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Pezman

Joined 06/03/2019 Achieve Points 2235 Posts 2285

Pezman's Comments

  • This is some seriously good content. I'm really glad this article went up, because I SAW the post a week ago and thought, dang I need to read that when I have time, then I forgot. So, thanks to Shadows for highlighting this.

    Now, Griff, you are a Hearthstone player after my own heart(h). Way back in the early days, my IRL friends and I used to do this sort of thing. We'd play suicide Hearthstone and make decks designed to kill your own hero before your opponent can kill theirs. We'd make stupid handicaps like you always have to play the card on the left, or you can't play anything until turn 5. We'd choose a word (like "taunt" or "random") and make a deck using only cards from that search term. The possibilities are endless! But game mechanics made it impossible to adjust things like health total, card count, etc. If Tables were implemented, I'd pretty much just play that. You'd find me there every day, hosting a custom table with some janky-ass rules for other psychos like me. Only weapons can go face! No spells allowed! Orcs vs. Humans!

    Please, Team 5, READ THIS!!!

  • That's what I did, and got lucky on my first try. He doesn't have much in the way of removal, so I actually just played and copied my apprentices as I drew them. He killed one with a Dispatch Kodo, but the rest lived while I kept his board frozen and waited for Antonidas. Took several turns of 1-mana fireballs, but I got there. Worth noting: Kobold Barbarian does NOT attack if frozen (I thought I had seen that interaction work differently in the past, maybe mistaken).

  • Has any deck ever made up such a high percentage of the meta before? Galakrond Rogue at 42%? Between rank 8 and 10, I'm facing almost entirely this, and Embiggen Druid. My win rates are ok overall, but I gotta say, it's annoying to see the same 2 decks over and over. There doesn't even seem to be any variation in card choices, either.

  • Congrats my dude! Anyone who makes Legend should be proud, especially FTP.

  • Hey, good news everyone: you can flip a table in real life, you don't need VR for it!

  • Turn 10: Risky Skipper, Bomb Wrangler, Bomb Wrangler, Voodoo Doctor the Skipper, Leper Gnome, Leper Gnome. 10 mana, probable board clear, unpredictable amount of face damage, predictable amount of fun!

  • I had the totems too! I got the Gonk one where summoned minions get +1/+1, and I put a Banana Split on it turn 1 (thanks to starting with an extra mana crystal). I wiped the goddamn floor with him.

    In reply to Road to Northrend
  • When I play Wild, I'd rather face this stuff any time, instead of the Standard decks I typically see. Seriously, most of my Wild matches are against the Standards lists for Galakrond Zoolock, Galakrond Rogue, Face Hunter, and Tempo Galakrond Warrior. They don't run a single Wild card. I go to Wild to get AWAY from the stale Standard meta. The nutty control/combo decks I play in Wild have much better odds against Reno Mage than those streamlined Standard netdecks.

  • As someone who loves playing combo decks, I love this card. Combos can be fun, and sometimes very strong, so you should always be able to disrupt them. And I think combo disruption should always be neutral (rather than Warlock specific, like most combo disrupters).

  • Bomb Wrangler shenanigans! Also, potential for Frothing Berserker OTK.

  • I'm assuming you get offered one of each, which makes this very good. Great flexibility, and very cheap.

  • Strong card. Adding resources is good. Random cards usually aren't, but you get to discover, so probably pretty useful on average.

  • Thanks? Wrong thread, but I'll take the props!

  • Disgusting. Can't wait to try it!

  • This card has great potential, I think. Maybe it just gets you a third copy of something you already run, maybe it helps you find an answer to something you weren't prepared for. Plus we have Spirit of the Shark.

  • Thanks for the breakdown, really helpful. It seems like the card might be worth playing, but not necessarily in the priest decks that are popular right now. I could see a tempo dragon priest coming back.

  • Potentially insane in wild, but not enough support in standard. It's double Lost in the Jungle for Even Paladin, with taunt!

  • Like Happy Ghoul, as noted above. Doesn't come out on turn 1, but still a strong tempo swing. I expect to hate getting killed by this.

  • Hit this guy and Clockwork Automaton with Luna's Pocket Galaxy and you can belt out some serious damage (Fire-Eater too, maybe even a Blackwald Pixie).

  • I think the value of this card will largely depend on exactly what the Battlecry does. Is it basically Plague of Death, but doesn't add them to the res pool? That's pretty good. Or do they come back at some point, like that card he plays in the Adventure mode?