@meisterz39: I noticed you added some more quests to the table, you need to delete the width and height when ur done in table properties, otherwise it does not display properly. Yeah, i know, our tables are fucked up. It is on to-do list :)
@meisterz39: I edited your 1st post with a table and collection of the quests reported so far. Feel free to continue to update it as ppl report more ;-)
As the title, I would suggest additional buttons for navigating long threads. Now, if you want to go to the latest page, you often have to click the [...] button several times. Instead oft this, vou could implement a go to last and a go to first page button.
There is a button to go to the last post (=page) on Forum pages and Recent Threads page, even on the homepage widget, it is that little arrow icon. Those threads that are long are usually on Recent Threads page because ppl visit them frequently, so you can get there faster from there.
But yes, this functionality should also be inside individual threads, and as Flux said, we are going to work on that ;-)
I had written a big long response yesterday but that seems to have vanished, so I'll give the concise version:
Sorry, it was marked as spam, probably due to its length or possibly numerous edits in a quick succession, if that was the case. I restored the post, you may leave it or delete it at your pleasure :)
I'm honestly not as proud of this set as of my other ones. Feels messy and sometimes rushed, as I usually do them within a span of 3-4 hours. Maybe your feedback will help me with tidying up this mess.
I must concur, i dont like many of those custom cards, Bleeding Blade is probably even worse than Assassin's Blade for example, that is saying something. Hail of Blades is a relatively big AOE, not something Rogue should have in their core kit. Pick Lock does not correspond with how Rogue burgle cards work, that looks more like a Priest card if anything. Sonic Speed, probably little too easy to make gigantic Edwin, and restricts design space in general, bad card to put in Classic.
I like Shadow Poison and Ruthless Tracker tho, those are great.
I feel like having potentially a short limit on what you could write in that description could work (like a single sentence kind of thing). Not having any context like that would leave potentially new mechanics (or returns of older mechanics that haven’t been used that much, like Rafaam’s artifacts or spare parts) on a lower ground compared to something that more people would already know about. While they don’t specifically *need* that context, as people can figure out some of that stuff, there’s plenty of times where someone might misunderstand it and view the card differently than if they knew how it would work
That doesnt sound like a good idea, while your card shouldnt need an essay for us to understand how it works, you can still write about it anyway you like as of right now. Creating a character limit just to facilitate this need for finalists to include the description would restrict everyone.
I second this. Your fear of people putting too much emphasis on the description is understandable but I don't think it will be a big issue. It's still up to the voters to decide if they read it or not and up to the creators if they add one or not.
If Xarkkal doesn't mind I'd also like to add my suggestion of a preview and / or confirmation tool to the submission site to this thread. This would prevent submission accidents like we already have two of this week. Alternatively, you could allow each user to delete their entry and re-submit once every competition as a way of correcting errors. Editing is naturally out of the question as the submissions are immediately up to the vote.
I am personally not for the added descriptions for finalists. If your card is good, it should stand on its own and speak for itself, if it needs an essay to explain how it should work or why it is design this way, you did something wrong. But ppl still liked it tho, since it reached finals, so just believe in it.
Similar to how I want us to change voting system so finalists cant vote (I dont want them to be soft-forced to 5-star themselves and 1-star everyone else or be basically penalized for not doing so), I dont want ppl to feel pressured to have to come up with card description, thinking of a flavor text or whatever. In the end, it can even hurt them, if they come up with a bad one, be it for their English skills or whatever else. Yes, it is everyone's choice to do it and you dont have to, but if it would be part of the finals, then it adds extra pressure as something that you now have to keep in mind and do, if you want to increase your chances, which I dont like.
Im going to sidetrack here a bit, but it is related: I always hated when we didnt have a uniform submission format for Class/Expansion Competitions on hpwn, cause when ppl who were more "forum savvy" formatted their posts better, that alone gave them a big advantage over others, since a lot of ppl wouldnt give a poorly formated post a time of day. That is an example of a non-requirement, that was a thing tho and when done right, increased your chances. I view having card descriptions as part of the finals in the same way.
Maybe im going a bit overboard here, but basically my thinking is, the card should stand for itself and shouldnt need anything else, nor should you be "forced" to do anything else but to make a card.
About deleting the submission, I dont think we will be changing this policy, not even for edits, hell especially not for edits. Id sooner prefer delete and resubmit than just edit. It wouldnt be fair to already get votes and then change something. But you did point this out. I do like the idea of previews, I think that should be feasible, eventually, once we have proper tools for it.
While I'm here, an apology: I stopped handing out feedback 'cause I'm taking a little break from the competition this week. Wasn't feeling good on my cards, and it bugged me when someone chewed me out for not giving others a chance to win. Sorry I haven't been participating.
Thats not cool. Guess whoever said that should make better cards then :)
@meisterz39: I noticed you added some more quests to the table, you need to delete the width and height when ur done in table properties, otherwise it does not display properly. Yeah, i know, our tables are fucked up. It is on to-do list :)
I do love golden cards, but i also think that the current reward system is better overall, sorry :)
The card wont probably stay a burst spell for long. That would be my guess.
And that is the beauty of custom cards. One person likes them, someone else does not. And that is ok ;-)
I like the ability, but not the token art.
Congratulations, Conduit!
@meisterz39: I edited your 1st post with a table and collection of the quests reported so far. Feel free to continue to update it as ppl report more ;-)
There is a button to go to the last post (=page) on Forum pages and Recent Threads page, even on the homepage widget, it is that little arrow icon. Those threads that are long are usually on Recent Threads page because ppl visit them frequently, so you can get there faster from there.
But yes, this functionality should also be inside individual threads, and as Flux said, we are going to work on that ;-)
Can't say I have/had the same experience, now or before. Rarely do I see anyone use emotes at all.
Havent found a place where they would be written down either, so i guess we can start! :) Here is what i got today (with 2 rerolls):
Nice work man!
Huh? Im kinda confused by your response :D I was just saying i liked the card, thats all :)
Sorry, it was marked as spam, probably due to its length or possibly numerous edits in a quick succession, if that was the case. I restored the post, you may leave it or delete it at your pleasure :)
Man, Phreak! Havent heard that guy for ages! TONS OF DAMAGE!
I thought Sally was pretty awesome!
I must concur, i dont like many of those custom cards, Bleeding Blade is probably even worse than Assassin's Blade for example, that is saying something. Hail of Blades is a relatively big AOE, not something Rogue should have in their core kit. Pick Lock does not correspond with how Rogue burgle cards work, that looks more like a Priest card if anything. Sonic Speed, probably little too easy to make gigantic Edwin, and restricts design space in general, bad card to put in Classic.
I like Shadow Poison and Ruthless Tracker tho, those are great.
That doesnt sound like a good idea, while your card shouldnt need an essay for us to understand how it works, you can still write about it anyway you like as of right now. Creating a character limit just to facilitate this need for finalists to include the description would restrict everyone.
I am personally not for the added descriptions for finalists. If your card is good, it should stand on its own and speak for itself, if it needs an essay to explain how it should work or why it is design this way, you did something wrong. But ppl still liked it tho, since it reached finals, so just believe in it.
Similar to how I want us to change voting system so finalists cant vote (I dont want them to be soft-forced to 5-star themselves and 1-star everyone else or be basically penalized for not doing so), I dont want ppl to feel pressured to have to come up with card description, thinking of a flavor text or whatever. In the end, it can even hurt them, if they come up with a bad one, be it for their English skills or whatever else. Yes, it is everyone's choice to do it and you dont have to, but if it would be part of the finals, then it adds extra pressure as something that you now have to keep in mind and do, if you want to increase your chances, which I dont like.
Im going to sidetrack here a bit, but it is related: I always hated when we didnt have a uniform submission format for Class/Expansion Competitions on hpwn, cause when ppl who were more "forum savvy" formatted their posts better, that alone gave them a big advantage over others, since a lot of ppl wouldnt give a poorly formated post a time of day. That is an example of a non-requirement, that was a thing tho and when done right, increased your chances. I view having card descriptions as part of the finals in the same way.
Maybe im going a bit overboard here, but basically my thinking is, the card should stand for itself and shouldnt need anything else, nor should you be "forced" to do anything else but to make a card.
About deleting the submission, I dont think we will be changing this policy, not even for edits, hell especially not for edits. Id sooner prefer delete and resubmit than just edit. It wouldnt be fair to already get votes and then change something. But you did point this out. I do like the idea of previews, I think that should be feasible, eventually, once we have proper tools for it.
Thats not cool. Guess whoever said that should make better cards then :)
Easy, dont play the Skull 😂