Don't really need to say anything more than what the title says. Mechs are cancer to the game right now and have turned Hearthstone into a single meta (imo).
Great first post, buddy. Take it to the salt thread.
1) It's a Wild only combo 2) Because it's Wild, you're most likely going to be dead before you can assemble all that shit. 3) Shit like this is why Wild is a format. It's not supposed to be some bastion of fairness and balance.
TBH, I'm not sure this is a "control" card. Sure. It will be played in control. But, I think it's just a card that most Shamans will play unless they're hyper aggressive. It's transform and AOE that is cheaper than both Hex and Lightning Storm.
This is pretty great. Better than Devolve, even, because there are no murlocs with Taunt (I think) and you can drop giants into 3-ish drops on average.
Seems like an above average card. It needs some help in the form of better early game death rattled or things you’d want to stick reborn on. But could Be very cool. Fun things with Tribal synergies too
Have we received confirmation as to whether you'll keep the remaining bee(s), if you kill something with less than 4 health? That would be spicy. Nice stuff with Floop's Gloop too.
This is pretty meh. Not worth the deck restriction, unless Mage is getting some more highlander support.
Great first post, buddy. Take it to the salt thread.
An objectively solid card, but doesn't really have a place.
1) It's a Wild only combo
2) Because it's Wild, you're most likely going to be dead before you can assemble all that shit.
3) Shit like this is why Wild is a format. It's not supposed to be some bastion of fairness and balance.
In fairness, Lucentbark was pretty destroyed by Shaman anyway.
TBH, I'm not sure this is a "control" card. Sure. It will be played in control. But, I think it's just a card that most Shamans will play unless they're hyper aggressive. It's transform and AOE that is cheaper than both Hex and Lightning Storm.
This is pretty great. Better than Devolve, even, because there are no murlocs with Taunt (I think) and you can drop giants into 3-ish drops on average.
Tbh, big priest doesn’t matter because wild doesn’t matter
Big Priest is necessary for completing priest quests because you can’t win 3 games with priest in standard /meme
Yeh I know. Just memein
Druid would play this today. Will paly have the buffs to support it
This seems like it is probably pretty solid Draw cards into draw cards gives you something to do if you have a reasonable way to end agame
Probably about as aggressive an 1-drop as we will see these days. It seems completely reasonable.
also all the people talking about wild...
TFW mass resurrection brings back two of these
Seems like an above average card. It needs some help in the form of better early game death rattled or things you’d want to stick reborn on. But could Be very cool. Fun things with Tribal synergies too
card art and flavor are a home run. Not sure if much else is worth mentioning
Worth pointing out the lack of synergy with Mountain Giant is a really big detraction.
EDIT: Oops - the guy above me said it too.
Look at the amount of burn Shaman is piling up with the Quest: Lifedrinker, Wasp, Kobold Lackey, Fire Elemental, etc.
Amazing.
Have we received confirmation as to whether you'll keep the remaining bee(s), if you kill something with less than 4 health? That would be spicy.
Nice stuff with Floop's Gloop too.
It seems like a reasonable card to consider.