I definitely will be playing more duels if this were the case, but balancing becomes a bigger issue since people can just play the most broken stuff and essentially turn the mode into constructed 2.0. But hey, I can finally more deathrattle hunter consistently.
As a wild player, this patch really lowered my expectations of the balance team for the future. I hate to be the guy that complains every time something is not perfect, but goddammit I just wanna play wild without 80% of my opponents to be questline warlock.
I just wanna see all of the wild stats that they have so at least I have a sense on what makes them so reluctant to nerf the deck.
Seems like my assumption was correct, it is a gacha heroes mode. It's definitely going to be really hard to convince people to play it since the genre is very infamous. I'll have to play it first before I can make my decision since this is insanely different from what I used to.
This mode definitely feels like they're trying to reach out to more people that aren't interested in Hearthstone to begin with since it's so different.
Individually, the shurima card nerfs can seem a bit underwhelming. But the three cards are often run together so decks that use them will take a huge blow.
Removing the Giants and Darkglare would hinder the deck and give it clear weaknesses, but my main problem with the deck is the inevitable quest reward itself being an almost uncounterable win condition. And I'm not really sold on nerfing cards that just came out since it's newer but that's just my opinion.
Perhaps my questline warlock hate boner is showing too much, but can you really blame me? I've been playing wild since the expansion launch and at least 75% of my games are against questline warlock.
As a wild player, I honestly don't think there's a reasonable way to balance cards like Darkglare or Flesh Giant without making them straight-up irrelevant. But even then, I think that Questline Warlock will still be a very competitive deck even without those two cards because of Crystallizer, Raise Dead, Unlicensed Apothecary and many others.
I would hope they just outright ban The Demon Seed from wild. I'm really against banning cards because they hinder creative endeavors, but the deck invalidates so many other decks that it's just outright ridiculous.
-As for being able to play round discovered cards, let's suppose that your opponent just played a card that say discover a 2 mana spell. Well that spell can a be a removal card, a buff, a silence etc. How do play around that? Answer : you don't. Unless manifest allow to see exactly what card your opponent generated.
Except that you can play around random generation. What you have to do in this type of situation is to assume the worst of all possibilities. Take hearthstone for example. Your opponent plays Renew at turn 6 and you have a big board. Your opponent doesn't play the generated card. You simply assume that the generated card might be something like Soul Mirror. And if the card is not the same as what you guessed, it means that the situation won't go as bad as it should. Well, either that or you forgot about a certain card and the situation goes a lot worse but that's not unfairness, that's a form of punish.
So far, the random generation in LOR seems a lot more constrained than hearthstone which is really good since you can guess randomly generated card a lot easier from a smaller card pool.
Y'all are gonna call me insane, but I think DH questline will be target for early nerf. I made my own deck and I was able finish the questline consistently around turn 4-6 and win immediately after playing kurtus.
I feel like Questline DH in this expansion is like Quest rogue in Un'goro. Sometimes you can't judge a card individually. Instead, you have to build an entire deck around it first and then judge it.
This might just be insane in wild pirate warrior since the drawback of having a questline taking up a spot in your hand is immediately gone after you finish the first step and the first step isn't even hard.
This card is made for me. It's like Blizzard went into my dream, kicked the door down and forcefully asked me what I would like for a Hearthstone card.
I definitely will be playing more duels if this were the case, but balancing becomes a bigger issue since people can just play the most broken stuff and essentially turn the mode into constructed 2.0. But hey, I can finally more deathrattle hunter consistently.
As a wild player, this patch really lowered my expectations of the balance team for the future. I hate to be the guy that complains every time something is not perfect, but goddammit I just wanna play wild without 80% of my opponents to be questline warlock.
I just wanna see all of the wild stats that they have so at least I have a sense on what makes them so reluctant to nerf the deck.
Seems like my assumption was correct, it is a gacha heroes mode. It's definitely going to be really hard to convince people to play it since the genre is very infamous. I'll have to play it first before I can make my decision since this is insanely different from what I used to.
This mode definitely feels like they're trying to reach out to more people that aren't interested in Hearthstone to begin with since it's so different.
Individually, the shurima card nerfs can seem a bit underwhelming. But the three cards are often run together so decks that use them will take a huge blow.
Removing the Giants and Darkglare would hinder the deck and give it clear weaknesses, but my main problem with the deck is the inevitable quest reward itself being an almost uncounterable win condition. And I'm not really sold on nerfing cards that just came out since it's newer but that's just my opinion.
Perhaps my questline warlock hate boner is showing too much, but can you really blame me? I've been playing wild since the expansion launch and at least 75% of my games are against questline warlock.
As a wild player, I honestly don't think there's a reasonable way to balance cards like Darkglare or Flesh Giant without making them straight-up irrelevant. But even then, I think that Questline Warlock will still be a very competitive deck even without those two cards because of Crystallizer, Raise Dead, Unlicensed Apothecary and many others.
I would hope they just outright ban The Demon Seed from wild. I'm really against banning cards because they hinder creative endeavors, but the deck invalidates so many other decks that it's just outright ridiculous.
Except that you can play around random generation. What you have to do in this type of situation is to assume the worst of all possibilities. Take hearthstone for example. Your opponent plays Renew at turn 6 and you have a big board. Your opponent doesn't play the generated card. You simply assume that the generated card might be something like Soul Mirror. And if the card is not the same as what you guessed, it means that the situation won't go as bad as it should. Well, either that or you forgot about a certain card and the situation goes a lot worse but that's not unfairness, that's a form of punish.
So far, the random generation in LOR seems a lot more constrained than hearthstone which is really good since you can guess randomly generated card a lot easier from a smaller card pool.
Finally, something to smile widely for. Nothing but absolute respect for Guide Dev.
Y'all are gonna call me insane, but I think DH questline will be target for early nerf. I made my own deck and I was able finish the questline consistently around turn 4-6 and win immediately after playing kurtus.
I feel like Questline DH in this expansion is like Quest rogue in Un'goro. Sometimes you can't judge a card individually. Instead, you have to build an entire deck around it first and then judge it.
It's classified information, but let's say Zephrys always gives you what you want.
Hehehe, look at the dust cost
Spellbreaker but better in every single way.
I have a feeling this would've been revealed in the final stream to surprise you. That would've been awesome.
This might just be insane in wild pirate warrior since the drawback of having a questline taking up a spot in your hand is immediately gone after you finish the first step and the first step isn't even hard.
This and Bolner Hammerbeak are quite the bonkers duo.
This and Rapid Fire are both odd-costed. I'm kinda scared.
OOHMONSTERSBEHINDYOUOOHMONSTERSBEHINDYOUOOHMONSTERSBEHINDYOU
This card is made for me. It's like Blizzard went into my dream, kicked the door down and forcefully asked me what I would like for a Hearthstone card.
This is very weird when taken out of context, not gonna lie.