Sorry if this isn't an appropriate place to ask this. When we're choosing which expansion our card is part of, are there any considerations besides flavor? Specifically, do we need to worry about keywords on our card that didn't exist during the expansion we chose? E.g., Rush on a card from anything before The Witchwood.
Hi, this is the place to ask and others already said their piece. I agree with Demon, tho we might be in minority. And i will say that most voters probably dont look at the watermark, i would argue not cause they dont think about it in a first place, that too ofc, or that it isnt as important to them, but sometimes it really is just hidden behind the text and isnt noticable at first glance, so they dont notice it.
I was a big stickler for a Classic watermark especially, it always irked me when i saw a great card that had a cool ability and everything ... and then it had a Classic watermak. It was just a sign to me, that the person who made the card was lazy, plain and simple. Until Demon Hunter, stuff like Lifesteal or Rush was not seen on past sets, more so on Basic/Classic cards, so it was a big no-no for me. I guess nowadays i would be more lenient, if the card made sense.
With that said, i personally feel like you should not put a keyword on a set earlier than in which it was introduced, even tho DH did throw a wrench in it and Blizzard did some backtracking, it just doesnt feel right for a singleton card imho. It can be ok in a custom expansion/class where it is a design choice, not "just cause" to fit the prompt or anything.
I know this is just for fun and to have a giggle, but we are designing cards as close to real cards as possible and we should keep in mind every aspect of the card, even in which set it belongs to. And not only that, but also pick a set based on what it did.
This competition is a great example, you can make a card and put it in a set where it might look like it has a decent flavor ... but did you consider the rest of Warrior cards in that set? Does it make sense to have your card in the mix alongside them? Im not naive to think most ppl will think about these things in their designs, but it is nice to see those who do and the cards usually look better overall because they just make sense.
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tl;dr - voters dont much care for watermarks, if you want to make good cards, you should.
I wonder what would be the interaction with Yasuo.
You deal non-combat damage, Swain stuns an enemy, Yasuo deals non-combat damage, Swain stuns another enemy and so on, until everything gets stunned, damaged or killed :D Would it work like that? heh
Okay guys, last try. I couldn't stop thinking about Warrior needing a late game control bomb. What I came up with is this:
Obviously the effect is really powerful, that's why I made it a highlander card. What I initially wanted to do was give a minion this effect with Taunt and Elusive. But as long as the latter isn't an official keyword that's just too much text. I prepared an alternative Warchief Blackhand card with Reborn instead of Divine Shield, but the flavor is not good. Summoning copies without restriction Saronite-style happened on purpose.
I feel like it is way too strong even with the highlander requirement. 8/4/8 would still feel pretty strong.
Honestly i feel like 6/5s or 5/6s would be about right, 6/6s at most.
That being said, it being a Mech, this would probably make Mech-highlander warrior so absolutely disgustingly awful to play against since you could discover it over and over. I dont even want to think about that lol. 3 Rush Taunt Divine Sheilds, here we gooo. Choo Choo :) I do like the overall feel of the card, i must say.
Damn, 6 was kinda stupid for me, cause im 99% sure i checked the place where it actually is before and then i was looking everywhere else. Oh well, i got it at last!
Hi, this is the place to ask and others already said their piece. I agree with Demon, tho we might be in minority. And i will say that most voters probably dont look at the watermark, i would argue not cause they dont think about it in a first place, that too ofc, or that it isnt as important to them, but sometimes it really is just hidden behind the text and isnt noticable at first glance, so they dont notice it.
I was a big stickler for a Classic watermark especially, it always irked me when i saw a great card that had a cool ability and everything ... and then it had a Classic watermak. It was just a sign to me, that the person who made the card was lazy, plain and simple. Until Demon Hunter, stuff like Lifesteal or Rush was not seen on past sets, more so on Basic/Classic cards, so it was a big no-no for me. I guess nowadays i would be more lenient, if the card made sense.
With that said, i personally feel like you should not put a keyword on a set earlier than in which it was introduced, even tho DH did throw a wrench in it and Blizzard did some backtracking, it just doesnt feel right for a singleton card imho. It can be ok in a custom expansion/class where it is a design choice, not "just cause" to fit the prompt or anything.
I know this is just for fun and to have a giggle, but we are designing cards as close to real cards as possible and we should keep in mind every aspect of the card, even in which set it belongs to. And not only that, but also pick a set based on what it did.
This competition is a great example, you can make a card and put it in a set where it might look like it has a decent flavor ... but did you consider the rest of Warrior cards in that set? Does it make sense to have your card in the mix alongside them? Im not naive to think most ppl will think about these things in their designs, but it is nice to see those who do and the cards usually look better overall because they just make sense.
---
tl;dr - voters dont much care for watermarks, if you want to make good cards, you should.
You can mute in-browser on the tab, at least Firefox has that. Shouldnt be technically muted on Twitch, but i havent tested that.
Remove the class? Even if it was the failure of century, they certainly would not remove it a week after launch :)
Ah, you are correct, i cant read for the excitement :)
I wonder what would be the interaction with Yasuo.
You deal non-combat damage, Swain stuns an enemy, Yasuo deals non-combat damage, Swain stuns another enemy and so on, until everything gets stunned, damaged or killed :D Would it work like that? heh
Salty Satyrs ... Kripparian not found ... error ... error ... error ...
That opening shot of Urtis gave me such HoMaM vibes :D Man i havent played that game in ages!
I feel like it is way too strong even with the highlander requirement. 8/4/8 would still feel pretty strong.
Honestly i feel like 6/5s or 5/6s would be about right, 6/6s at most.
That being said, it being a Mech, this would probably make Mech-highlander warrior so absolutely disgustingly awful to play against since you could discover it over and over. I dont even want to think about that lol. 3 Rush Taunt Divine Sheilds, here we gooo. Choo Choo :) I do like the overall feel of the card, i must say.
YES! I havent even read anything but the title :D Infectious Sporeling gogogo!
I didnt know her by name, but after googling her and seeing who she is, everything makes sense now :D
wiggle wiggle :D
Both :D
Damn, 6 was kinda stupid for me, cause im 99% sure i checked the place where it actually is before and then i was looking everywhere else. Oh well, i got it at last!
Oh yeah, remember to position him properly, iv had a few fails where i attacked with him first and missed lethal lol!
Congratulations shaveyou, looking forward to your next prompt! :)
I think the buffed minion would not be considered a "taunt minion" on play = would not advance the quest = does not follow the prompt.
edit: You could change it to "Battlecry: Draw a Taunt minion from your deck. Give it +2/+2."
Shadowshift will no longer cause targeted spells to fizzle—they’ll now hit their new target.
That one was pretty annoying.
Seems like you can make a suicide token deck and then just delete your opponent's deck. Hmm.
Oh yeah, they did and continue doing a great job with these.
I cant even begin to imagine how would they implement Ivern in LOR, i mean what kind of ability would they give him :o