This looks fun, and I've been hoping to make Galakrond Priest work. But this isn't really Galakrond Priest, is it? You have no invokers (which is smart, because you don't want to resurrect random minions), so why run Galakrond at all? He kills one enemy minion and gains you 5 armor. Then you get to play Kronx, which is pretty good, but is that enough for those 2 card slots? I'd cut Galakrond and Kronx and add some draw, like Power Word: Shield maybe.
I'm just gonna reply to myself here before someone else calls me on it. Yes, it's wrong to misrepresent someone else's comments like I've done above. However, the comment I'm responding to misrepresents my original statement. I'm not "demanding" anything, and I'm not really even complaining either.
I love to come to this forum to discuss Hearthstone with other players. I started this thread to see what other players thought about the Tekahn interaction. Most people replied to point out how rare it is, and that it's not an issue. I agree. A few replied to say that they had also encountered it, and basically, yeah that's crazy good luck if you pull that off. I think that's kind of what I was going for in the first place. I'm not going to edit the thread title and pretend I didn't say the combo "should not be allowed." But I will say here that I no longer see it as an issue, just a crazy powerful synergy that you are incredibly unlikely to pull off.
Thanks to Alfi above for doing the math. 3% chance to get Tekahn? I'm certainly not banking on that. Out of curiosity, how many dragons are there and what are the chances Alex would give you herself (pre-nerf)?
It totally does not. No one here is salty, we're just discussing a very powerful card interaction. If you read my original post, you'd see that I talked about winning a game with this combo, as well as losing one.
I agree that this little barrage of detail-less articles is a bit bland. However, regarding your point about other games, use the portal button to filter them out. I come here for Hearthstone only, and the portal button does that perfectly. They even recently made it better so it filters out forum threads too. I get ALL Hearthstone, and ONLY Hearthstone.
I forgot to mention Nadina the Red! If she heads up a decent dragon board, that's some serious hurt for your opponent. I once had 2 of her, one on the left and one in the middle. Lucky me, all my dragons got 2 waves of shields.
Has anyone tripled Nadina? I'm curious if her effect changes, or just her stats.
Mostly agree. I haven't played a ton of BG overall, but I've had quite a bit of fun the last couple days trying out the dragons.
-Razorgore seems a really good. I saw someone get a couple of him down early, and they got HUGE. With Amalgams gone, poison is harder to find, so that matters.
-I've played as Galakrond, and he was good. I didn't do too well, but I don't want to blame him for that. Using his HP to angle for specific minions seems like it has potential, but I didn't get too lucky.
-The Red Whelps are everywhere! And they're good too, to the extent that shooting random targets is good. PSA: When one of yours kills one of theirs before it shoots, it doesn't get to shoot.
-Haven't seen Deathwing or Ysera yet, but yeah, they both seem potentially very good.
"Infinite" does not mean "lots of". It means "without end, limitless." If your hero power generates a lackey, you have access to infinite lackeys. No, the game will not go on infinitely, but you will never run out of lackeys.
Anyway, I think a lot of good points got made here, and I do not think Blizzard should do anything about this after all. I appreciate the discussion people had. Not sure why I got downvoted a bunch. I upvote people for having a good chat with me, even if I disagree with them.
Actually, generating lackeys with your hero power is absolutely infinite lackeys. You can keep doing it once a turn, every turn, regardless of whether you have any cards or not.
I agree that it's a highroll, and rare, and makes a great story. It felt bad to lose to it, and it felt unfair to win with it. Those are just my impressions.
You're right about Alex into Alex creating a surprise huge board. That is a different thing.
But Pogos and Tess? You can make a lot of them with the right set up, but not infinite, and you have to draw them. Once you've become Galakrond, your hero power gives you lackeys, plus you can keep invoking to get more. That's a lot of 4/4s. I mean, how many times did they nerf The Caverns Below?
I've been on both the giving and receiving end of this. If you discover Dark Pharaoh Tekahn from Dragon's Hoard and you're playing Galakrond (what Rogue isn't right now?), you have access to unlimited 1-mana 4/4s. This makes you like a heroic adventure boss. I completely thrashed my opponent when I got this combo, and got completely thrashed when an opponent did. They just made it so Dragonqueen Alexstrasza cannot create herself. This seems like a fair change too. Both situations are going to happen very rarely anyway, but when they do, it just ain't fair.
Fantastic content, thanks Goliath! I had forgotten about some details, and really enjoyed seeing how the little interludes (like tavern brawls) actually fit into the whole. I really hope they do yearlong stories again, it's been fun!
Have to say, George and Karl was my favorite aspect of this. Their reunion in Galakrond's Awakening was so heartwarming! "We can be BROS again!"
Anyone else surprised to see Grave Runes performing so badly here? I mean, it's 50/50 hitting your own minion or your opponent's. I guess maybe people playing Reno tend to have fewer minions on the board?
I was playing elemental mage and my opponent Flik'd something then shadow stepped it. I had my Avalanches in hand ready to go and could not play them for multiple turns. Flik is a strong deterrent to playing good cards.
This looks fun, and I've been hoping to make Galakrond Priest work. But this isn't really Galakrond Priest, is it? You have no invokers (which is smart, because you don't want to resurrect random minions), so why run Galakrond at all? He kills one enemy minion and gains you 5 armor. Then you get to play Kronx, which is pretty good, but is that enough for those 2 card slots? I'd cut Galakrond and Kronx and add some draw, like Power Word: Shield maybe.
I'm ready!!! Bring on the hype!
Did anyone else freak out when reading this post's title, and then notice it says "in Battlegrounds" at the end?
I'm just gonna reply to myself here before someone else calls me on it. Yes, it's wrong to misrepresent someone else's comments like I've done above. However, the comment I'm responding to misrepresents my original statement. I'm not "demanding" anything, and I'm not really even complaining either.
I love to come to this forum to discuss Hearthstone with other players. I started this thread to see what other players thought about the Tekahn interaction. Most people replied to point out how rare it is, and that it's not an issue. I agree. A few replied to say that they had also encountered it, and basically, yeah that's crazy good luck if you pull that off. I think that's kind of what I was going for in the first place. I'm not going to edit the thread title and pretend I didn't say the combo "should not be allowed." But I will say here that I no longer see it as an issue, just a crazy powerful synergy that you are incredibly unlikely to pull off.
Thanks to Alfi above for doing the math. 3% chance to get Tekahn? I'm certainly not banking on that. Out of curiosity, how many dragons are there and what are the chances Alex would give you herself (pre-nerf)?
Thanks!
It totally does not. No one here is salty, we're just discussing a very powerful card interaction. If you read my original post, you'd see that I talked about winning a game with this combo, as well as losing one.
I agree that this little barrage of detail-less articles is a bit bland. However, regarding your point about other games, use the portal button to filter them out. I come here for Hearthstone only, and the portal button does that perfectly. They even recently made it better so it filters out forum threads too. I get ALL Hearthstone, and ONLY Hearthstone.
Hey, good to know. Thanks!
Also, "Sorry that happened." -Garrosh, 2014
I forgot to mention Nadina the Red! If she heads up a decent dragon board, that's some serious hurt for your opponent. I once had 2 of her, one on the left and one in the middle. Lucky me, all my dragons got 2 waves of shields.
Has anyone tripled Nadina? I'm curious if her effect changes, or just her stats.
Mostly agree. I haven't played a ton of BG overall, but I've had quite a bit of fun the last couple days trying out the dragons.
-Razorgore seems a really good. I saw someone get a couple of him down early, and they got HUGE. With Amalgams gone, poison is harder to find, so that matters.
-I've played as Galakrond, and he was good. I didn't do too well, but I don't want to blame him for that. Using his HP to angle for specific minions seems like it has potential, but I didn't get too lucky.
-The Red Whelps are everywhere! And they're good too, to the extent that shooting random targets is good. PSA: When one of yours kills one of theirs before it shoots, it doesn't get to shoot.
-Haven't seen Deathwing or Ysera yet, but yeah, they both seem potentially very good.
"Infinite" does not mean "lots of". It means "without end, limitless." If your hero power generates a lackey, you have access to infinite lackeys. No, the game will not go on infinitely, but you will never run out of lackeys.
Anyway, I think a lot of good points got made here, and I do not think Blizzard should do anything about this after all. I appreciate the discussion people had. Not sure why I got downvoted a bunch. I upvote people for having a good chat with me, even if I disagree with them.
Actually, generating lackeys with your hero power is absolutely infinite lackeys. You can keep doing it once a turn, every turn, regardless of whether you have any cards or not.
I agree that it's a highroll, and rare, and makes a great story. It felt bad to lose to it, and it felt unfair to win with it. Those are just my impressions.
You're right about Alex into Alex creating a surprise huge board. That is a different thing.
But Pogos and Tess? You can make a lot of them with the right set up, but not infinite, and you have to draw them. Once you've become Galakrond, your hero power gives you lackeys, plus you can keep invoking to get more. That's a lot of 4/4s. I mean, how many times did they nerf The Caverns Below?
I've been on both the giving and receiving end of this. If you discover Dark Pharaoh Tekahn from Dragon's Hoard and you're playing Galakrond (what Rogue isn't right now?), you have access to unlimited 1-mana 4/4s. This makes you like a heroic adventure boss. I completely thrashed my opponent when I got this combo, and got completely thrashed when an opponent did. They just made it so Dragonqueen Alexstrasza cannot create herself. This seems like a fair change too. Both situations are going to happen very rarely anyway, but when they do, it just ain't fair.
Thoughts?
Fantastic content, thanks Goliath! I had forgotten about some details, and really enjoyed seeing how the little interludes (like tavern brawls) actually fit into the whole. I really hope they do yearlong stories again, it's been fun!
Have to say, George and Karl was my favorite aspect of this. Their reunion in Galakrond's Awakening was so heartwarming! "We can be BROS again!"
Cuz it's funny!
Anyone else surprised to see Grave Runes performing so badly here? I mean, it's 50/50 hitting your own minion or your opponent's. I guess maybe people playing Reno tend to have fewer minions on the board?
OMG it's so freaking cute!
Sweet concept. I agree with Linkblade about the lack of equality in the 2 options. I'd say a 4/5 Taunt or a 5/4 Rush, maybe?
I was playing elemental mage and my opponent Flik'd something then shadow stepped it. I had my Avalanches in hand ready to go and could not play them for multiple turns. Flik is a strong deterrent to playing good cards.