Probably the best iteration of this effect to date. Still not sure it's any good. Since it can't be combo'd with Grommash without more difficulty than is necessary, this probably isn't competitive unless a lot of "self-harm" stuff makes it into the mix.
Worth noting the synergy with Reborn...for whatever good that may do.
Remember, this is "add 3 random cards to your hand." When have those been super strong? You want to draw cards you actually and specifically put into your deck, not random cards.
edit:
Also, keep in mind what other 3-drops this competes with and ask yourself how the hell this would fit into a Hunter deck (not listing the unplayed 3-drops):
First off, you aren't playing this in a deck that plays Master's Call, Nine Lives, Spider Bomb, or Ursatron. It's a Secret Hunter card.
Second, "add 3 random cards to your hand" have seen competitive play as recently as this expansion in Crystal Song Portal. But also Cabalist Tome.
It's worth noting that this card is (A) much cheaper than most "add 3 random cards" (B) unconditional and (C) adding a specific set of different kinds of tools.
I agree with the people saying it looks good but probably isn't as great as it looks. Reminds me of Revenge of the Wild which sees little play. People thought it was bonkers when it was revealed. Still, it looks like it will be a lot of fun and I'm sure we see it in the highlight reels.
I overrated Revenge of the Wild. However, this is a lot more simple to evaluate.
Does anybody feel like Blizzard is trying to destroy Big Warlock decks and push Zoo? Warlock is and will always be my favourite class... And blizzard are ruining it... I hate zoo decks, they are soooooo lame. Anyone feeling the same?
Wft is "big warlock?" Plot Twist? Two decks can exist at the same time btw.
If a midrange-y warlock comes about, I can see this making the cut pretty easily. Control still needs heal, but this is obviously a king in that deck if heal materializes. Silence>this for zoo.
I think this card will be surprisingly good. The guy above broke it down nicely. It looks underwhelming, but it is bundling a lot and they are all thing thats rogue wants.
I think this is probably good, just not in Hunter. I'd like it a lot more if it were in other classes. There is a lot of tough competition at 6, especially with Scarlet Webweaver in the picture now.
It seems unlikely to me that you would play Wild Bloodstinger over Unleash the Beast, Savanah Highmane, or Scarlet Webweaver. But, there are always side decks.
Would I play this instead of Healing Touch in Lucentbark? Yeh, probably because it's modular. The quest curves into this card, which is pretty nice considering you spent 5 turns playing off curve.
It's not blowing anyone away in terms of power level. But it has enough synergies to see some amount of play.
Remember Prince Keleseth? You know, the 2 mana build around card that ran wild in standard for a year? This card gives me Keleseth vibes. Because it is also a one-off 2 mana card on a gimmick deck that gains a huge advantage if played early.
Now, I'm not saying this card is Keleseth levels of broken. Even Prince Keleseth himself took a while (and saw nerfs to other decks) to become relevant. But, when you consider this card and add it to Highlander's inconsistency issues, this becomes a bonafide highroll card on a highroll deck. And I'm not a fan of that.
IIRC, for most of it's existence, Keleseth wasn't something you could tutor. Nor was it something you wanted to tutor because playing it after about turn 4 was usually not worthwhile.
This however, is able to be tutored by 3 cards (Tastyfin, Piper, Call to Arms), and you can play it on turn 4 or 5. Assuming that you are using the upgraded HP in a controlling manner (like most deathknights were used), that's probably early enough.
None of that means I think this card is necessarily worth the deckbuilding restriction at this moment. We're still early in the cycle of these cards, and highlander decks are worse when the card pool is small. But, I can imagine a world where, near the end of this card's life cycle, Finley Paladin is a competitive control deck.
tl;dr I don't think this is going to be the kind of problem that Keleseth was.
This one may actually see competitive play. You can tutor it a couple of ways. The randomness could be a hurdle though.
tutor it? they gave him 2 attack just so that you can't tutor him with Crystology, are you gonna run a spell paladin to tutor for him with Prismatic Lens?
Probably the best iteration of this effect to date. Still not sure it's any good. Since it can't be combo'd with Grommash without more difficulty than is necessary, this probably isn't competitive unless a lot of "self-harm" stuff makes it into the mix.
Worth noting the synergy with Reborn...for whatever good that may do.
Dagger
Nah.
First off, you aren't playing this in a deck that plays Master's Call, Nine Lives, Spider Bomb, or Ursatron.
It's a Secret Hunter card.
Second, "add 3 random cards to your hand" have seen competitive play as recently as this expansion in Crystal Song Portal. But also Cabalist Tome.
It's worth noting that this card is (A) much cheaper than most "add 3 random cards" (B) unconditional and (C) adding a specific set of different kinds of tools.
I overrated Revenge of the Wild. However, this is a lot more simple to evaluate.
Welp, now Secret Hunter has refill. That is going to be pretty scary.
And random Hunter beasts have low key gotten pretty good.
It'll be interesting to see if a Master's Call deck is preferable to this.
Pretty sick card. I would imagine that Warlock probably needs 1 more Lackey generator for this to really be something.
Wft is "big warlock?" Plot Twist? Two decks can exist at the same time btw.
Seems great. Costly Vilespine with beefy stats.
If a midrange-y warlock comes about, I can see this making the cut pretty easily.
Control still needs heal, but this is obviously a king in that deck if heal materializes.
Silence>this for zoo.
meme/10
I think this card will be surprisingly good. The guy above broke it down nicely. It looks underwhelming, but it is bundling a lot and they are all thing thats rogue wants.
Also, the fewer time vendetta costs 4 the better.
Did he really say that, knowing that mecharoo is already a card?
I think this is probably good, just not in Hunter. I'd like it a lot more if it were in other classes.
There is a lot of tough competition at 6, especially with Scarlet Webweaver in the picture now.
It seems unlikely to me that you would play Wild Bloodstinger over Unleash the Beast, Savanah Highmane, or Scarlet Webweaver.
But, there are always side decks.
Mana cheat good.
Reduces Tundra Rhinos to 0.
Meme-y stuff with Hunting Party.
Seems legit.
I think this is pretty reasonable.
- Quest synergy
- Lucentbark synergy
- Staladris synergy
Would I play this instead of Healing Touch in Lucentbark? Yeh, probably because it's modular.
The quest curves into this card, which is pretty nice considering you spent 5 turns playing off curve.
It's not blowing anyone away in terms of power level. But it has enough synergies to see some amount of play.
IIRC, for most of it's existence, Keleseth wasn't something you could tutor. Nor was it something you wanted to tutor because playing it after about turn 4 was usually not worthwhile.
This however, is able to be tutored by 3 cards (Tastyfin, Piper, Call to Arms), and you can play it on turn 4 or 5. Assuming that you are using the upgraded HP in a controlling manner (like most deathknights were used), that's probably early enough.
None of that means I think this card is necessarily worth the deckbuilding restriction at this moment. We're still early in the cycle of these cards, and highlander decks are worse when the card pool is small. But, I can imagine a world where, near the end of this card's life cycle, Finley Paladin is a competitive control deck.
tl;dr I don't think this is going to be the kind of problem that Keleseth was.
Another thing that is wonky about this card is that it occupies the same mana cost as Blizzard. Mage isn't thirsty for AOE.
It's a much better card than Blizzard, but you can just play 2 Blizzards and not gimp your entire deck.
There's 1 more highlander card to be revealed. Maybe, if it's at the level of Kazakus or something, it can tie all of this together.
I'm not sure what this Quest is doing. We'll have to see the full pool of Reborn minons to have an idea of how you're supposed to use this.
This is pretty good. Obvious fit for Murloc Shaman, Zoo, and probably a Paly Quest deck.
Witchwood Piper and Murloc Tastyfin
That actually seems like a pretty reasonable use. Miracle your deck. Copy Nomi, Copy Floop. Now you have 4 boards. Savage roars, and reasonable heal.
I mean - it's okay. It's kind of fun. I wouldn't play a highlander deck for the effect though. I'd just play Leeroy 2 turns earlier.
This one may actually see competitive play. You can tutor it a couple of ways. The randomness could be a hurdle though.