This looks really nice! You can freeze the enemy hero by going face, and recoup some health at the same time. Might be enough to make Rainbow DK finally work?
This is pretty tame. At best, it's a free 5/5 potentially pretty early. That's alright, but nothing to scream about. Ooh, unless it's a 10/10 thanks to Therazane, but then it's not coming down early.
Ok, this card is super fun, but I'm not sure how good it will be. We've all had plenty of facepalms when rolling Leokk when you needed Misha, or whatever. Without Taunt, the 4/4 is not great, although the others could be nice circumstantially.
This will fit nicely in my Elise Highlander Priest. Using it to tutor out Elise and gain 8 armor will be awesome. Hitting one of my big bois that I want in the deck for Elise to copy will feel bad.
Yeah, this is busted. Draw it early, forge it, then drop a 6/8 Taunt on turn 4. OR in the late game, it's just a 6 mana 6/8 Taunt. Heck, you could even play it unforged and just take the hit.
Great card! That's a lot of stats and effects for 6 mana. Unfortunately, there are a few things that will completely wreck it, like Serenity and any silence effect.
This looks really nice! You can freeze the enemy hero by going face, and recoup some health at the same time. Might be enough to make Rainbow DK finally work?
This card has some strong potential with spell damage, but it's trash without. I'll be interested to see how much play it gets.
This is pretty tame. At best, it's a free 5/5 potentially pretty early. That's alright, but nothing to scream about. Ooh, unless it's a 10/10 thanks to Therazane, but then it's not coming down early.
Ok, this card is super fun, but I'm not sure how good it will be. We've all had plenty of facepalms when rolling Leokk when you needed Misha, or whatever. Without Taunt, the 4/4 is not great, although the others could be nice circumstantially.
DAMN! This card is so freaking sweet (flavor-wise) and I think it will actually be pretty good, especially for Death Knights.
Really unpredictable. My luck is that it will target the board when I'm just a few points off lethal, or it will all go face when I need a clear.
This will fit nicely in my Elise Highlander Priest. Using it to tutor out Elise and gain 8 armor will be awesome. Hitting one of my big bois that I want in the deck for Elise to copy will feel bad.
We need to be able to rate dual class cards separately for each class. This is amazing for sludgelock, but mage probably won't use it.
Looks very strong. With an early mana boost, this ramps you even more. Or just summoning 3 beefy taunts is nice too!
Super good stall card. Compared to Frost Nova and Cone of Cold, instance value.
Seems pretty good overall. Warlock obviously doesn't care about the damage (and even wants it at times). Good amount of draw for cost.
Yeah, this is busted. Draw it early, forge it, then drop a 6/8 Taunt on turn 4. OR in the late game, it's just a 6 mana 6/8 Taunt. Heck, you could even play it unforged and just take the hit.
I think it's great. The ability to change Quickdraw to Battlecry makes it solid. I like the creativity of negating the downside of Quickdraw.
This card will be pretty powerful. You can use it on an enemy minion, like a Titan. The value generated for only 5 mana is huge.
Huge card for Enrage Warrior. Ping your Grommash Hellscream or Crazed Wretch, plus get some attack for your hero.
Just ok. Neither class benefits much from a 1-attack weapon, given their hero powers, but the draw is useful.
Great card! That's a lot of stats and effects for 6 mana. Unfortunately, there are a few things that will completely wreck it, like Serenity and any silence effect.
I love this card. I don't think it's amazing, but it should be strong enough to see some play, and it has a great concept.
Yeah, this isn't so good. Of course, it might just hand you some great cards, but it's too unpredictable.
First dual-class location? Or am I forgetting something?
Pretty cool card, and definitely a strong option for Warriors in particular.