RandomGuy's Avatar

RandomGuy

Joined 05/29/2019 Achieve Points 430 Posts 614

RandomGuy's Comments

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    I guess this is okay. "Infinite value" that thing everyone loves to cite as oppieoppie.

    In a really long-game looking deck, I could see this being an inclusion. Not sure how Mage plays on getting there.

    Alternatively, in a deck just looking to jam as many spells as possible (like early iterations of dart frog decks), this is added gas.

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From MalcolmReynolds

    this card could be played in a fatigue deck. you play this with 0-1 cards left in your library and you negate fatigue damage. which is good since warlocks draw a lot of cards.

    Can we unpack this a bit?

    Assuming that playing this card puts you at even or ahead in fatigue, what are the 1/1 imps doing to help you win in fatigue? Sure, you're holding off fatigue damage, but the 1/1 imp isn't fighting for board. Remember, your opponent is going to be playing cards too, but his are going to do things.

    Are you saving both of these cards until fatigue, playing them, and then playing Rafaam? I mean, I guess that's something. It isn't unheard of. But to me, It just doesn't feel better than the late game things warlock can already do.

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Chimera
    Quote From RandomGuy
    Quote From jainaishot

    Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.

    So many rank 50 reviews here lol.

    Are you drunk? The condition is fucking terrible. It’s make your deck much worse to destroy a minion.

    Which deck? Sure it could make a deck worse, but having more cards/demons/tokens could make a different deck better. 

    Serious question: Which deck does it make better? 

    Again, as I keep saying, they could release something that makes good use of these imps. But those cards haven't been revealed yet, and this is all we have to go on.

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From jainaishot
    Quote From RandomGuy
    Quote From jainaishot

    Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.

    So many rank 50 reviews here lol.

    Are you drunk? The condition is fucking terrible. It’s make your deck much worse to destroy a minion.

    Overexaggerating much. This goes in a control shell where you almost always have an a full hand. Even if you draw an imp in the extact next turn which is highly unlikely, you will probably have other plays available and you can always tap. Sure if you draw 3 or 4 imps in a row this card is terrible but that will rarely happen. On average this is 4 mana unconditional removal and that's the end of story.

    I'm really not, though. How competitive was Malchezar? It doesn't matter if it's a control shell or an aggro shell, drawing useless cards looses games. If you play two of these,  you've added 6 useless cards to your deck.

    As I've said repeatedly, if a card is released that makes these useless imps useful, then things change. Rafaam is not a way to make these cards useful, since they are burying your rafaam and making it harder to draw him.

    And that's the end of the story. See, I can do it too.

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From jainaishot

    Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.

    So many rank 50 reviews here lol.

    Are you drunk? The condition is fucking terrible. It’s make your deck much worse to destroy a minion.

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From kaladin

    Oh god this is so good!  It reminds me of the Kazakus potions you'd get from time to time, but you can run two of these in your deck.  And you can Haunting Visions to get more!  

     

    Control Shaman absolutely incoming, can't wait to craft this up. 

    Board clear isn't what's holding control shaman back though.

    Nice to have off Haunting Visions I suppose.

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Yusuke
    Quote From RandomGuy

    This seems awful. None of the existing synergies are actually good.

    Plot Twist, Mountain Giant, Warlock Quest and Rafaam works very well with it, so what are you talking about?

    Explain to me how drawing useless 1/1's with plot twist is good.
    Explain to me how this has any synergy with Mountain Giant.
    Explain to me why you'd purposely add bad cards to your deck for Rafaam instead of just playing good cards.
    Explain to me why you'd want to add worthless cards to your deck simply to draw more worthless cards for the quest when you could Elek instead.

    As we've seen with cards like Prince Malchezaar, adding  random legendary cards to your deck is awful. Adding 1/1's is so much worse than adding a random legendary.

    This is going to need some crazy synergy to be worth playing.

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    Worth noting that this is pretty good against reborn minions. But in general Hagatha's Scheme is superior to this.

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    This seems awful. None of the existing synergies are actually good.

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    All of this seems logical.

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    I’ve built this deck with the subpar collection of cards we have right now and it looks legit.

    Who knows what the meta will look like, but you basically treat this quest as a hero card you control when it’s drawn. 

    And we will undoubtedly get multiple good battle cry cards over the next year  

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    I think it's pretty clearly good. It might be better than that.

    Value is tacked on to any card with Reborn. If it has extra keywords like Charge/Rush/Divine Shield/Deathrattle, the value really piles up.

    In reply to Reborn: good or bad
  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Starscream
    Quote From RandomGuy

    This seems ridiculously easy to proc and incredibly powerful afterwards with more and more lackey support. Two sludge slurpers almost get you to quest complete. Add novice and questing and boom.

     

    People are willing to pay 4 mana for spirit of the shark for largely the same effect

    Yes, but Spirit of the Shark works without any further mana cost as long as it lives.

    This requires you to spend 2 mana each turn.

    Obviously.But shark often isn’t living beyond 1 turn anyway. If you have to use the hero power twice you’ve paid the same cost as shark for approximately the same number of procs

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    This seems ridiculously easy to proc and incredibly powerful afterwards with more and more lackey support. Two sludge slurpers almost get you to quest complete. Add novice and questing and boom.

     

    People are willing to pay 4 mana for spirit of the shark for largely the same effect

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From KingKrush

    Since the last update on Android I'm having an issue where if I leave the game for a second and go back it bring me back to the main menu.  I'm trying to copy a deck code and the option to copy still comes up but I'm at the main menu so it won't actually copy it.  Anyone else having the same issue?  I haven't tried on my Kindle yet so I'm not sure if it's only on Android or not.

    yeah I'm having that too, on Iphone. Any interruption (like a text) kicks me to the main menu.
    The bright side is, I've been reconnected quickly each time.

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From W0lfr1c

    give a minion reborn ?

    That sounds pretty likely!

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    I literally don't care.

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From ElSabidon
    Quote From strongpoint

    Shamans are bad at card generation (c) Blizzard :D

    Well, this is a very slow card generator so...

    Now in all seriousness: right now Lackeys are amazing, since there are only 5 of them. However, Blizz did say at the RoS expansion that new Lackeys would show up on every expansion this year, IIRC. Which means that, even if they are all of similar power level to the ones we have right now, the added numbers will make the Lackeys less consistent and, therefore, a bit less good.

    As far as this specific card is concerned, it's still a 2 mana 0/2, which means it will add you 1 Lackey and then die for 2 mana. We already have EVIL Cable Rat for that, with the added bonus that he might ping something before dying. So, this card is only better if it sticks for 2 turns. That is not easy. Add the fact that Shaman's have Sludge Slurper overloading their T2 sometimes makes this card even less consistent. So, the power is there; it's just very hard to capitalize on it.

    But more token generators is always a good thing for a deck that wants to generate tokens. It isn't that this is better than Slurper or Cable Rat, but it's excellent when played with those two.

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    I think that this is probably very good. Kibler has been showing that Plot Twist is almost there as a deck, and this quest lets it extend it's late game. There are still early game issues to clean up, but in the end game, you can start dropping double bombs every turn.

  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    This one is less obviously good than the Warlock quest. We will need to see what else is in the set. It's funny that there is anti-synergy with Questing Explorer. But curving the quest into Nourish is something I am moderately interested in.

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