This really needed to be a battlecry, not a deathrattle. In the perfect scenario, it will be devastating, but I think it's going to be a rare time when you can pull this off to strong effect.
Potentially a huge value generator, that can also whiff terribly. Summoning Therazane from this could be pretty good, I guess, since you're not likely to be putting her in your deck to begin with. And as Dapperdog said above, lots of people are playing Highlander right now, so this is worth including.
Looks pretty strong! I'm a bit confused by the wording, as you're not actually "returning" a minion to your hand unless it was previously stolen from you. Still, great removal and counter.
I'm also disappointed. This card will have minimal impact, and is not what we might have hoped for the final arrival of the 4th elemental lord. I'm sure there will be some fringe control matchups where you get good value from this, but otherwise, not so good.
I'm fairly sure that every card so far with the text "for the rest of the game" has been playable at worst, amazing at best. This could definitely become problematic at some point.
It's worth noting you can put this card in ETC's band, then choose whether or not to take it based on how many duplicates you've drawn. I've had some success doing this with Reno, Lone Ranger.
I tried using Elise, Badlands Savior with Rivendare, Warrider and no other minions. It was bad but when it worked, having Elise summon the other three horsemen was fun.
I've been playing this game long enough that I can remember a time when I actually owned most of the available skins. I never spend on cosmetics (unless it was part of a pre-order bundle, which I used to always buy). At this point there are, what, 20 or 30 skins per class (fewer for the 2 newest classes, of course)? Even if I cared about collecting such things, I'd never even attempt that now.
My favorite skin of all time will always be the Arthas skin from Knights of the Frozen Throne. You had to work HARD to earn that sucker, and I took pleasure in showing it off.
I'm going to respectfully disagree. Most of the games I've won with this deck have been due to a single, huge pop-off turn, making the health irrelevant. More often than not, I play Blindeye Sharpshooter for only 2 mana thanks to Load the Chamber. A mana-cost nerf would have been more impactful.
I will also share that I have won a few games by playing Blindeye Sharpshooter on turn 3 and having it live due to its health, and I've also had a few games where the pop-off turn wasn't quite lethal, but my opponent couldn't remove it, so I got to go again. In these cases, yes, the health nerf definitely makes a difference. These scenarios are few and far between though.
More support for elemental decks that MIGHT make them more playable. Personally, I haven't encountered very many.
Really great anti-aggro AOE. Beyond that, not so much. Even if you buff this with a spell damage minion, it probably won't survive the damage itself.
This really needed to be a battlecry, not a deathrattle. In the perfect scenario, it will be devastating, but I think it's going to be a rare time when you can pull this off to strong effect.
Potentially a huge value generator, that can also whiff terribly. Summoning Therazane from this could be pretty good, I guess, since you're not likely to be putting her in your deck to begin with. And as Dapperdog said above, lots of people are playing Highlander right now, so this is worth including.
Looks pretty strong! I'm a bit confused by the wording, as you're not actually "returning" a minion to your hand unless it was previously stolen from you. Still, great removal and counter.
I'm also disappointed. This card will have minimal impact, and is not what we might have hoped for the final arrival of the 4th elemental lord. I'm sure there will be some fringe control matchups where you get good value from this, but otherwise, not so good.
It's a powerful effect, but it won't survive AOE. I'd like it way better as a 0/4 instead of a 2/2.
I'm fairly sure that every card so far with the text "for the rest of the game" has been playable at worst, amazing at best. This could definitely become problematic at some point.
It's worth noting you can put this card in ETC's band, then choose whether or not to take it based on how many duplicates you've drawn. I've had some success doing this with Reno, Lone Ranger.
Ditto! I have no interest in this brawl.
Here here! Thank you Flux for having principles and standing by them.
YES! I've been waiting for this!
Does anyone else think Dragon Druid needs a nerf? So many buffs and mana cheats, it can feel really unfair very often.
The coin will be nerfed with a cost increase of one mana. It's too OP!
Ooh, I love that! I'd spice it up by trying to use Illuminate plus a coin (or Love Everlasting?) to be able to cast Lightbomb or Harmonic Pop the same turn for instant win.
I've been playing this game long enough that I can remember a time when I actually owned most of the available skins. I never spend on cosmetics (unless it was part of a pre-order bundle, which I used to always buy). At this point there are, what, 20 or 30 skins per class (fewer for the 2 newest classes, of course)? Even if I cared about collecting such things, I'd never even attempt that now.
My favorite skin of all time will always be the Arthas skin from Knights of the Frozen Throne. You had to work HARD to earn that sucker, and I took pleasure in showing it off.
This sounds great! I hate scrolling through the shop.
THIS
Thanks for saying it, and I completely agree. It's a game. Have fun. That's what I always try to do, anyway.
Oh that's just evil. But a lot can happen in the first 4 turns. Why not play as Druid and try to double Innervate for turn 2 or 3 Steamcleaner?
Love this strategy. First game, first portal: Velarok Windblade. Can you believe it?
I'm going to respectfully disagree. Most of the games I've won with this deck have been due to a single, huge pop-off turn, making the health irrelevant. More often than not, I play Blindeye Sharpshooter for only 2 mana thanks to Load the Chamber. A mana-cost nerf would have been more impactful.
I will also share that I have won a few games by playing Blindeye Sharpshooter on turn 3 and having it live due to its health, and I've also had a few games where the pop-off turn wasn't quite lethal, but my opponent couldn't remove it, so I got to go again. In these cases, yes, the health nerf definitely makes a difference. These scenarios are few and far between though.