Comments
2,268 totalI'll be curious to see if this card resurfaces. It was played a lot early on, but I haven't seen it in quite a while.
So interesting that they remove almost (all?) of the charge minions from standard, then add this. It's attack is too small to be a huge threat, but it could present significant damage over several turns.
Well, we already know this card is insanely good. A solid removal/healing tool, worth it even without the Outcast cost reduction. Plus, a staple in Il'gynoth OTK decks.
Super nasty, even more so when combined with [card]Raging Felscreamer[/card]. Yikes!
Turn 1 [card]Cogmaster[/card] into Turn 2 [card]Annoy-o-Tron[/card] is pretty nasty play. Problem is, only 2 health on both. I wish the Core had ways to buff health (like [card]Beaming Sidekick[/card]).
You go man! Enjoy that card back and the awesome feeling, you earned em both!
Dreams: Not exactly helpful. If you want to support other people's deckbuilding, offer a suggestion (and refrain from labeling it "bad deck"). If all you want to do is criticize (which is what it looks like), just don't bother.
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I actually agree. While the new art is certainly awesome, the old ones were somehow more unique and iconic for each one. Maybe we only feel that way because we're used the old ones.
As for the cards themselves, …
I dunno, I'm kind of alarmed by that amount of stats on a 1-drop. Sure, it probably makes turn 2 less impactful, but if it doesn't get cleared then it's a dangerous early game tool. Plus, in the late game …
Oh yeah, thanks, I forgot about [card]Spirit Healer[/card]. There is plenty of design space there, but I wonder if the cards will be good enough. Almost all Druid spells are Nature, so a minion that reacts positively to Nature spells …
I was thinking that if they did do it, it would be in the card text, but I agree that it would be pretty complicated. I guess I'm just really curious how spell types will be used. So far, we've …
Anyone else think they should make [card]Gorehowl[/card] and [card]Doomhammer[/card] legendary? They're giving this full set to all players, so it doesn't make them harder to get. They're unique weapons and should only exist once per deck.
LOL [card]Mark of the Wild[/card] still has the explanation of the buff in parentheses. Can't we do away with that at this point?
Overall, I'm pretty pumped for these changes. There are a lot of cards here that I've …
I am desperately eager for the new Jaraxxus! I have loved the very concept of him since the beginning (have been a big fan of the hero cards too), but he has so rarely been playable that it's sad. I …
Thank Yogg they're keeping Taz'Dingo around!!!
This looks like a very useful card: a burgle type effect that you have a bit more control over. In wild with cards like [card]Spirit of the Shark[/card] it can do a lot. In standard, we'll need to wait and …
Yeah, I guess I latched onto the OTK possibility. You're right that this would be an entirely different deck. I just threw it together and will playtest later today.
[deck]22932[/deck]
I wonder if it might be stronger in …
Thanks for clarifying! Do we know if the Raptor keeps growing (3/4 then 5/5 then 7/6 etc.)?