Comments
2,268 totalAnyone else surprised to see Grave Runes performing so badly here? I mean, it's 50/50 hitting your own minion or your opponent's. I guess maybe people playing Reno tend to have fewer minions on the board?
OMG it's so freaking cute!
Sweet concept. I agree with Linkblade about the lack of equality in the 2 options. I'd say a 4/5 Taunt or a 5/4 Rush, maybe?
I was playing elemental mage and my opponent Flik'd something then shadow stepped it. I had my Avalanches in hand ready to go and could not play them for multiple turns. Flik is a strong deterrent to playing good cards.
This is some seriously good content. I'm really glad this article went up, because I SAW the post a week ago and thought, dang I need to read that when I have time, then I forgot. So, thanks to Shadows …
That's what I did, and got lucky on my first try. He doesn't have much in the way of removal, so I actually just played and copied my apprentices as I drew them. He killed one with a [card]Dispatch Kodo[/card], …
Has any deck ever made up such a high percentage of the meta before? Galakrond Rogue at 42%? Between rank 8 and 10, I'm facing almost entirely this, and Embiggen Druid. My win rates are ok overall, but I gotta …
Congrats my dude! Anyone who makes Legend should be proud, especially FTP.
Hey, good news everyone: you can flip a table in real life, you don't need VR for it!
Turn 10: Risky Skipper, Bomb Wrangler, Bomb Wrangler, Voodoo Doctor the Skipper, Leper Gnome, Leper Gnome. 10 mana, probable board clear, unpredictable amount of face damage, predictable amount of fun!
I had the totems too! I got the Gonk one where summoned minions get +1/+1, and I put a [card]Banana Split[/card] on it turn 1 (thanks to starting with an extra mana crystal). I wiped the goddamn floor with him.
When I play Wild, I'd rather face this stuff any time, instead of the Standard decks I typically see. Seriously, most of my Wild matches are against the Standards lists for Galakrond Zoolock, Galakrond Rogue, Face Hunter, and Tempo Galakrond …
As someone who loves playing combo decks, I love this card. Combos can be fun, and sometimes very strong, so you should always be able to disrupt them. And I think combo disruption should always be neutral (rather than Warlock …
Bomb Wrangler shenanigans! Also, potential for Frothing Berserker OTK.
I'm assuming you get offered one of each, which makes this very good. Great flexibility, and very cheap.
Strong card. Adding resources is good. Random cards usually aren't, but you get to discover, so probably pretty useful on average.
Thanks? Wrong thread, but I'll take the props!
This card has great potential, I think. Maybe it just gets you a third copy of something you already run, maybe it helps you find an answer to something you weren't prepared for. Plus we have Spirit of the Shark.