As others have said, this has always been the case, not only in Runeterra. There isnt really an easy "fix" for this, for example you cant base it on the game length, then you would promote roping, which no one wants.
People asked questions and I wanted to reply but I never managed to reply to the people I wanted. For example, if I click reply under Marega's post (1st one) my comment will appear (at least on my screen) as a reply to Bersak's post (last comment when I replied).
I tried to deleted and repost many times until I just gave up.
I use Firefox on windows 10.
Hi, Gwavana,
"Reply" is a bit misleading as to what it does, or rather what it does in Forums. Forums have a different structure than Comments (articles, decks etc.). When you reply in a Forum Thread, that post will always be last (=newest) no matter what and there are no nested conversations, that wouldnt work and it wouldnt make sense for that anyway.
If you want to reply to a specific comment use Quote button, that way the comment will be added to your post and the reader and everyone else will know which post are you replying to ;-)
As Xarkkal said, for Forums, it is better to use Quote instead of Reply, so everyone who reads your post knows what is going on.
I've pretty much settled on revamping Sergeant Sally, (although I've gone through enough different ideas to pretty much fill a whole set), but some of the feedback has made me want to make it closer to the original. So, two different ideas. I feel Rush is essential to making it playable (like the original would have been somewhat usable if it had had Rush), but otherwise they're very different cards. The first links in to a theme I'm adding to Paladin in my own custom set (which will be posted soonish) creating a kind of anti-tempo feel, slowing the opponent down. The second links a lot more closely to the original (same cost/statline), but with potential for a re-usable board clear. Thoughts?
I like the first version, not the second. The second also already has problem with fitting the text in, clearly you shrunk it to fit it there and it shows. I also dont think that copying the original Legendary'sability, but making it slightly different is a good way to go about it this week, but maybe someone will do it right.
You wont waste the token, they stack. You can keep it for whenever you have time to play and use them up later, granted only max 3 per week.
Oh, I understand that, but once they start piling up, it's going to take that much more time to use them all. So what I meant is I feel I 'need' to use one per week to get my value from the free tokens instead of simply amassing them.
Oh, i get that. It is also easier to spread the time spent over a longer duration than to do it in bulk, i just meant that if you ever wanted to do that, it is an option. But you already know what, so all good :)
This is only a problem for ppl who wanted to main Expeditions and progress their Champion collection in the same time, which i can understand and i was one of those ppl, but have since moved to the "dont have time to play these", so im glad i get the Champion from the Vault.
Same here. I used to play 3 expeditions per week in order to fill my champion collection, but over time, I realized that I enjoy the constructed format more, and going through 3 full expeditions every week barely left me with any time to play constructed. So at this point, I'm glad I only 'have to' play 1 expedition per week (in order not to waste the free entry token).
You wont waste the token, they stack. You can keep it for whenever you have time to play and use them up later, granted only max 3 per week.
Ok, here is some feedback for everybody. I tried to "make edits" when i saw you changed your card, so i hope i got it all :) GL everyone!
Feedback
@Linky: good card.
@Demon: good, while a bit dangerous with the right RNG, but i guess that is the point. Alar - kinda liking it :)
@DescentOfDragonsOp: as Demon already said, way too polarized, if you have board, this is basically a finisher, if you dont have board, you just dont play it, cause otherwise you would kill yourself. Not a great design. Maybe downscale it and the effect, if you want to do this?
@anchorm4n: i expect many a Sylvanas this time around :) As Shadows said, you should adjust the wording, even then, it would be pretty unfun legendary as it would provide a lot of face damage with Toxic Reinforcements and [Hearthstone Card (Leper Gnomes) Not Found] in general.
@Conduit: Goya - as Linky said, having a Jade generator in a deck is always going to be better than having this, and there are generally enough Jade generators that you would want something else in the deck too, so this would just be a waste of a deck slot. I think you should try and come up with a different ability for Jades, if you want to do this. Also, missing a point (full stop) at the end of a sentence, i feel like you had this problem with your previous cards as well, iirc. Grull - just a big body that might one-shot big dragons, not something you are looking for as a tech imho. Manastorm - probably the most interesting of the three, not that i particularly like it, but i dont not-like it either :)
@CursedParrot: seems uninteresting and too close to the original, mechanic wise.
@MenacingBagel: i actually kinda like this, but it needs to be adjusted in stats probably and text, the timer on it is largely irrelevant as well, only clutters the card text, tho i guess the 1/5 statline is like this on purpose, so it is harder to kill the tokens off so the minions return to their originals? I think you need to simplify the design.
@Inconspicuosaurus: personally not fan of these "forced attack" mechanics, vs a non-dragon deck this will just be a 7 mana 8/8, dont think DH would run this regardless. Good flavor tho.
@shaveyou: loving both :) tho Sally is the winner here.
@Pokeniner: this card has beyond broken potential, you can already keep the enemy board frozen leading to turn 10 and then you can just discount your spells for up to 7 mana … you dont see a problem?:)
@TheHoax91: i love that you went for an unconventional character, but i personally hate these type of mechanics, because i dont believe those would even work in a first place. When ur dead ur dead, deathrattle wont trigger no more. If you want to do it, it needs to be worded according to Ice Block.
@KANSAS: proper wording is "randomly split among all enemies", the card is just too strong for its cost, very imbalanced. Not to mention Rag is not allowed, as said already. Mukla - probably too strong no matter what, it will just provide way too much stats. Maybe limit it to two summons and you can specify a cost to make them better.
@MrRhapsody: Patches - Attack; probably way too strong, since it can easilly become a 5/3 or more and you get a 3/2 pirate as well. This should cost at least 6 or 7 mana and even then it would be a pretty nasty finisher for such a deck. Medivh - i like the card in a vacuum, but thats it. Loatheb - i actually like this one a lot! Yogg - nope.
@grumpymonk: Maiev - if opponent cant remove this, your Stealth minions are immortal, i guess it has low enough health, but it also comes to play pretty early. Might be ok, but very strong. Kaelhas - just no. Any permanent Spell Damage for Mage is a bad idea, not to mention you can duplicate this card and give yourself even more.
@Xarkkal: Blackhand - very unfun card, pretty easy requirement to just nuke your opponents win condition. Subject 9 - looks ok, not that i like it … cause Secrets :p … but seems ok.
@Feuerrabe: cute, but not the cleanest design, you can tell by simply not even being able to fit the text properly on the card, Charge should be on its on line, but obviously, that would break the unspoken rule of max 4 lines of text. If you want to pay homage to Leeroy, maybe try something else. I like the second version, but you have typo on the token, it should be "+1/+1".
@SDhn2a: Moroes - i like the idea of Moroes and cool art, but the effect is just too strong for the cost. Cthun - i guess its ok, but i dont like it too much. Yshaarj - cute, tho not sure if too weak, if you can believe it :) But lowering the cost isnt really an option, so i guess its ok.
@RenoLord: Leeroy - not very interesting. Kelthuzad - change the wording to "Battlecry: The first time your hero would take fatal damage this game, return as a Lich.", otherwise it seems fine. There is for sure some way to abuse it, but it is one of the better "if your hero dies return as X" cards iv seen, which is saying something.
@HyperOrange: super unfun, if your opponent does not have removal, you can keep the board frozen forever and keep destroying it for free. Very imbalanced. Leeroy - i get the meme, but this is a really bad card :D Bribe - you need to pay 3 mana to give your opponent ability to store 3 mana for the future and not only that, split among 3 coins, so they can use it as they see fit and probably further some other synergies (hand, spell, whatever). The denied draw actually turns into a pretty decent advantage. So the card is very bad.
@Thez: insanely broken card that fixes all the wholes in Rogue (lack of taunt and healing and aoes=rush), not only it is thematically and mechanically wrong for the class, it is just way too strong as a standalone card.
@Wailor: Manastorm - i like it, tho anything like this in mage will get abused, but still decent card. Harrison - i like it. Xavius - i like it. All good ideas all-round :)
@meisterz39: Maiev - in Standard probably fine, in WIld could be pretty nasty with a big Kingsbane. Curator - i like it. Sally - love the art, can be insanely strong, a single rush/charge minion can clear entire enemy board for example, so like Sally+Boar for 10 mana can clear :D but i guess in the end it is not that much different from Kelthuzad outside of this scenario, so it seems ok.
On the subject of voting in the finals, I just kept voting using the same system as I used before the finals, so most cards get 4-5 stars. I was under the impression voting your card 5 stars and all others 1 star is considered competing in bad faith, but if it’s acceptable by the community I guess I’ll also do it...
It does feel like competing in bad faith, but at the same time, not doing it is just going against yourself. Thats why i hope we will soon implement a rule that finalists cant vote in finals. It will remove the dilemma and level the playing field. It is not fair that if you dont "abuse" the system that you should be punished for it and you wont have to feel bad for doing so, because the temptation would be taken away from you.
Btw, congratulations to winning, looking forward to your theme :)
Ok thank you for the info. I don't think it is worth it to purchase the expedition with shards anymore. I will make an analysis on this and post it.
It depends on what do you consider as "worth".
It is a different game mode that can simply be more enjoyable for ppl, for those the recent changes are good, because it requires less shards each week to get to the infinite stage of the Expeditions (after you play 3, entry is free, but no shard rewards). It is also a lot better for ppl who dont want to spend time playing out expeditions or simply dont have time, so they wont lose out on the Champion, since it was moved to the very low Vault level reward. I guess the latter supports "not worth it" argument tho :) But it is still a good way to gain XP, if you can perform well.
The change is bad for ppl who liked to farm expeditions for additional shards, but the time requirement wasnt really worth the reward anyway, meaning the difference between the entry fee and the max reward. And the fact that you no longer can get 3 Champions per week from Expeditions rewards isnt that big of a deal, you can use the shards to just buy Champions you want. This is only a problem for ppl who wanted to main Expeditions and progress their Champion collection in the same time, which i can understand and i was one of those ppl, but have since moved to the "dont have time to play these", so im glad i get the Champion from the Vault.
So to sum it up, yes, if you look at it purely from the mathematical perspective of entry fee vs rewards, it might not be worth it. But there are other factors to consider for everyone individually imho.
Speaking off, how does it work when you Toss a card with puffcaps on it? Does it fizzle out or does it damage your Nexus?
The shrooms are gone without damage. The advantage of a Teemo deck is that doubling 10 shroom across 15 cards is just as deadly as doubling 20 across 30 cards. Otherwise: if you're counting on your shrooms for damage, against a Toss deck you'll generally want to save them until late game.
Ah, ok :) Tho id imagine that having to save shrooms for late game is not a very good strategy, same way when you do a Teemo deck in Expeditions, you cant really wait forever for them to draw into them, even if there is just 10 cards remaining in your deck. And you wont put a lot of shrooms there without giving your opponent a chance to kill off your Teemo first, so yeah, not the best counter idd.
Hi guys, I'm pretty new to the game, as I started playing on Saturday. I was searching for information about the game and what are the best ways to get cards and I found this article which is pretty awesome:
However, when I played my first expedition (I ended up getting 7 wins), I noticed that no champion was given. Insted of a champion capsule and 3500 shards as it says in that article I believe I got an epic capsule and 2000 shards.
I just wanted to confirm, Is this correct? Is this the actual reward for getting 7 wins in expedition? Or did I do something wrong? I didn't play my second trial, after getting 7 wins on the first, I quited the expedition.
I would appreciate an answer to my questions. Thank you.
Hello and welcome to the site :)
Yes, Expedition rewards were changed a while ago, the guaranteed Champion card was moved to the weekly Vault reward and some other shifts were made as well. You can read about it here.
You can check our articles with "runetera patch" tag to learn more about changes and you can follow the home page or Runeterra game portal for any news. We follow and report on any big (and sometimes small) news when it comes to Runeterra and everything around it, so you have come to the right place :)
Are you sure that they did not have overwhelm? Because if they did, everything works as intented.
What he said, would be better if you remembered which unit was the attacker that went through, we could identify if it had Overwhelm or not ... or if you remember if it got buffed (was it a Noxus deck for example?). Or make a screenshot whenever you see something off. Always make screenshots :)
This is a really unique way to showcase your Custom cards, i applaud you!
That being said, i think the Quest is too strong. 20 dmg is easy, especially since it would count from a "negative health", meaning you can Shield Slam a 1-Health minion for 10 damage and it would give the quest 50% progression. You can easilly bump it to "deal 40 dmg to minions" and it would still be very doable. And not only is the requirement very easy, the reward is insane, give your entire board Charge? This would basically become the original Warsong Commander for the same Mana Cost. I dont really like the ability at all, but if you want to balance it, Kur'Talos Ravencrest needs to have much higher Health, so it isnt that easy to just trade him off and give your entire board Charge.
You literally just made an account to come to a non-Riot affiliated forum to whine about a deck?
What do you hope to gain out of this?
While not the best opening post on any forum, we do welcome anyone who wishes to talk about the games we support, LoR being one of them, and he presented his arguments in a polite manner, so I expect this discussion to continue in the same spirit. Thanks.
No, just shake it off. As an alternative, you could eat a spoon of actual salt, that would technically cost money too and would produce some serious emotes, i bet :D
Im not gonna say that Seju+Teemo cant be oppressive, but it sounds to me like you just want to play a Yasuo deck and this isnt your match up. Well, as Hellcopter already said, look for better ways to deal with early Teemo. Noxus actually has some good Stun synergy as well, so there ya go.
We will definitely add this feature eventually, dont have an eta just yet. You can bookmark the decks in your browser for now.
As others have said, this has always been the case, not only in Runeterra. There isnt really an easy "fix" for this, for example you cant base it on the game length, then you would promote roping, which no one wants.
Hi, Gwavana,
"Reply" is a bit misleading as to what it does, or rather what it does in Forums. Forums have a different structure than Comments (articles, decks etc.). When you reply in a Forum Thread, that post will always be last (=newest) no matter what and there are no nested conversations, that wouldnt work and it wouldnt make sense for that anyway.
If you want to reply to a specific comment use Quote button, that way the comment will be added to your post and the reader and everyone else will know which post are you replying to ;-)
As Xarkkal said, for Forums, it is better to use Quote instead of Reply, so everyone who reads your post knows what is going on.
I like the first version, not the second. The second also already has problem with fitting the text in, clearly you shrunk it to fit it there and it shows. I also dont think that copying the original Legendary'sability, but making it slightly different is a good way to go about it this week, but maybe someone will do it right.
Oh, i get that. It is also easier to spread the time spent over a longer duration than to do it in bulk, i just meant that if you ever wanted to do that, it is an option. But you already know what, so all good :)
You wont waste the token, they stack. You can keep it for whenever you have time to play and use them up later, granted only max 3 per week.
Ok, here is some feedback for everybody. I tried to "make edits" when i saw you changed your card, so i hope i got it all :) GL everyone!
@Linky: good card.
@Demon: good, while a bit dangerous with the right RNG, but i guess that is the point.
Alar - kinda liking it :)
@DescentOfDragonsOp: as Demon already said, way too polarized, if you have board, this is basically a finisher, if you dont have board, you just dont play it, cause otherwise you would kill yourself. Not a great design. Maybe downscale it and the effect, if you want to do this?
@anchorm4n: i expect many a Sylvanas this time around :) As Shadows said, you should adjust the wording, even then, it would be pretty unfun legendary as it would provide a lot of face damage with Toxic Reinforcements and [Hearthstone Card (Leper Gnomes) Not Found] in general.
@Conduit: Goya - as Linky said, having a Jade generator in a deck is always going to be better than having this, and there are generally enough Jade generators that you would want something else in the deck too, so this would just be a waste of a deck slot. I think you should try and come up with a different ability for Jades, if you want to do this. Also, missing a point (full stop) at the end of a sentence, i feel like you had this problem with your previous cards as well, iirc.
Grull - just a big body that might one-shot big dragons, not something you are looking for as a tech imho.
Manastorm - probably the most interesting of the three, not that i particularly like it, but i dont not-like it either :)
@CursedParrot: seems uninteresting and too close to the original, mechanic wise.
@MenacingBagel: i actually kinda like this, but it needs to be adjusted in stats probably and text, the timer on it is largely irrelevant as well, only clutters the card text, tho i guess the 1/5 statline is like this on purpose, so it is harder to kill the tokens off so the minions return to their originals? I think you need to simplify the design.
@Inconspicuosaurus: personally not fan of these "forced attack" mechanics, vs a non-dragon deck this will just be a 7 mana 8/8, dont think DH would run this regardless. Good flavor tho.
@shaveyou: loving both :) tho Sally is the winner here.
@Pokeniner: this card has beyond broken potential, you can already keep the enemy board frozen leading to turn 10 and then you can just discount your spells for up to 7 mana … you dont see a problem?:)
@TheHoax91: i love that you went for an unconventional character, but i personally hate these type of mechanics, because i dont believe those would even work in a first place. When ur dead ur dead, deathrattle wont trigger no more. If you want to do it, it needs to be worded according to Ice Block.
@KANSAS: proper wording is "randomly split among all enemies", the card is just too strong for its cost, very imbalanced. Not to mention Rag is not allowed, as said already.
Mukla - probably too strong no matter what, it will just provide way too much stats. Maybe limit it to two summons and you can specify a cost to make them better.
@MrRhapsody: Patches - Attack; probably way too strong, since it can easilly become a 5/3 or more and you get a 3/2 pirate as well. This should cost at least 6 or 7 mana and even then it would be a pretty nasty finisher for such a deck.
Medivh - i like the card in a vacuum, but thats it.
Loatheb - i actually like this one a lot!
Yogg - nope.
@grumpymonk: Maiev - if opponent cant remove this, your Stealth minions are immortal, i guess it has low enough health, but it also comes to play pretty early. Might be ok, but very strong.
Kaelhas - just no. Any permanent Spell Damage for Mage is a bad idea, not to mention you can duplicate this card and give yourself even more.
@Xarkkal: Blackhand - very unfun card, pretty easy requirement to just nuke your opponents win condition.
Subject 9 - looks ok, not that i like it … cause Secrets :p … but seems ok.
@Feuerrabe: cute, but not the cleanest design, you can tell by simply not even being able to fit the text properly on the card, Charge should be on its on line, but obviously, that would break the unspoken rule of max 4 lines of text. If you want to pay homage to Leeroy, maybe try something else.
I like the second version, but you have typo on the token, it should be "+1/+1".
@SDhn2a: Moroes - i like the idea of Moroes and cool art, but the effect is just too strong for the cost.
Cthun - i guess its ok, but i dont like it too much.
Yshaarj - cute, tho not sure if too weak, if you can believe it :) But lowering the cost isnt really an option, so i guess its ok.
@RenoLord: Leeroy - not very interesting.
Kelthuzad - change the wording to "Battlecry: The first time your hero would take fatal damage this game, return as a Lich.", otherwise it seems fine. There is for sure some way to abuse it, but it is one of the better "if your hero dies return as X" cards iv seen, which is saying something.
@HyperOrange: super unfun, if your opponent does not have removal, you can keep the board frozen forever and keep destroying it for free. Very imbalanced.
Leeroy - i get the meme, but this is a really bad card :D
Bribe - you need to pay 3 mana to give your opponent ability to store 3 mana for the future and not only that, split among 3 coins, so they can use it as they see fit and probably further some other synergies (hand, spell, whatever). The denied draw actually turns into a pretty decent advantage. So the card is very bad.
@Thez: insanely broken card that fixes all the wholes in Rogue (lack of taunt and healing and aoes=rush), not only it is thematically and mechanically wrong for the class, it is just way too strong as a standalone card.
@Wailor: Manastorm - i like it, tho anything like this in mage will get abused, but still decent card.
Harrison - i like it.
Xavius - i like it.
All good ideas all-round :)
@meisterz39: Maiev - in Standard probably fine, in WIld could be pretty nasty with a big Kingsbane.
Curator - i like it.
Sally - love the art, can be insanely strong, a single rush/charge minion can clear entire enemy board for example, so like Sally+Boar for 10 mana can clear :D but i guess in the end it is not that much different from Kelthuzad outside of this scenario, so it seems ok.
It does feel like competing in bad faith, but at the same time, not doing it is just going against yourself. Thats why i hope we will soon implement a rule that finalists cant vote in finals. It will remove the dilemma and level the playing field. It is not fair that if you dont "abuse" the system that you should be punished for it and you wont have to feel bad for doing so, because the temptation would be taken away from you.
Btw, congratulations to winning, looking forward to your theme :)
It depends on what do you consider as "worth".
It is a different game mode that can simply be more enjoyable for ppl, for those the recent changes are good, because it requires less shards each week to get to the infinite stage of the Expeditions (after you play 3, entry is free, but no shard rewards). It is also a lot better for ppl who dont want to spend time playing out expeditions or simply dont have time, so they wont lose out on the Champion, since it was moved to the very low Vault level reward. I guess the latter supports "not worth it" argument tho :) But it is still a good way to gain XP, if you can perform well.
The change is bad for ppl who liked to farm expeditions for additional shards, but the time requirement wasnt really worth the reward anyway, meaning the difference between the entry fee and the max reward. And the fact that you no longer can get 3 Champions per week from Expeditions rewards isnt that big of a deal, you can use the shards to just buy Champions you want. This is only a problem for ppl who wanted to main Expeditions and progress their Champion collection in the same time, which i can understand and i was one of those ppl, but have since moved to the "dont have time to play these", so im glad i get the Champion from the Vault.
So to sum it up, yes, if you look at it purely from the mathematical perspective of entry fee vs rewards, it might not be worth it. But there are other factors to consider for everyone individually imho.
Ah, ok :) Tho id imagine that having to save shrooms for late game is not a very good strategy, same way when you do a Teemo deck in Expeditions, you cant really wait forever for them to draw into them, even if there is just 10 cards remaining in your deck. And you wont put a lot of shrooms there without giving your opponent a chance to kill off your Teemo first, so yeah, not the best counter idd.
Hello and welcome to the site :)
Yes, Expedition rewards were changed a while ago, the guaranteed Champion card was moved to the weekly Vault reward and some other shifts were made as well. You can read about it here.
You can check our articles with "runetera patch" tag to learn more about changes and you can follow the home page or Runeterra game portal for any news. We follow and report on any big (and sometimes small) news when it comes to Runeterra and everything around it, so you have come to the right place :)
Speaking off, how does it work when you Toss a card with puffcaps on it? Does it fizzle out or does it damage your Nexus?
I wont argue about liking a card, but I will say that Long Shadows is beyond, and I mean beyoooond, broken :D
I like Senseless Potion, good flavor on that card too!
What he said, would be better if you remembered which unit was the attacker that went through, we could identify if it had Overwhelm or not ... or if you remember if it got buffed (was it a Noxus deck for example?). Or make a screenshot whenever you see something off. Always make screenshots :)
This is a really unique way to showcase your Custom cards, i applaud you!
That being said, i think the Quest is too strong. 20 dmg is easy, especially since it would count from a "negative health", meaning you can Shield Slam a 1-Health minion for 10 damage and it would give the quest 50% progression. You can easilly bump it to "deal 40 dmg to minions" and it would still be very doable. And not only is the requirement very easy, the reward is insane, give your entire board Charge? This would basically become the original Warsong Commander for the same Mana Cost. I dont really like the ability at all, but if you want to balance it, Kur'Talos Ravencrest needs to have much higher Health, so it isnt that easy to just trade him off and give your entire board Charge.
I liked the story, thanks :)
While not the best opening post on any forum, we do welcome anyone who wishes to talk about the games we support, LoR being one of them, and he presented his arguments in a polite manner, so I expect this discussion to continue in the same spirit. Thanks.
No, just shake it off. As an alternative, you could eat a spoon of actual salt, that would technically cost money too and would produce some serious emotes, i bet :D
Im not gonna say that Seju+Teemo cant be oppressive, but it sounds to me like you just want to play a Yasuo deck and this isnt your match up. Well, as Hellcopter already said, look for better ways to deal with early Teemo. Noxus actually has some good Stun synergy as well, so there ya go.
Preeeeetty good!