Comments
I guess this is okay. "Infinite value" that thing everyone loves to cite as oppieoppie.
In a really long-game looking deck, I could see this being an inclusion. Not sure how Mage plays on getting there.
Alternatively, in a deck just looking to jam as many spells as possible (like early iterations of dart frog decks), this is added …
Quote From MalcolmReynolds this card could be played in a fatigue deck. you play this with 0-1 cards left in your library and you negate fatigue damage. which is good since warlocks draw a lot of cards.
Can we unpack this a bit?
Assuming that playing this card puts you at even or ahead in …
Quote From Chimera Quote From RandomGuy Quote From jainaishot Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.
So many rank 50 reviews here lol.
Are you drunk? The condition is fucking terrible. It’s make your deck much worse to …
Quote From jainaishot Quote From RandomGuy Quote From jainaishot Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.
So many rank 50 reviews here lol.
Are you drunk? The condition is fucking terrible. It’s make your deck much worse to …
Quote From jainaishot Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.
So many rank 50 reviews here lol.
Are you drunk? The condition is fucking terrible. It’s make your deck much worse to destroy a minion.
Quote From kaladin Oh god this is so good! It reminds me of the Kazakus potions you'd get from time to time, but you can run two of these in your deck. And you can Haunting Visions to get more!
Control Shaman absolutely incoming, can't wait to craft this up.
Board clear …
Quote From Yusuke Quote From RandomGuy This seems awful. None of the existing synergies are actually good.
Plot Twist, Mountain Giant, Warlock Quest and Rafaam works very well with it, so what are you talking about?
Explain to me how drawing useless 1/1's with plot twist is good.
…
Worth noting that this is pretty good against reborn minions. But in general Hagatha's Scheme is superior to this.
This seems awful. None of the existing synergies are actually good.
All of this seems logical.
I’ve built this deck with the subpar collection of cards we have right now and it looks legit.
Who knows what the meta will look like, but you basically treat this quest as a hero card you control when it’s drawn.
And we will undoubtedly get multiple good battle cry cards over the next year
I think it's pretty clearly good. It might be better than that.
Value is tacked on to any card with Reborn. If it has extra keywords like Charge/Rush/Divine Shield/Deathrattle, the value really piles up.
Quote From Starscream Quote From RandomGuy This seems ridiculously easy to proc and incredibly powerful afterwards with more and more lackey support. Two sludge slurpers almost get you to quest complete. Add novice and questing and boom.
People are willing to pay 4 mana for spirit of the shark for largely the same …
This seems ridiculously easy to proc and incredibly powerful afterwards with more and more lackey support. Two sludge slurpers almost get you to quest complete. Add novice and questing and boom.
People are willing to pay 4 mana for spirit of the shark for largely the same effect
Quote From KingKrush Since the last update on Android I'm having an issue where if I leave the game for a second and go back it bring me back to the main menu. I'm trying to copy a deck code and the option to copy still comes up but I'm at the main menu so it won't actually …
Quote From W0lfr1c give a minion reborn ?
That sounds pretty likely!
I literally don't care.
Quote From ElSabidon Quote From strongpoint Shamans are bad at card generation (c) Blizzard :D
Well, this is a very slow card generator so...
Now in all seriousness: right now Lackeys are amazing, since there are only 5 of them. However, Blizz did say at the RoS expansion that new Lackeys would …
I think that this is probably very good. Kibler has been showing that Plot Twist is almost there as a deck, and this quest lets it extend it's late game. There are still early game issues to clean up, but in the end game, you can start dropping double bombs every turn.
This one is less obviously good than the Warlock quest. We will need to see what else is in the set. It's funny that there is anti-synergy with Questing Explorer. But curving the quest into Nourish is something I am moderately interested in.