because you'd never play a vanilla 3 mana 2/4 unless desperate.
Wow, remember [card]Emperor Cobra[/card]? That card was actually playable at the very beginning, but hasn't been viable in a LONG time. This card is significantly better due to the tutoring, but still not amazing. If Murloc-based decks are a thing, …
A really hard card to predict the value of. What will those decks actually contain? I like that this exists for players that maybe don't enjoy deckbuilding or have limited collections.
Love the concept, and [card]Rattlegore[/card] was obviously a powerhouse. At these reduced stats, this just doesn't seem nearly as good. Death Knights will love getting 3 Corpses out of it, I guess.
This seems kind of meh. It has a couple decent effects, and getting the mini is obviously good. Overall though, as a 4 mana 2/4 it's not too impressive.
A really interesting card for sure. The mini one is definitely the main reason to play this, as sizing down a big enemy minion for 1 mana is great. As for Tarim himself, 3/7 is kind of medium stats, so …
Another really solid turn 1 play. The body is minimal, of course, but Discovering an option for turn 2 is nice. This is a lot like [card]Cactus Construct[/card], though not quite as good.
A really great 1-drop! Nice call back to the tar minions of the past, and solid stats for cost.
This looks pretty good to me! There are plenty of viable Locations that you could easily have down by turn 5. Then you have vanilla stats on curve plus Draw 2.
This is just bad. You'll never trigger this effect more than once, and when you do, it's going to at most a 4 mana spell, so not even that big. Once you get your board, you can't summon more minions …
This card is going to be BRUTAL in Brann Warrior. That's 16 damage for 6 mana. Also, as noted elsewhere, this should just say "Corrupt" but whatever.
Great card! Make an enemy minion easy to kill, and develop a potentially beefy Taunt for yourself. Even if it swaps with something medium-sized, it's still a decent play.