Pezman
LV.16 ProComments
2,277 totalOh yeah, thanks, I forgot about [card]Spirit Healer[/card]. There is plenty of design space there, but I wonder if the cards will be good enough. Almost all Druid spells are Nature, so a minion that reacts positively to Nature spells …
I was thinking that if they did do it, it would be in the card text, but I agree that it would be pretty complicated. I guess I'm just really curious how spell types will be used. So far, we've …
Anyone else think they should make [card]Gorehowl[/card] and [card]Doomhammer[/card] legendary? They're giving this full set to all players, so it doesn't make them harder to get. They're unique weapons and should only exist once per deck.
LOL [card]Mark of the Wild[/card] still has the explanation of the buff in parentheses. Can't we do away with that at this point?
Overall, I'm pretty pumped for these changes. There are a lot of cards here that I've …
I am desperately eager for the new Jaraxxus! I have loved the very concept of him since the beginning (have been a big fan of the hero cards too), but he has so rarely been playable that it's sad. I …
Thank Yogg they're keeping Taz'Dingo around!!!
This looks like a very useful card: a burgle type effect that you have a bit more control over. In wild with cards like [card]Spirit of the Shark[/card] it can do a lot. In standard, we'll need to wait and …
Yeah, I guess I latched onto the OTK possibility. You're right that this would be an entirely different deck. I just threw it together and will playtest later today.
[deck]22932[/deck]
I wonder if it might be stronger in …
Thanks for clarifying! Do we know if the Raptor keeps growing (3/4 then 5/5 then 7/6 etc.)?
Yo, this guy looks great! Also, I love that handbuff is now in the core set, and neutral too!
[card]Sunscale Raptor[/card] and [card]Razormane Raider[/card] have different stats in the video. Which is correct?
Nice improvement over the OG, but still not a card you're likely to put in your deck on purpose. Generated by some other card, though...
I'd cut all the minions except for the 3 combo pieces (although I like the [card]Phase Stalker [/card]idea), then pour in secrets and [card]Eaglehorn Bow[/card]. You'll need draw too, so perhaps [card]Flare[/card]? Unfortunately, Hunter always lacks decent card draw, and …
I love this, and will definitely try it out. My main concern is getting [card]Malygos[/card] consistently. What about cutting out minions for spells (maybe secrets package) so [card]Malygos[/card] will be the only minion in hand?
This is definitely a much better version, for all the reasons people have identified above. The only drawbacks are that you could run into hand size issues, and this one is worse than the original if randomly generated on board …
I am excited for the voice lines, but that's all. "Stop poking me!!!!"
Value depends on which spells are "holy". Could be pretty nice though.
On its own this seems not that good. However, I could see some crazy OTK in Wild using [card]Carnivorous Cube[/card] to summon a bunch of these guys, then pinging them all at once.
Meh. I like that they made the reference, but the card itself feels underwhelming.
Since Frenzy only activates once, this has limited value. I think it'll be fun to play though.