3 mana != 4 mana, I don't know what you're trying to point out. coin, backstab, prep, shadowstep, go nuts. You don't have to play this on T4 with a 1-cost card.
"You're oversimplifying for the sake of making your case, I get it."
Totally fine card in a world where Waggle Pick doesn't exist. But Waggle Pick exists.
Why not both?
Unless they added a new rule that says you can only run 2 weapons per deck?
"Cute" snark aside, I think you could maybe play 1 copy of this with the two picks to flesh out Raiding Party. But you're 100% playing 2x Pick first.
I just dislike the close minded approach to evaluating cards, "SI:7 exists, so every other 3-drop forever is unplayable," "Waggle Pick exists, so you are banned from playing another weapon." Why not both? do you remember old Pirate Warrior? You were definitely running 4 weapons in that deck and going face. This weapon doesn't even compete in the same mana slot, and Rogue has other cards that have synergy with weapons.
This from the guy who literally posted this yesterday?
Remember, this is "add 3 random cards to your hand." When have those been super strong? You want to draw cards you actually and specifically put into your deck, not random cards.
edit:
Also, keep in mind what other 3-drops this competes with and ask yourself how the hell this would fit into a Hunter deck (not listing the unplayed 3-drops):
You're oversimplifying for the sake of making your case, I get it.
In a class with a ton of playable, good, and already played 3-drops, yes - another good 3-drop has a tough time making it into a deck.
In a class with currently one weapon that is at an entirely different mana cost, yes - you can totally play both. Not a big deal.
"entirely different mana cost"
3 mana + combo vs 4 mana
Again, I'm not saying that you don't play this card in a Raiding Party deck. But it is your 3rd weapon, if at all. And it seems like a big ask to also be a 4th weapon, but who knows what the meta looks like? If it's all warrior, then maybe you do.
Rogue can run out of steam in the late-mid and early-late game.
Add more Edwins to your hand or buff the existing Edwin in your hand when you have Whirlkick Master and another combo card in your hand? Yes please!
The stats are less of a detriment to this being playable than "T2 Rogue = dagger up" is.
1. Cable Rat actively advances your game plan 2. Yeah it can. A conditional, weak value card probably isn't fixing that. 3. If this thing only rolled Edwin, I'd agree. 4. T2 dagger up is a tempo play, front loading 2 pings. This is just a 1/2 for nothing on 2.
Totally fine card in a world where Waggle Pick doesn't exist. But Waggle Pick exists.
Why not both?
Unless they added a new rule that says you can only run 2 weapons per deck?
"Cute" snark aside, I think you could maybe play 1 copy of this with the two picks to flesh out Raiding Party. But you're 100% playing 2x Pick first.
I just dislike the close minded approach to evaluating cards, "SI:7 exists, so every other 3-drop forever is unplayable," "Waggle Pick exists, so you are banned from playing another weapon." Why not both? do you remember old Pirate Warrior? You were definitely running 4 weapons in that deck and going face. This weapon doesn't even compete in the same mana slot, and Rogue has other cards that have synergy with weapons.
This from the guy who literally posted this yesterday?
Remember, this is "add 3 random cards to your hand." When have those been super strong? You want to draw cards you actually and specifically put into your deck, not random cards.
edit:
Also, keep in mind what other 3-drops this competes with and ask yourself how the hell this would fit into a Hunter deck (not listing the unplayed 3-drops):
You could pretty reasonably build a deck where this effect is only a net positive for you. I don't think that's necessarily worth foregoing things like Conjurer's Calling or Ray of Frost.
Wild Even Shaman: T1 Hero Power, T2 Totem Golem, T3 Hero Power or other totem, T4 Splitting Axe ... voila, Thing from Below already at 0 cost. This can be nuts.
Usually giving your opponent Murlocs won't help them whatsoever.
You are giving them something when they had nothing. Even if it does nothing more than add 2 ATK to the board, you gave them that for free. It is almost never a negative for them.
Except if you're facing a control deck for instance, they would much rather have removal than a murloc.
That's completely irrelevant. You aren't taking away their removal. You're just giving them free shit to fill out their curve.
Usually giving your opponent Murlocs won't help them whatsoever.
You are giving them something when they had nothing. Even if it does nothing more than add 2 ATK to the board, you gave them that for free. It is almost never a negative for them.
Super fun!
"You're oversimplifying for the sake of making your case, I get it."
"entirely different mana cost"
3 mana + combo vs 4 mana
Again, I'm not saying that you don't play this card in a Raiding Party deck. But it is your 3rd weapon, if at all. And it seems like a big ask to also be a 4th weapon, but who knows what the meta looks like? If it's all warrior, then maybe you do.
1. Cable Rat actively advances your game plan
2. Yeah it can. A conditional, weak value card probably isn't fixing that.
3. If this thing only rolled Edwin, I'd agree.
4. T2 dagger up is a tempo play, front loading 2 pings. This is just a 1/2 for nothing on 2.
This from the guy who literally posted this yesterday?
You could pretty reasonably build a deck where this effect is only a net positive for you.
I don't think that's necessarily worth foregoing things like Conjurer's Calling or Ray of Frost.
"Cute" snark aside, I think you could maybe play 1 copy of this with the two picks to flesh out Raiding Party. But you're 100% playing 2x Pick first.
This card is too cute, IMO.
1) Is rogue really searching for more value?
2) Are you really going to play a 2-mana for more value?
Yeah - Definitely legitimate in wild.
In standard...this is a 2 card holy nova...but somehow even worse than that sounds?
This is legit, but the secrets currently available in standard are not.
It's not an awful card. It does cost too much though.
Totally fine card in a world where Waggle Pick doesn't exist. But Waggle Pick exists.
1-mana too expensive
That's completely irrelevant. You aren't taking away their removal. You're just giving them free shit to fill out their curve.
Mecha'thun Rogue OMG111!!!!11!GGG
Great effect, needs support.
You are giving them something when they had nothing. Even if it does nothing more than add 2 ATK to the board, you gave them that for free. It is almost never a negative for them.
These cards never seem to work out. This probably is the best version of them that they've released, however.
Needs context, but probably bad.
Can you believe Call to Arms used to cost half this?
You'd probably want Leeroy + Inner Rage FWIW