Comments
2,268 totalI haven't seen a Prime minion yet that didn't seem pretty good or better. This one could be used to make a more control-oriented Murloc Paladin.
This will mostly be like [card]Living Mana[/card], but without chewing up your mana crystals. Should be real good!
That's a LOT of stats for 8 mana! Plus a Rush and a Taunt! This should be a very strong card.
Everyone's missing the best use: Stoneskin Gargoyle! He gets the shield and just heals the damage!
Ok, but seriously, this is a neat card. Lots of possibilities.
Great card! Similar to Lay on Hands, but without the danger of overstuffing your hand (which seems to happen to me every time I play it).
Comparable to Krag'Wa, but without the "previous turn" restriction. Clearly, a strong card for Wild Quest Paladin.
Great stats for cost and a potentially strong effect. I'm so curious to see if these Dormant minions will be good. Basically, you're banking tempo for later.
Quote From UVE If more Big spells are revealed, maybe hunters can build arround Kael'thas Sunstrider.
That's what I was thinking! Jam Kael'thas, then reduce/clear the board with a couple cheap spells and let …
Quote From Yusuke Edit: Maybe in some Kaelthas Miracle Druids as a 0-Mana fuel card...
Kael'thas is the only reason I can see this being much good. Saving 2 mana when you're already at 7? …
This will see play for sure. Molten reflection saw lots of play, albeit in a very different type of deck, and this has the added Taunt bonus.
Just like [card]Voidcaller[/card], yes, but your opponent has to play around it very differently. You'd often try to leave an opponent's Voidcaller on the board until you have a way to kill it AND whatever it summons. With 8 attack, …
[card]Pit Commander[/card] says hi. [card]Pit Commander[/card] wants to hang out with this minion.
So, yes, exactly [card]Explorer's Hat[/card]. But this one includes the word "spell" for some reason. Like, what else would it be?
I think the main value of this is how it disrupts your opponent's turns. They won't want to develop onto the board with this AOE coming, and if they forget to play around it they get punished. Dormant minions will …
Can't wait to play this at 8 mana or more with an empty hand and discover more secrets to chain. But also, solid 2-drop.
I'm intrigued by the possibility of a no-minions mage, but at the same time, why is this exactly [card]Firelands Portal[/card] for less? Couldn't it have done something slightly different?
No fun in the early game, but later it can be really good. I agree with a lot of people above saying how frustrating it will be to get aced by an opponent generating useful stuff off this, but I'll …
Insane card! Casting random spells (through Reno, Puzzle Box, etc.) has proven to be at least decent in most scenarios. Now with enemy targeting and spell damage thrown in, this will be very strong. I'll be curious to see how …
Fine, unlike MOST other Prime generators. My point still stands.