Hi y'all, here's this idea I had for how alternate Hero Powers could be introduced without making them broken like Genn and Baku were:

The alternate Hero Powers would be along the same power level as the basic Hero Powers, but they would allow for different synergies, like the Hero Powers in the Dalaran Heist. I think this version of the effect is the most balanced, since like quests it takes up a card in your opening hand, and it can only start effecting the game starting on turn 4, which makes it not feel as consistent as Genn and Baku. Also, if it ended up being too good, its stats could easily be reduced to a 3/2 or even a 1/1, making alternate Hero Power decks have an awful early game. What do y'all think? Would this be a healthy way to introduce alternate Hero Powers or would it also end up being too powerful?
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