I have no idea if this is a thing you want. I'm inclined to say that it is not a thing you want. Part of Yogg's appeal was that it did a bunch of stuff, then also, you probably ended up with at 7/5 on the board for tempo. This is probably unlikely to do that.
It took me all format to get here, but it’s time for Mad Genius to be nerfed or HOF’d.
Warrior is reaching Druid levels of dominance and variety. It can go aggro, midrange, and/or super long, and the shell is all the same. And the shell is held together by the Hero card.
I am in favor of HOF-ing it, if only to mix it up a bit, multiple decks have been able to pull "Mountain Giant on 4" through the history of HS. I'm over it.
for those of you who are saying "LOL this class does not have this weakness because one card, DuH". a class weakness does not mean that in all of hearthstone ever they cannot have one/two cards that can give them that.
Basically this, guys. These aren't hard and fast rules that they must always adhere to strictly. They're general guidelines that can be toyed with to fit whatever fantasy the current set of expacs are selling.
I get those are no hard rules but why bring them out at all, just be sincere and say "we can't balance vanish and mind blast so we're gonna dump em into wild, cya"
Because that isn't what happened. Vanish isn't even a particularly good card.
Kel'Thuzad was never very good. Revenge of the Wild hasn't found a way to be very good. I think we might be at the point where we can reasonably say that these effects aren't very good.
It's not horrible in the current iteration of beast hunter b/c you have so many rush&charge beasts, which make it easier to set up and allow you to double-dip on attacks. I'd say it juuuust barely misses the cut for the standard ladder version of the deck.
You're making my point for me. Revenge of the Wild is a MUCH better card than this and it still isn't played. More often than not, this type of effect only encourages bad trades.
for those of you who are saying "LOL this class does not have this weakness because one card, DuH". a class weakness does not mean that in all of hearthstone ever they cannot have one/two cards that can give them that.
Basically this, guys. These aren't hard and fast rules that they must always adhere to strictly. They're general guidelines that can be toyed with to fit whatever fantasy the current set of expacs are selling.
If only Rogue played multiple high tempo, 1-mana 1/1 tokens. And maybe if that was the focus of every Rogue deck in the metagame. You'd need something like that for this trash tier card to see play.
I found her really funny.
Also, that song kills.
This is pretty good. Makes the awfulness of playing quest T1 a lot less burdensome.
This is also real gud.
That's real gud.
At least it isn't 7 mana!
This is obviously a pretty great card. Priest just needs to figure wtf it's doing at 10 mana. Also, at turns 1 through 9 mana.
Flavor: 10/10
Actual rating: ??/??
I have no idea if this is a thing you want. I'm inclined to say that it is not a thing you want.
Part of Yogg's appeal was that it did a bunch of stuff, then also, you probably ended up with at 7/5 on the board for tempo. This is probably unlikely to do that.
It's...fiiiiiiine...probably requires deathrattle or 1-mana synergies to see mainstream play.
That song is amazing!!!!
It took me all format to get here, but it’s time for Mad Genius to be nerfed or HOF’d.
Warrior is reaching Druid levels of dominance and variety. It can go aggro, midrange, and/or super long, and the shell is all the same. And the shell is held together by the Hero card.
Patron probably takes first.
I’d add quest rogue as second (not all of it’s iterations though).
Then APM Priest. Literally the only deck I never tried to learn to play.
This is a pretty clean decklist.
FWIW can't copy deck and import to Hearthpwn on Firefox
I am getting nut drawn and counter queued by everything today. Lost about 15 games. This is such an awful streak of luck
I am in favor of HOF-ing it, if only to mix it up a bit, multiple decks have been able to pull "Mountain Giant on 4" through the history of HS. I'm over it.
Better than all putting on our tinfoil hats!
Because that isn't what happened. Vanish isn't even a particularly good card.
You're making my point for me. Revenge of the Wild is a MUCH better card than this and it still isn't played. More often than not, this type of effect only encourages bad trades.
Basically this, guys. These aren't hard and fast rules that they must always adhere to strictly. They're general guidelines that can be toyed with to fit whatever fantasy the current set of expacs are selling.
If only Rogue played multiple high tempo, 1-mana 1/1 tokens. And maybe if that was the focus of every Rogue deck in the metagame. You'd need something like that for this trash tier card to see play.
Not sure what this is supposed to mean, but I assume you're just being needlessly salty.