I hope that this is going to be similar to the last adventure they released. I like the whole Dungeon Run ideology, but I'm ready for more things like NAzzaramus
From the info so far, it does not look like another Dungeon Run style, but rather something akin to the original Adventures. Might even showcase stuff like the Minecart Run from LoE, looking at the Felstorm Run encounter.
Hi, thanks for creating this little guide :) Tho there is an easier way, on every deck page, there is "Copy BBCode" button, among other things, that does exactly what you are describing :)
The problem with these wildcards, is I have pretty low tier champion, and want to save my wildcards for high tier champions. But I keep getting wildcards instead of champion
That literally makes no sense. You want to get more random champions in order to have a higher chance to get the one(s) you want, instead of getting Wild Cards that let you pick the one(s) you want? Im confused. You are already getting the best possible reward there is. You can get more rewards, but it never is better to get a random champion instead of Wild Card. Never. At worse, its the same, it can never be better.
I didn't know that some people took grammar seriously in the competition, but thanks everyone for critiquing me on grammar. so from now on I will put grammar to the utmost importance in my card designs
Grammar and formatting mistakes fall under the same wheel-house as the watermark, for me at least. It all comes down to how "real" your card appears to be: could/would Blizzard print something like this? Blizzard cares about their watermark continuity and making sure their cards are 100% perfect, so you should too. It's the sign of a polished product, and I personally do take it seriously.
Pretty much what Linky said.
I can totally understand just wanting to make a fun card and thats it. Or if English isnt someone's first language, it can be challenging to come up with proper wording or not make grammar mistakes. Dont be affraid to ask for proofread in the discussion thread, folks will gladly help you or suggest a better wording based on existing cards.
We are making cards that could pass as real cards, at least as WCDC is concerned, so having wrong watermark, bad grammar or phrasing of the effect, even just having used "health" instead of "Health" takes away from the quality of the card and it is often reflected in the votes. I hope these things will not deter you from submitting again but rather push you to make your cards even better, as we all strive to do :) Good luck next time!
Technically, there is a way to do that already, but it is just not preferable. First, we do not have an easy tool to do it, but more importantly, it would just make the text look awkward and it would take away your attention from the content. Iv seen few ppl do it in their deck guides in the past and it did exactly that.
It is way more fluent to not have the set icons in the text themselves. I can understand having difficulties with recognizing the watermark on the card behind the card text, but i would think that majority of ppl will know to which set the card belongs to and if there is a card they are unsure of, they can just inspect the watermark on the card; or click on the card and check out the card page. I dont believe you would need to do this for every other card and if you did, you might want to head to card search or to Expansion pages and look over the cards from individual expansions to better familiarize yourself with them.
Having it laid out for every single card would be over the top imho. And if the argument would be that it would be easier for new players, they dont know the set images anyways and it is better to get an idea via other sources listed above.
Or maybe you are asking about something completely different? Just an overview page where there would be watermarks listed and the name of the expansion they belong to, so you can quickly identify which image belongs to which expansion?
Yeah, sharing that info could be a problem. The best I can come up with are a pop-up when building the deck, and a list somewhere on the main screen where those bans are... well, listed.
Then again, MtG and Yu-Gi-Oh have been using nothing but a list on a site somewhere, and they're doing fine!
Those games are not the best comparison for LOR, nor HS. Like i said, HS and now LOR are trying to cater to the broad casual audience to get a huge playerbase and with that comes "dumbing down" of the mechanics, so they are easy to pick up and understand. Which is fine, but then stuff like what you suggest does not fit into that philosophy. MTG can afford this, because it has built its playerbase over literally decades and id argue that the majority of the playerbase is anything but casual :) (or rather the now-casuals are old hardcore players who know the mechanics or can easilly get back to them without being confused by them)
Props to whoever submitted the Sylvanas Prime card. Looks like there was no need to worry about lots of Sylvanas submissions but the one that did come around eventually is far better than mine. Good luck!
Honestly, the one thing i have the issue with this card is that in the time when Ashes of Outland take place, Sylvanas was already a banshee, so making her as her original self doesnt make much sense to me.
I know that not everyone knows the lore, i know i dont very well myself, but when it comes to big lore characters like this, it feels weird. I would have much rather saw a completely new, custom form for her, like Ice Alar or Mecha KT, than to try and fit her original form into the game when there is no proper setting to do so. Maybe when Toki finally takes us back to the past to repair the timeline, then we might find ourselves in a proper setting :)
Im not sure if it is needed in this case per se, but i do like your line of thinking, that could be a pretty cool way to negate the problem without destroying the individual cards.
One problem i see with this is, both HS and LOR are trying to appeal to a broad casual audience and i dont see a good way to telegraph in the game that this card cannot be in the same deck as that card, let alone explain why. Genn and Baku are kinda examples of this, or highlander cards, but all of them have their restriction listed on them, so it is clear as to why is that.
I think it's actually perfectly balanced. 8 Armor equals roughly 3 mana, and the Attack reduction effect is worth 1 mana (see that Warlock Echo card, which has that effect for 2 mana because of Echo, and Echo cards usually have effects that cost 1 less than the cards themselves).
I would agree had that card been judged in a vacuum, you need to take into consideration this card is in a Classic set and all the other Armor gain cards for Warrior in the game. Just because it is balanced on its own does not mean it wouldnt be oppressive in the class when mixed in with all the other cards.
It might seem weird getting 4 of the same "random" card in one game, but it really isnt. The card pool it draws from isnt that big so this is bound to happen. Yes, the chance is small, but not impossible. I wouldnt look for anything rigged here.
The changes seem fair and interesting. Great art on the new cards, especially Clefthoof Rider! Amazing, iv found the artist on Artstation, too bad i couldnt find any more work from them :(
One thing tho, Exhausting Howl giving 8 Armor is maybe a bit too much, id say 6 would be about right.
I never liked deck attacks in HS and i certainly dont like them in Runeterra.
From the info so far, it does not look like another Dungeon Run style, but rather something akin to the original Adventures. Might even showcase stuff like the Minecart Run from LoE, looking at the Felstorm Run encounter.
Ask, and you shall receive :)
Cool :) Was it the "Show unowned" button?:D
CG Linky, when i win my promt will be "Submit a card that hasn't been made by linkblade91" :D
Hi, thanks for creating this little guide :) Tho there is an easier way, on every deck page, there is "Copy BBCode" button, among other things, that does exactly what you are describing :)
These new BG Heroes seem pretty interesting. And that Tier1 beast that scales from the early game can be interesting as well.
That literally makes no sense. You want to get more random champions in order to have a higher chance to get the one(s) you want, instead of getting Wild Cards that let you pick the one(s) you want? Im confused. You are already getting the best possible reward there is. You can get more rewards, but it never is better to get a random champion instead of Wild Card. Never. At worse, its the same, it can never be better.
Pretty much what Linky said.
I can totally understand just wanting to make a fun card and thats it. Or if English isnt someone's first language, it can be challenging to come up with proper wording or not make grammar mistakes. Dont be affraid to ask for proofread in the discussion thread, folks will gladly help you or suggest a better wording based on existing cards.
We are making cards that could pass as real cards, at least as WCDC is concerned, so having wrong watermark, bad grammar or phrasing of the effect, even just having used "health" instead of "Health" takes away from the quality of the card and it is often reflected in the votes. I hope these things will not deter you from submitting again but rather push you to make your cards even better, as we all strive to do :) Good luck next time!
Champion Wild Card is better than a random Champion, because you can choose the Champion yourself :) So go agead and use them to craft what you want.
Double post? https://outof.cards/forums/legends-of-runeterra/runeterra-general/4135-how-to-get-champions
Locking this one.
Technically, there is a way to do that already, but it is just not preferable. First, we do not have an easy tool to do it, but more importantly, it would just make the text look awkward and it would take away your attention from the content. Iv seen few ppl do it in their deck guides in the past and it did exactly that.
Let me give you an example:
Sludge Slurper is a very strong card, but if you aren't a fan or want some more bulk, Surging Tempest can fill that role instead. Moreover, if you don't have Tunnel Trogg, Surging Tempest is an easy substitution.
-or-
Sludge Slurper is a very strong card, but if you aren't a fan or want some more bulk, Surging Tempest can fill that role instead. Moreover, if you don't have Tunnel Trogg, Surging Tempest is an easy substitution.
It is way more fluent to not have the set icons in the text themselves. I can understand having difficulties with recognizing the watermark on the card behind the card text, but i would think that majority of ppl will know to which set the card belongs to and if there is a card they are unsure of, they can just inspect the watermark on the card; or click on the card and check out the card page. I dont believe you would need to do this for every other card and if you did, you might want to head to card search or to Expansion pages and look over the cards from individual expansions to better familiarize yourself with them.
Having it laid out for every single card would be over the top imho. And if the argument would be that it would be easier for new players, they dont know the set images anyways and it is better to get an idea via other sources listed above.
Or maybe you are asking about something completely different? Just an overview page where there would be watermarks listed and the name of the expansion they belong to, so you can quickly identify which image belongs to which expansion?
Those games are not the best comparison for LOR, nor HS. Like i said, HS and now LOR are trying to cater to the broad casual audience to get a huge playerbase and with that comes "dumbing down" of the mechanics, so they are easy to pick up and understand. Which is fine, but then stuff like what you suggest does not fit into that philosophy. MTG can afford this, because it has built its playerbase over literally decades and id argue that the majority of the playerbase is anything but casual :) (or rather the now-casuals are old hardcore players who know the mechanics or can easilly get back to them without being confused by them)
Honestly, the one thing i have the issue with this card is that in the time when Ashes of Outland take place, Sylvanas was already a banshee, so making her as her original self doesnt make much sense to me.
I know that not everyone knows the lore, i know i dont very well myself, but when it comes to big lore characters like this, it feels weird. I would have much rather saw a completely new, custom form for her, like Ice Alar or Mecha KT, than to try and fit her original form into the game when there is no proper setting to do so. Maybe when Toki finally takes us back to the past to repair the timeline, then we might find ourselves in a proper setting :)
Im not sure if it is needed in this case per se, but i do like your line of thinking, that could be a pretty cool way to negate the problem without destroying the individual cards.
One problem i see with this is, both HS and LOR are trying to appeal to a broad casual audience and i dont see a good way to telegraph in the game that this card cannot be in the same deck as that card, let alone explain why. Genn and Baku are kinda examples of this, or highlander cards, but all of them have their restriction listed on them, so it is clear as to why is that.
I crafted the deck and am having fun with it, thanks :)
I would agree had that card been judged in a vacuum, you need to take into consideration this card is in a Classic set and all the other Armor gain cards for Warrior in the game. Just because it is balanced on its own does not mean it wouldnt be oppressive in the class when mixed in with all the other cards.
It might seem weird getting 4 of the same "random" card in one game, but it really isnt. The card pool it draws from isnt that big so this is bound to happen. Yes, the chance is small, but not impossible. I wouldnt look for anything rigged here.
The changes seem fair and interesting. Great art on the new cards, especially Clefthoof Rider! Amazing, iv found the artist on Artstation, too bad i couldnt find any more work from them :(
One thing tho, Exhausting Howl giving 8 Armor is maybe a bit too much, id say 6 would be about right.
Yeah, Idols are horrible, the games take forever.