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Pezman

Joined 06/03/2019 Achieve Points 2235 Posts 2285

Pezman's Comments

  • Turn 1 Cogmaster into Turn 2 Annoy-o-Tron is pretty nasty play. Problem is, only 2 health on both. I wish the Core had ways to buff health (like Beaming Sidekick).

  • You go man! Enjoy that card back and the awesome feeling, you earned em both!

  • Dreams: Not exactly helpful. If you want to support other people's deckbuilding, offer a suggestion (and refrain from labeling it "bad deck"). If all you want to do is criticize (which is what it looks like), just don't bother.

    Trimutius: Loot Hoarder wouldn't actually be terrible here. Although I am not F2P, I'm sure F2P players appreciate postings like this. Does it need to include ONLY free core cards? Could you run a few commons/rares from other Standard sets?

  • I actually agree. While the new art is certainly awesome, the old ones were somehow more unique and iconic for each one. Maybe we only feel that way because we're used the old ones.

    As for the cards themselves, I dig them. I never played WoW, but I imagine the new Onyxia feels much like a raid boss for your opponent, just endlessly spawning whelps until you deal with her. The new Nozdormu is just hilarious. It's almost like there's now a separate mode for "speed games" if you and your opponent are both down. And if it's just you, I guess a 7 mana 8/8 is ok?

  • I dunno, I'm kind of alarmed by that amount of stats on a 1-drop. Sure, it probably makes turn 2 less impactful, but if it doesn't get cleared then it's a dangerous early game tool. Plus, in the late game it's very cheap spell damage for a potentially large burst.

  • Quote From Modalko

    Explosive Sheep being back in the core set somehow makes me inexplicably feel warm and fuzzy inside!

    Don't you mean warm and fuzzy on the outside, but mechanical and unstable on the inside? That's how I feel...

    In reply to Core 2021
  • Oh yeah, thanks, I forgot about Spirit Healer. There is plenty of design space there, but I wonder if the cards will be good enough. Almost all Druid spells are Nature, so a minion that reacts positively to Nature spells would be a shoo-in for Druid. But Mage spells are divided between Arcane, Fire and Frost, so you'd need to do multiple school like you suggested, or such synergy would not be good enough.

    Either way, I'm very excited to see what else is coming in this area.

  • I was thinking that if they did do it, it would be in the card text, but I agree that it would be pretty complicated. I guess I'm just really curious how spell types will be used. So far, we've only seen the one Shaman legendary that gives Nature spells +3. I could easily imagine a card that adds 2 random Fire spells to your hand, or a card that casts a random Holy spell. But then, I think they said they were trying to cut down on the random stuff?

  • Anyone else think they should make Gorehowl and Doomhammer legendary? They're giving this full set to all players, so it doesn't make them harder to get. They're unique weapons and should only exist once per deck.

    In reply to Core 2021
  • LOL Mark of the Wild still has the explanation of the buff in parentheses. Can't we do away with that at this point?

    Overall, I'm pretty pumped for these changes. There are a lot of cards here that I've always liked but haven't played much because they just weren't good enough (Druid of the Claw and Guardian of Kings to name just a couple). I think many of these will be worth using now, or at least when you get them from a random effect it won't be quite so feelsbadman.

    Are we expecting any minions to have weakness/immunity to spell types? Like, Water Elemental takes double damage from Fire spells for example? Fire Elemental immune to Fire? Or damage reduction?

  • I am desperately eager for the new Jaraxxus! I have loved the very concept of him since the beginning (have been a big fan of the hero cards too), but he has so rarely been playable that it's sad. I think fixing him it a great choice, and I pray to Yogg he will be good.

    In reply to Core today?
  • Thank Yogg they're keeping Taz'Dingo around!!!

  • This looks like a very useful card: a burgle type effect that you have a bit more control over. In wild with cards like Spirit of the Shark it can do a lot. In standard, we'll need to wait and see how many bounce effects remain, and how good they are.

  • Yeah, I guess I latched onto the OTK possibility. You're right that this would be an entirely different deck. I just threw it together and will playtest later today.

    I wonder if it might be stronger in Rogue, who can draw faster and discount spells (plus you could Shadowstep Vol'jin the turn before to get another discount).

  • Thanks for clarifying! Do we know if the Raptor keeps growing (3/4 then 5/5 then 7/6 etc.)?

    In reply to Forged in the Barrens
  • Yo, this guy looks great! Also, I love that handbuff is now in the core set, and neutral too!

  • Sunscale Raptor and Razormane Raider have different stats in the video. Which is correct?

    In reply to Forged in the Barrens
  • Nice improvement over the OG, but still not a card you're likely to put in your deck on purpose. Generated by some other card, though...

  • I'd cut all the minions except for the 3 combo pieces (although I like the Phase Stalkeridea), then pour in secrets and Eaglehorn Bow. You'll need draw too, so perhaps Flare? Unfortunately, Hunter always lacks decent card draw, and what there is right now is beast-specific. Also, how about Marked Shot? Removes minions and maybe discovers another face shot or Tracking.

  • I love this, and will definitely try it out. My main concern is getting Malygos consistently. What about cutting out minions for spells (maybe secrets package) so Malygos will be the only minion in hand?