RandomGuy's Avatar

RandomGuy

Joined 05/29/2019 Achieve Points 430 Posts 614

RandomGuy's Comments

  • Super fun!

  • Quote From kaladin

    3 mana != 4 mana, I don't know what you're trying to point out.  coin, backstab, prep, shadowstep, go nuts.  You don't have to play this on T4 with a 1-cost card. 

    "You're oversimplifying for the sake of making your case, I get it."

  • Quote From kaladin
    Quote From RandomGuy
    Quote From kaladin
    Quote From RandomGuy
    Quote From kaladin
    Quote From RandomGuy

    Totally fine card in a world where Waggle Pick doesn't exist. But Waggle Pick exists.

    Why not both? 

    Unless they added a new rule that says you can only run 2 weapons per deck?

     "Cute" snark aside, I think you could maybe play 1 copy of this with the two picks to flesh out Raiding Party. But you're 100% playing 2x Pick first.

    I just dislike the close minded approach to evaluating cards, "SI:7 exists, so every other 3-drop forever is unplayable," "Waggle Pick exists, so you are banned from playing another weapon."  Why not both?  do you remember old Pirate Warrior?  You were definitely running 4 weapons in that deck and going face.  This weapon doesn't even compete in the same mana slot, and Rogue has other cards that have synergy with weapons. 

    This from the guy who literally posted this yesterday?

    Quote From kaladin

    Decent card but probably overrated.  

    Remember, this is "add 3 random cards to your hand."  When have those been super strong?  You want to draw cards you actually and specifically put into your deck, not random cards.  

    edit: 

    Also, keep in mind what other 3-drops this competes with and ask yourself how the hell this would fit into a Hunter deck (not listing the unplayed 3-drops):

     

    You're oversimplifying for the sake of making your case, I get it. 

    In a class with a ton of playable, good, and already played 3-drops, yes - another good 3-drop has a tough time making it into a deck.

    In a class with currently one weapon that is at an entirely different mana cost, yes - you can totally play both.  Not a big deal. 

    "entirely different mana cost"

    3 mana + combo vs 4 mana

    Again, I'm not saying that you don't play this card in a Raiding Party deck. But it is your 3rd weapon, if at all. And it seems like a big ask to also be a 4th weapon, but who knows what the meta looks like? If it's all warrior, then maybe you do.

  • Quote From kaladin
    Quote From RandomGuy


    2) Are you really going to play a 2-mana for more value?

    1. EVIL Cable Rat
    2. Rogue can run out of steam in the late-mid and early-late game.
    3. Add more Edwins to your hand or buff the existing Edwin in your hand when you have Whirlkick Master and another combo card in your hand?  Yes please!
    4. The stats are less of a detriment to this being playable than "T2 Rogue = dagger up" is. 

    1. Cable Rat actively advances your game plan
    2. Yeah it can. A conditional, weak value card probably isn't fixing that.
    3. If this thing only rolled Edwin, I'd agree.
    4. T2 dagger up is a tempo play, front loading 2 pings. This is just a 1/2 for nothing on 2.

  • Quote From kaladin
    Quote From RandomGuy
    Quote From kaladin
    Quote From RandomGuy

    Totally fine card in a world where Waggle Pick doesn't exist. But Waggle Pick exists.

    Why not both? 

    Unless they added a new rule that says you can only run 2 weapons per deck?

     "Cute" snark aside, I think you could maybe play 1 copy of this with the two picks to flesh out Raiding Party. But you're 100% playing 2x Pick first.

    I just dislike the close minded approach to evaluating cards, "SI:7 exists, so every other 3-drop forever is unplayable," "Waggle Pick exists, so you are banned from playing another weapon."  Why not both?  do you remember old Pirate Warrior?  You were definitely running 4 weapons in that deck and going face.  This weapon doesn't even compete in the same mana slot, and Rogue has other cards that have synergy with weapons. 

    This from the guy who literally posted this yesterday?

    Quote From kaladin

    Decent card but probably overrated.  

    Remember, this is "add 3 random cards to your hand."  When have those been super strong?  You want to draw cards you actually and specifically put into your deck, not random cards.  

    edit: 

    Also, keep in mind what other 3-drops this competes with and ask yourself how the hell this would fit into a Hunter deck (not listing the unplayed 3-drops):

     

  • You could pretty reasonably build a deck where this effect is only a net positive for you.
    I don't think that's necessarily worth foregoing things like Conjurer's Calling or Ray of Frost.

  • Quote From kaladin
    Quote From RandomGuy

    Totally fine card in a world where Waggle Pick doesn't exist. But Waggle Pick exists.

    Why not both? 

    Unless they added a new rule that says you can only run 2 weapons per deck?

     "Cute" snark aside, I think you could maybe play 1 copy of this with the two picks to flesh out Raiding Party. But you're 100% playing 2x Pick first.

  • This card is too cute, IMO.
    1) Is rogue really searching for more value?
    2) Are you really going to play a 2-mana for more value?

  • Quote From sinti

    Wild Even Shaman: T1 Hero Power, T2 Totem Golem, T3 Hero Power or other totem, T4 Splitting Axe ... voila, Thing from Below already at 0 cost. This can be nuts.

    Yeah - Definitely legitimate in wild.

  • In standard...this is a 2 card holy nova...but somehow even worse than that sounds?

  • This is legit, but the secrets currently available in standard are not.

  • It's not an awful card. It does cost too much though.

  • Totally fine card in a world where Waggle Pick doesn't exist. But Waggle Pick exists.

  • 1-mana too expensive

  • Quote From iWatchUSleep
    Quote From RandomGuy
    Quote From YourPrivateNightmare

    Usually giving your opponent Murlocs won't help them whatsoever.

    You are giving them something when they had nothing. Even if it does nothing more than add 2 ATK to the board, you gave them that for free. It is almost never a negative for them.

    Except if you're facing a control deck for instance, they would much rather have removal than a murloc.

    That's completely irrelevant.  You aren't taking away their removal. You're just giving them free shit to fill out their curve.

  • Mecha'thun Rogue OMG111!!!!11!GGG

    Great effect, needs support.

  • Quote From YourPrivateNightmare

    Usually giving your opponent Murlocs won't help them whatsoever.

    You are giving them something when they had nothing. Even if it does nothing more than add 2 ATK to the board, you gave them that for free. It is almost never a negative for them.

  • These cards never seem to work out. This probably is the best version of them that they've released, however.

  • Needs context, but probably bad.

    Can you believe Call to Arms used to cost half this?

  • Quote From kaladin
    Quote From Yusuke

    Grommash Hellscream, Inner Rage and Bloodsworn Mercenary could be best friends, at least in Wild with Emperor Thaurissan.

    Or Leeroy + Warpath + Bloodsworn Mercenary in Standard for exactly 10 mana. 

    You'd probably want Leeroy + Inner Rage FWIW