Agreed. Scorpid is very strong. I think your comparison was better than mine, it is basically a Stormpike Commando on steroids. Also agree about Ruststeed Raider, 5 damage can remove a lot of things on T5 and leaves an annoying taunt behind. Certainly good value for 5 mana.
Actually, I think it was when they attacked with the 4/4 that the Attack got readied again. Maybe I’m wrong though, the video was highly edited so it’s unclear how it really work
I think only the very last combat at the end of the video looks uncut. The previous ones do look very cut off for splashy effect. But yeah, either way, the video is not a great definitive source of information for this.
Feels like integrating a fast, aggressive class makes sense as your first addition. Ppl will play it more, so you will get more data and it will probably be easier to design cards for it and see how it goes.
Making a complex control oriented class could be too cumbersome as a first addition.
Fast and flashy, that is the name of the game for masses usually. If the concept holds, then you can built upon that imho.
That's a good point regarding if the attacks are successive or not. Scout would be much weaker if your opponent does get to make an action prior to your 2nd attack, thus sort of defeating the purpose of the 'Scout' in the first place....
Not really, built-in Rally is still pretty strong, but yes, it would be weaker. Tho having to go twice in a row without an opponent action might become pretty oppressive, if that was the case.
I think that the scout keyword is pretty cool, and since it allows your opponent to play a unit after the first attack it feels somewhat balanced. Also, since scout doesn’t stack, once you have a scout unit on board it makes future scout units you play weaker.
No it does not make them weaker, only Scout units can attack in the "scout round", so each Scout unit makes that attack that much stronger.
Also, are we sure that after the scout-attack your opponent gets an action? I mean i would assume so, but the Quinn promo video makes me doubt it a tiny bit, especially the last combat, that part does not look cut and the player makes two continuous attacks :o
@Sinti - That Demon Hunter Hero Power will cost 1 mana, so Metamorphosis really is only 1 more mana than an Arcanite Reaper but doesn't have to worry about taunt.
Hm, i dont know why i thought it would be 2, i guess im just used to HP costing 2 :d That changes things a bit.
Ok, so i played one arena run as Demon Hunter, i know, super huge sample size, but no time to play more today! I went 10 wins, played vs 11 other Demon Hunters, kinda awkward, but at least you get to know what to expect. FAST.
Some findings:
Inner Demon - Very good finisher, as expected. You dont really want to use it as removal, if you are that desperate, you are probably going to lose anyway. Probably dont want more than 1 in a deck, 2 at absolutely most.
Satyr Overseer - Very good card, can snowball HARD. I think i didnt give the 1-cost Hero Power enough credit. If you can kill this, then you wont even realize how bad you can lose to this card, if it survives a turn or two. But maybe against other classes it wont be as problematic, against Demon Hunter, who feels every bit of a face damage, this can spiral fast. Especially good with Twin Slice.
Twin Slice - Exceptionally good to fuel all kinds of synergies or give your hero a bit extra attack to make the trade. I wouldnt go for more like 2 or 3 probably, but the card does REALLY well.
Nethrandamus - I had it in my deck, from 13 games, i played him like 5 times, mostly it was ok, once he saved my ass, but a lot of games it was just a dead card in my hand. So all in all, i think i was right about him being just average generally.
Hulking Overfiend - Absolute BEAST! Probably the best and one of very few good "board clears". Saved my ass in pretty much every game where i played him, traded for 3 or 4 cards each time too.
Illidari Felblade - performed about as well as expected, tho sometimes you really just have to make another play and then it can get stuck in your hand, but just trading it away is still ok.
Umberwing - Not quite Muster for Battle, missing 3rd token is noticable and not being able to push more as Pally too, but it is pretty close. It gets you on board, makes your opponent waste turns to clean up the tokens and gives you options. The weapon with your Hero Power or help from some other card like Twin Slice for example, can clear most of the early stuff put down.
Battlefiend - absolute nightmare to deal with, if you cant kill it next turn. It can easilly push 10 damage on you by turn 3 or 4 and if you are that screwed that you only now can deal with him, you are sooooooo dead. Face damage REALLY stacks on DH, since you want to attack into enemies as well.
Priestess of Fury - Absolute mad card. On one hand, it would be better, if it couldnt hit face, since it would help with clears, on other, it can push extra 6 face damage a turn, if this survives for more than one turn, oh boy.
Imprisoned Antaen - Another absolutely insane card. I had this played two times against me, both times the board was clear on both sides. I almost lost both games to this card singlehandedly, cause it was a nightmare to develop the board against it and if you go slow, the damage goes face. Yup. Pretty strong card. ANd killing a 10/6 on its own, after it washed 10 damage over your board, fun times.
Netherwalker - performed about as good as expected, just good value generator.
Immolation Aura - performed amazingly, i guess about as well as expected.
These are pretty much all the cards iv seen in those 11 DH vs DH matches. Like i said, small sample size, but interesting that i kept seeing these over and over and over and not once stuff like Chaos Nova or Ashtongue Battlelord. Actually iv seen i think ONE lifesteal card in entire run from all opponents. So like i said, face damage put on Demon Hunter is felt A LOT, pushing them early makes it really hard for them then utilize the Hero Power or some other cards that give attack.
I never liked Quinn in LOL, but i am interested to see how they portray her in LOR. Pretty sure the lvled up version will be her switched out form riding the birb.
Hey Zashiki, nice to see you around! I see what you did with the table, aha! Cool to see other opinions. Im not too sure about Magtheridon just yet, but i feel like it should be good? Tho now that i think about it, it can actually be bad for you, if your opponent slows down as well and then you cant really develop the board either, unless you can kill off the 1/3s efficiently, hm maybe i was too hyped for him originally, will see.
Looking at the table again, i think Disguised Wanderer will probably take a lot of ppl by surprise. Mage will obviously have great time against that card, but pretty much any other class will have to trade for the token. And gettin 9 face damage to clear it is no joke, tho one can argue that the original body might not trade for a full card so in the end, it might just be a 1-for-1 trade, but that 9 damage will be threatening, if you can deal with that for sure.
Yup, use "Bulk Add Filtered to Collection". If you dont select anything in the filter and use that button, you will add the max. amount of all cards from all sets to your collection. You can then remove any you dont have. If you have most of the cards, this might be faster for you.
I think Soulbound Ashtongue might find place in warlock in combination with Darkglare. For example, Rain of Fire will refresh 3 mana, but yeah, we will have to see if it can become consistent enough.
These are the cards Sinti and I don't agree on. We'll discuss them a bit and would love to hear what you think. Which of us do you agree with, and why?
I think im most surprised about Imprisoned Scrap Imp and Bulwark of Azzinoth, why do you think the Imp is so weak? The 2 turn delay? I admit the later you get it the worse, but it can just blow up the entire game if you get it early and provide game winning advantage.
On the other hand, Bulwark while cute, warrior already has the Hero Power to gain some life and he will ideally want to use another weapon to attack, not to sit on this. And chances are, this will not stop that much damage anyway. Honestly, even if it stops like 20 damage, wouldnt you rather have another legendary that will most likely help you to actually win the game rather than just prolong it?
The 2 turn delay on dormant minions is the reason I don't like them. Arena is generally tempo based and only a few of these new dormant minions have the right combination of cost, ability, and class fit. Demon hunter, Priest, and Warrior have decent ones because they have high stats for the cost and an effect that is reliable. The others are far less reliable because they have conditions that need to be met to really take advantage but your opponent has time to mitigate those effects. Imprisoned Scrap Imp seems strong but you may only have 2 minions in hand, and you may want to hold instead of playing on curve in order to get that buff, which puts you even farther behind.
Bulwark of Azzinoth is a stall card, in my mind. Sure, you have other weapons you want to use but having this in hand allows you to shut down any board that has a few big minions. This will buy you an extra turn or 2 while you search for answers to a bad board state. It can also be used as a more offensive tool that lets you ignore your opponent's board while you go face to finish them off. I do, however, think that the legendary tag makes it less likely to be the best pick when lined up against other legendary cards.
Looking over that list, I'm most surprised by your low scores on Metamorphosis and Nagrand Slam. If I told you you could pay 1 mana each turn to have your Arcanite Reaper ignore all taunt, freeze, or other restrictions and go face, you'd like that Reaper even more, right? That's exactly what Metamorphosis is, and you can double down on Demon Hunter's regular hero power on each turn, too. With Nagrand Slam you're getting 12/20 in stats for 10 mana. Sure, it may have those beast crashing to their deaths but it'll take most of the board with it. It's also a massive face smash if you can clear your opponent's board. 10 mana for 12 face damage... I expect this to be a serious contender for the Nerf! calls.
I rated Metamorphosis that low because it is a Legendary. Similar to Bulwark, i think you will want to pick something else when offered most of the time. Tho granted i didnt consider using both hero powers in one turn, that makes it a bit better as a late game topdeck, but still, your first turn it is "7 mana deal 5 damage", i guess it is not that bad and next turn it gets a lot better, if it werent a legendary, id rate it higher, but as it stands, i guess we will see.
Nagrand Slam, i can appretiate the amount of stats for the cost, but do you really want a 10-cost cards as a hunter? What kind of board state are you in usually, if you get to 10 mana. Id probably like something that i can play earlier so im in a better position by then, or iv already won. I wouldnt mind having one Nagrand Slam in my deck, but i think i would really consider a second one.
Hm, yeah. I was under the impression that they would put some cards from Initiate to Classic and then more cards from future sets. Guess we will see how they go about it, i dont think they want to just drop an entire classic set all at once, so adding few cards each expansion, so by this time next year, classic set is filled, i think that is what they want to do.
Oh, i was looking at it from my phone. Could not see the details.
That does look like Voli with the lightning and all.
Agreed. Scorpid is very strong. I think your comparison was better than mine, it is basically a Stormpike Commando on steroids. Also agree about Ruststeed Raider, 5 damage can remove a lot of things on T5 and leaves an annoying taunt behind. Certainly good value for 5 mana.
Cool little information, thanks :)
Im getting Banner Saga vibes from the video. Love it!
I think only the very last combat at the end of the video looks uncut. The previous ones do look very cut off for splashy effect. But yeah, either way, the video is not a great definitive source of information for this.
Feels like integrating a fast, aggressive class makes sense as your first addition. Ppl will play it more, so you will get more data and it will probably be easier to design cards for it and see how it goes.
Making a complex control oriented class could be too cumbersome as a first addition.
Fast and flashy, that is the name of the game for masses usually. If the concept holds, then you can built upon that imho.
Not really, built-in Rally is still pretty strong, but yes, it would be weaker. Tho having to go twice in a row without an opponent action might become pretty oppressive, if that was the case.
No it does not make them weaker, only Scout units can attack in the "scout round", so each Scout unit makes that attack that much stronger.
Also, are we sure that after the scout-attack your opponent gets an action? I mean i would assume so, but the Quinn promo video makes me doubt it a tiny bit, especially the last combat, that part does not look cut and the player makes two continuous attacks :o
Cg :)
Hm, i dont know why i thought it would be 2, i guess im just used to HP costing 2 :d That changes things a bit.
Ok, so i played one arena run as Demon Hunter, i know, super huge sample size, but no time to play more today! I went 10 wins, played vs 11 other Demon Hunters, kinda awkward, but at least you get to know what to expect. FAST.
Some findings:
These are pretty much all the cards iv seen in those 11 DH vs DH matches. Like i said, small sample size, but interesting that i kept seeing these over and over and over and not once stuff like Chaos Nova or Ashtongue Battlelord. Actually iv seen i think ONE lifesteal card in entire run from all opponents. So like i said, face damage put on Demon Hunter is felt A LOT, pushing them early makes it really hard for them then utilize the Hero Power or some other cards that give attack.
What was your experience guys?
I never liked Quinn in LOL, but i am interested to see how they portray her in LOR. Pretty sure the lvled up version will be her switched out form riding the birb.
Hey Zashiki, nice to see you around! I see what you did with the table, aha! Cool to see other opinions. Im not too sure about Magtheridon just yet, but i feel like it should be good? Tho now that i think about it, it can actually be bad for you, if your opponent slows down as well and then you cant really develop the board either, unless you can kill off the 1/3s efficiently, hm maybe i was too hyped for him originally, will see.
Looking at the table again, i think Disguised Wanderer will probably take a lot of ppl by surprise. Mage will obviously have great time against that card, but pretty much any other class will have to trade for the token. And gettin 9 face damage to clear it is no joke, tho one can argue that the original body might not trade for a full card so in the end, it might just be a 1-for-1 trade, but that 9 damage will be threatening, if you can deal with that for sure.
The combo is: you copy King Krush twice with Ramkahen Wildtamer, you summon 3x King Krush with Beastmaster Leoroxx and you get the last 6 damage from the quest.
Yup, use "Bulk Add Filtered to Collection". If you dont select anything in the filter and use that button, you will add the max. amount of all cards from all sets to your collection. You can then remove any you dont have. If you have most of the cards, this might be faster for you.
I guess you play it first?:)
I think Soulbound Ashtongue might find place in warlock in combination with Darkglare. For example, Rain of Fire will refresh 3 mana, but yeah, we will have to see if it can become consistent enough.
Thanks, glad to hear that! :) What cards are your favories from the new set?
I rated Metamorphosis that low because it is a Legendary. Similar to Bulwark, i think you will want to pick something else when offered most of the time. Tho granted i didnt consider using both hero powers in one turn, that makes it a bit better as a late game topdeck, but still, your first turn it is "7 mana deal 5 damage", i guess it is not that bad and next turn it gets a lot better, if it werent a legendary, id rate it higher, but as it stands, i guess we will see.
Nagrand Slam, i can appretiate the amount of stats for the cost, but do you really want a 10-cost cards as a hunter? What kind of board state are you in usually, if you get to 10 mana. Id probably like something that i can play earlier so im in a better position by then, or iv already won. I wouldnt mind having one Nagrand Slam in my deck, but i think i would really consider a second one.
Hm, yeah. I was under the impression that they would put some cards from Initiate to Classic and then more cards from future sets. Guess we will see how they go about it, i dont think they want to just drop an entire classic set all at once, so adding few cards each expansion, so by this time next year, classic set is filled, i think that is what they want to do.