I crafted Sorcerer's Gambit to hit legend. I was fighting a ton of Warlocks and was just fed up with their shit. In the end, I became the very thing I swore to destroy. How ironic...
My brother introduced the game to me, and one of my fondest memories of the game was seeing my opponent play Al’akir for the first time. Being a noob, I had no idea what was happening and thought it was an insane card because of all the keywords… also Goldshire Footman in every deck.
All of them with the exception of Elysiana were still very good cards and widely used... sure, it helps to lower the overall power levels of the cards but we need way more than "slight adjustments" to change the meta into a healthier direction
Incanter's Flow at 3 mana now makes it so that aggro decks have more time to smorc it down while doing nothing for control decks, as usual. You can still complete the quest by turn 5/6 of course, so I'm not sure what this nerf was even supposed to do.
Flesh Giant now can't be dropped on turn 4! Wow! What a great change! Now I only have to deal with 2 8/8s at turn 5.
Haven't seen much Elemental Shaman, but Forgeborn does essentially nothing, with the biggest problem coming from the consistency of Doomhammer honestly. I guess it just makes it a worse 4 drop.
Conviction nerf is expected and kind of long overdue. I expected a nerf to something like +2 attack, but lets just increase the cost by 1 because balancing is hard.
Battlemaster is still a pretty huge problem, and putting it at 6 cost won't change anything, at the least it becomes a garbage arena card. I expect they don't want to change the actual text of the card because when it inevitably shows up in the Battlegrounds content patch, it could cause some confusion.
The cost/stat changes were also pretty interesting I guess. They keep trying to sweep Darkglare under the rug, but just like a really annoying cockroach, I doubt this will kill it.
Il'gynoth can honestly go to hell because the DH otk deck is such a braindead strategy that I hope it gets killed off entirely (of course it won't.... but one can dream).
Kolkar was a whatever kind of adjustment as well, it just barely slows down Hunters by removing a good 2-drop, but I expect their swarm of 1-drops to be able to fill in that hole easily.
I like this new meta a lot more, albeit if it is a rather simple and straightforward one. It’s just play green card every turn and win. While this definitely created polarizing matchups for the people that go first having a major advantage over those going second, at least it is a somewhat board-centric meta with minion trading and whatnot.
I actually rather like the fact that there is so much card draw in HS now. I like being able to know that I can find the power cards in my deck and it becomes more about knowing if I can survive my opponent’s power cards and resource management etc.
However, I think the main crux of the issue is that too much Mana Cheating was introduced alongside this abundant card draw. Some obvious examples are cards like: Incanter’s Flow, Refreshing Spring Water, the Runed Mithril Rod and Octobot (and to a certain extent, the Loan Shark in Rogue giving then free coins).
Card draw is not the problem, but when the cards drawn have basically 0 cost to them, you can do whatever you want with them.That’s why it feels so disgusting to play against because every card is basically free, you shouldn’t be able to fill your hand with cards and empty them at the same time! There should be a clear sacrifice to these things: draw cards or play them… not both!
If you really hate Q Mage and Warlock so much just go and play Glide DH. I’m bot kidding, it actually completely destroys both of them. Only problem is that it loses hard to aggro deck
They could have honestly just developed an entirely new IP at this rate, rather than just linking everything to Hearthstone’s limited UI
Yay, demons are cool now!
I hope that Stealer of Souls becomes something like “your lifesteal minions have +1 attack”.
Also I hope they do more for Mage as well, because Ignite single-handedly wins any control matchupsif their 300 damage to face doesn’t.
Ranked mode is genuinely god-awful now. I fucking hate this meta-game so muc
I’m just glad they confirmed that Kazakus is a dragon
I crafted Sorcerer's Gambit to hit legend. I was fighting a ton of Warlocks and was just fed up with their shit. In the end, I became the very thing I swore to destroy. How ironic...
Just remove the fucking Demon Seed from the game and admit it was a mistakes
So I was playing HS on mobile (bad idea, I know) and then played coin into end turn by accident :D
My brother introduced the game to me, and one of my fondest memories of the game was seeing my opponent play Al’akir for the first time. Being a noob, I had no idea what was happening and thought it was an insane card because of all the keywords… also Goldshire Footman in every deck.
Sure, I’ll go and check out what this means. Will update this post based in what I find.
Edit: tried it with Bring on Recruits, and as expected, nothing happened
GET THAT SHUDDERWOCK AWAY FROM ME
All of them with the exception of Elysiana were still very good cards and widely used... sure, it helps to lower the overall power levels of the cards but we need way more than "slight adjustments" to change the meta into a healthier direction
Incanter's Flow at 3 mana now makes it so that aggro decks have more time to smorc it down while doing nothing for control decks, as usual. You can still complete the quest by turn 5/6 of course, so I'm not sure what this nerf was even supposed to do.
Flesh Giant now can't be dropped on turn 4! Wow! What a great change! Now I only have to deal with 2 8/8s at turn 5.
Haven't seen much Elemental Shaman, but Forgeborn does essentially nothing, with the biggest problem coming from the consistency of Doomhammer honestly. I guess it just makes it a worse 4 drop.
Conviction nerf is expected and kind of long overdue. I expected a nerf to something like +2 attack, but lets just increase the cost by 1 because balancing is hard.
Battlemaster is still a pretty huge problem, and putting it at 6 cost won't change anything, at the least it becomes a garbage arena card. I expect they don't want to change the actual text of the card because when it inevitably shows up in the Battlegrounds content patch, it could cause some confusion.
The cost/stat changes were also pretty interesting I guess. They keep trying to sweep Darkglare under the rug, but just like a really annoying cockroach, I doubt this will kill it.
Il'gynoth can honestly go to hell because the DH otk deck is such a braindead strategy that I hope it gets killed off entirely (of course it won't.... but one can dream).
Kolkar was a whatever kind of adjustment as well, it just barely slows down Hunters by removing a good 2-drop, but I expect their swarm of 1-drops to be able to fill in that hole easily.
I like this new meta a lot more, albeit if it is a rather simple and straightforward one. It’s just play green card every turn and win. While this definitely created polarizing matchups for the people that go first having a major advantage over those going second, at least it is a somewhat board-centric meta with minion trading and whatnot.
And in the end, control is still dead. Now you can pick your flavour of how you want to die: Warlock or Mage
I HAVE PROVEN MYSELF TO BE A GREAT WIZARD. I HAVE DRAWN AND PLAYED BOTH MY INCANTER'S FLOWS BY TURN 2!
And as such, gentlemen, I regret to inform you that Mage Quest will in fact not be getting nerfed.
I actually rather like the fact that there is so much card draw in HS now. I like being able to know that I can find the power cards in my deck and it becomes more about knowing if I can survive my opponent’s power cards and resource management etc.
However, I think the main crux of the issue is that too much Mana Cheating was introduced alongside this abundant card draw. Some obvious examples are cards like: Incanter’s Flow, Refreshing Spring Water, the Runed Mithril Rod and Octobot (and to a certain extent, the Loan Shark in Rogue giving then free coins).
Card draw is not the problem, but when the cards drawn have basically 0 cost to them, you can do whatever you want with them.That’s why it feels so disgusting to play against because every card is basically free, you shouldn’t be able to fill your hand with cards and empty them at the same time! There should be a clear sacrifice to these things: draw cards or play them… not both!
If you really hate Q Mage and Warlock so much just go and play Glide DH. I’m bot kidding, it actually completely destroys both of them. Only problem is that it loses hard to aggro deck
Got 2 puzzle boxes of Yogg Saron in the opening draw, needless to say it was a quick one