Pezman
LV.16 ProComments
2,277 totalSo weird to be reading about these "new" cards.
Well, it's a solid 1-drop. What else is there to say?
I'm just not seeing the strong plays available with this. If you could bank the cost reduction for next turn (like with [card]Nature Studies[/card]), it would be amazing. If it had rush or taunt (like people mentioned above), it would …
This seems very good to me. Think about sticking that DR on an [card]Imprisoned Phoenix[/card]: spell damage +4 that you can safely bank into a dormant minion for a massive burst later on.
Do you think when they printed this card (not that long ago, right?), they were hinting at the upcoming expansion? We know that they plan things long in advance, before we ever hear about them.
I agree with DarkFrostX: …
Thanks for the clarifications everyone!
Honestly, I don't know how people keep up with multiple games! Between work and family, I only have so much time every day for gaming, so I bank it all into Hearthstone (which I …
Wow, thanks for the quick reply. I guess what I'm wondering now is, am I getting fewer Tuskaroons because I'm getting Securi? Or would I be earning both at the same rate either way? At the time I posted, I …
Today I'm earning Suriman Securi instead of Quillboar Tuskaroons. I do not play Runeterra and have no use for this currency. I do, however, play Hearthstone (only) and am feeling sad about not getting currency I can use. Is there …
I'm surprised that this card didn't get buffed. It hasn't seen any competitive play in a long time, and I doubt it will now. I would love to be wrong though.
This card has proven its worth already in a few different ways, early on to cheat out Antaen and Priestess of Fury, more recently to enable OTK with Il'Gynoth. I think it will be a solid choice for a variety …
I'll be curious to see if this card resurfaces. It was played a lot early on, but I haven't seen it in quite a while.
So interesting that they remove almost (all?) of the charge minions from standard, then add this. It's attack is too small to be a huge threat, but it could present significant damage over several turns.
Well, we already know this card is insanely good. A solid removal/healing tool, worth it even without the Outcast cost reduction. Plus, a staple in Il'gynoth OTK decks.
Super nasty, even more so when combined with [card]Raging Felscreamer[/card]. Yikes!
Turn 1 [card]Cogmaster[/card] into Turn 2 [card]Annoy-o-Tron[/card] is pretty nasty play. Problem is, only 2 health on both. I wish the Core had ways to buff health (like [card]Beaming Sidekick[/card]).
You go man! Enjoy that card back and the awesome feeling, you earned em both!
Dreams: Not exactly helpful. If you want to support other people's deckbuilding, offer a suggestion (and refrain from labeling it "bad deck"). If all you want to do is criticize (which is what it looks like), just don't bother.
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I actually agree. While the new art is certainly awesome, the old ones were somehow more unique and iconic for each one. Maybe we only feel that way because we're used the old ones.
As for the cards themselves, …
I dunno, I'm kind of alarmed by that amount of stats on a 1-drop. Sure, it probably makes turn 2 less impactful, but if it doesn't get cleared then it's a dangerous early game tool. Plus, in the late game …