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sinti

Senior Writer
Joined 10/20/2018 Achieve Points 2070 Posts 2785

sinti's Comments

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 5 months ago
    Quote From SchitJustWorks

    That's a good point regarding if the attacks are successive or not. Scout would be much weaker if your opponent does get to make an action prior to your 2nd attack, thus sort of defeating the purpose of the 'Scout' in the first place....

    Not really, built-in Rally is still pretty strong, but yes, it would be weaker. Tho having to go twice in a row without an opponent action might become pretty oppressive, if that was the case.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 5 months ago
    Quote From CursedParrot

    I think that the scout keyword is pretty cool, and since it allows your opponent to play a unit after the first attack it feels somewhat balanced. Also, since scout doesn’t stack, once you have a scout unit on board it makes future scout units you play weaker.

    No it does not make them weaker, only Scout units can attack in the "scout round", so each Scout unit makes that attack that much stronger.

    Also, are we sure that after the scout-attack your opponent gets an action? I mean i would assume so, but the Quinn promo video makes me doubt it a tiny bit, especially the last combat, that part does not look cut and the player makes two continuous attacks :o

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 5 months ago

    Cg :)

    In reply to Happy :)
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 5 months ago
    Quote From AbusingKel

    @Sinti - That Demon Hunter Hero Power will cost 1 mana, so Metamorphosis really is only 1 more mana than an Arcanite Reaper but doesn't have to worry about taunt.  

    Hm, i dont know why i thought it would be 2, i guess im just used to HP costing 2 :d That changes things a bit.


    Ok, so i played one arena run as Demon Hunter, i know, super huge sample size, but no time to play more today! I went 10 wins,  played vs 11 other Demon Hunters, kinda awkward, but at least you get to know what to expect. FAST.

    Some findings:

    • Inner Demon - Very good finisher, as expected. You dont really want to use it as removal, if you are that desperate, you are probably going to lose anyway. Probably dont want more than 1 in a deck, 2 at absolutely most.
    • Satyr Overseer - Very good card, can snowball HARD. I think i didnt give the 1-cost Hero Power enough credit. If you can kill this, then you wont even realize how bad you can lose to this card, if it survives a turn or two. But maybe against other classes it wont be as problematic, against Demon Hunter, who feels every bit of a face damage, this can spiral fast. Especially good with Twin Slice.
    • Twin Slice - Exceptionally good to fuel all kinds of synergies or give your hero a bit extra attack to make the trade. I wouldnt go for more like 2 or 3 probably, but the card does REALLY well.
    • Nethrandamus - I had it in my deck, from 13 games, i played him like 5 times, mostly it was ok, once he saved my ass, but a lot of games it was just a dead card in my hand. So all in all, i think i was right about him being just average generally.
    • Hulking Overfiend - Absolute BEAST! Probably the best and one of very few good "board clears". Saved my ass in pretty much every game where i played him, traded for 3 or 4 cards each time too.
    • Illidari Felblade - performed about as well as expected, tho sometimes you really just have to make another play and then it can get stuck in your hand, but just trading it away is still ok.
    • Umberwing - Not quite Muster for Battle, missing 3rd token is noticable and not being able to push more as Pally too, but it is pretty close. It gets you on board, makes your opponent waste turns to clean up the tokens and gives you options. The weapon with your Hero Power or help from some other card like Twin Slice for example, can clear most of the early stuff put down.
    • Battlefiend - absolute nightmare to deal with, if you cant kill it next turn. It can easilly push 10 damage on you by turn 3 or 4 and if you are that screwed that you only now can deal with him, you are sooooooo dead. Face damage REALLY stacks on DH, since you want to attack into enemies as well.
    • Priestess of Fury - Absolute mad card. On one hand, it would be better, if it couldnt hit face, since it would help with clears, on other, it can push extra 6 face damage a turn, if this survives for more than one turn, oh boy.
    • Imprisoned Antaen - Another absolutely insane card. I had this played two times against me, both times the board was clear on both sides. I almost lost both games to this card singlehandedly, cause it was a nightmare to develop the board against it and if you go slow, the damage goes face. Yup. Pretty strong card. ANd killing a 10/6 on its own, after it washed 10 damage over your board, fun times.
    • Netherwalker - performed about as good as expected, just good value generator.
    • Immolation Aura - performed amazingly, i guess about as well as expected.

    These are pretty much all the cards iv seen in those 11 DH vs DH matches. Like i said, small sample size, but interesting that i kept seeing these over and over and over and not once stuff like Chaos Nova or Ashtongue Battlelord. Actually iv seen i think ONE lifesteal card in entire run from all opponents. So like i said, face damage put on Demon Hunter is felt A LOT, pushing them early makes it really hard for them then utilize the Hero Power or some other cards that give attack.

    What was your experience guys?

     

     

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 5 months ago

    I never liked Quinn in LOL, but i am interested to see how they portray her in LOR. Pretty sure the lvled up version will be her switched out form riding the birb.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 5 months ago

    Hey Zashiki, nice to see you around! I see what you did with the table, aha! Cool to see other opinions. Im not too sure about Magtheridon just yet, but i feel like it should be good? Tho now that i think about it, it can actually be bad for you, if your opponent slows down as well and then you cant really develop the board either, unless you can kill off the 1/3s efficiently, hm maybe i was too hyped for him originally, will see.

    Looking at the table again, i think Disguised Wanderer will probably take a lot of ppl by surprise. Mage will obviously have great time against that card, but pretty much any other class will have to trade for the token. And gettin 9 face damage to clear it is no joke, tho one can argue that the original body might not trade for a full card so in the end, it might just be a 1-for-1 trade, but that 9 damage will be threatening, if you can deal with that for sure.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 5 months ago

    The combo is: you copy King Krush twice with Ramkahen Wildtamer, you summon 3x King Krush with Beastmaster Leoroxx and you get the last 6 damage from the quest.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 5 months ago

    Yup, use "Bulk Add Filtered to Collection". If you dont select anything in the filter and use that button, you will add the max. amount of all cards from all sets to your collection. You can then remove any you dont have. If you have most of the cards, this might be faster for you.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 5 months ago

    I guess you play it first?:)

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 5 months ago

    I think Soulbound Ashtongue might find place in warlock in combination with Darkglare. For example, Rain of Fire will refresh 3 mana, but yeah, we will have to see if it can become consistent enough.

    In reply to Ashes of Outland
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 5 months ago
    Quote From Abobominator

    This is a great thread. Thanks for all the great work! Excited for the new Arena.

    Thanks, glad to hear that! :) What cards are your favories from the new set?

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 5 months ago
    Quote From AbusingKel
    Show Spoiler
    Quote From sinti
    Quote From AbusingKel

    These are the cards Sinti and I don't agree on. We'll discuss them a bit and would love to hear what you think. Which of us do you agree with, and why?

    I think im most surprised about Imprisoned Scrap Imp and Bulwark of Azzinoth, why do you think the Imp is so weak? The 2 turn delay? I admit the later you get it the worse, but it can just blow up the entire game if you get it early and provide game winning advantage.

    On the other hand, Bulwark while cute, warrior already has the Hero Power to gain some life and he will ideally want to use another weapon to attack, not to sit on this. And chances are, this will not stop that much damage anyway. Honestly, even if it stops like 20 damage, wouldnt you rather have another legendary that will most likely help you to actually win the game rather than just prolong it?

    The 2 turn delay on dormant minions is the reason I don't like them. Arena is generally tempo based and only a few of these new dormant minions have the right combination of cost, ability, and class fit. Demon hunter, Priest, and Warrior have decent ones because they have high stats for the cost and an effect that is reliable. The others are far less reliable because they have conditions that need to be met to really take advantage but your opponent has time to mitigate those effects. Imprisoned Scrap Imp  seems strong but you may only have 2 minions in hand, and you may want to hold instead of playing on curve in order to get that buff, which puts you even farther behind. 

    Bulwark of Azzinoth is a stall card, in my mind. Sure, you have other weapons you want to use but having this in hand allows you to shut down any board that has a few big minions. This will buy you an extra turn or 2 while you search for answers to a bad board state. It can also be used as a more offensive tool that lets you ignore your opponent's board while you go face to finish them off. I do, however, think that the legendary tag makes it less likely to be the best pick when lined up against other legendary cards.


    Looking over that list, I'm most surprised by your low scores on Metamorphosis and Nagrand Slam. If I told you you could pay 1 mana each turn to have your Arcanite Reaper ignore all taunt, freeze, or other restrictions and go face, you'd like that Reaper even more, right? That's exactly what Metamorphosis is, and you can double down on Demon Hunter's regular hero power on each turn, too. With Nagrand Slam you're getting 12/20 in stats for 10 mana. Sure, it may have those beast crashing to their deaths but it'll take most of the board with it. It's also a massive face smash if you can clear your opponent's board. 10 mana for 12 face damage... I expect this to be a serious contender for the Nerf! calls. 

    I rated Metamorphosis that low because it is a Legendary. Similar to Bulwark, i think you will want to pick something else when offered most of the time. Tho granted i didnt consider using both hero powers in one turn, that makes it a bit better as a late game topdeck, but still, your first turn it is "7 mana deal 5 damage", i guess it is not that bad and next turn it gets a lot better, if it werent a legendary, id rate it higher, but as it stands, i guess we will see.

    Nagrand Slam, i can appretiate the amount of stats for the cost, but do you really want a 10-cost cards as a hunter? What kind of board state are you in usually, if you get to 10 mana. Id probably like something that i can play earlier so im in a better position by then, or iv already won. I wouldnt mind having one Nagrand Slam in my deck, but i think i would really consider a second one.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 5 months ago

    Hm, yeah. I was under the impression that they would put some cards from Initiate to Classic and then more cards from future sets. Guess we will see how they go about it, i dont think they want to just drop an entire classic set all at once, so adding few cards each expansion, so by this time next year, classic set is filled, i think that is what they want to do.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 5 months ago

    Well, the Initiate set is supposed to supplement Classic, right? So by that rule, Basic+Classic cards are usually in the rotation by default, so it shouldnt be too much of a problem.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 6 months ago

    Yeah, that is some nasty stuff!

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 6 months ago
    Quote From YourPrivateNightmare

    Well, Blizzard has said multiple times that they aren't a fan of no-counterplay OTKs (which is what basically all combos in this game are) so they've gradually decreased combo support, especially for the classes known for it.

    Druid still gets some, just look at Ysiel and Imprisoned Satyr. Rogue also is able to play Malygos quite well, but they don't exactly have the tools to survive that long. Mage got basically kicked out of the combo game when they removed Ice Block, and now Priest is gone too

    They did say that ... and they keep introducing cards like Kaelthas. Just because we dont see an OTK deck right now does not mean they wont rise again when tools like this exist. Just you wait.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 6 months ago
    Quote From Meenz

    Thank you! Almost missed this..! A reminder is usually on the home page as an article? 

    Not usually, no. But there is an Arena article coming up soon :)

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 6 months ago
    Quote From AbusingKel

    These are the cards Sinti and I don't agree on. We'll discuss them a bit and would love to hear what you think. Which of us do you agree with, and why?

    I think im most surprised about Imprisoned Scrap Imp and Bulwark of Azzinoth, why do you think the Imp is so weak? The 2 turn delay? I admit the later you get it the worse, but it can just blow up the entire game if you get it early and provide game winning advantage.

    On the other hand, Bulwark while cute, warrior already has the Hero Power to gain some life and he will ideally want to use another weapon to attack, not to sit on this. And chances are, this will not stop that much damage anyway. Honestly, even if it stops like 20 damage, wouldnt you rather have another legendary that will most likely help you to actually win the game rather than just prolong it?

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 6 months ago

    Ashes of Outland Logo

    1st Arena rotation for Ashes of Outland is coming on April 7.


    Drafting Pool


    "Free" Arena Ticket

    Players who have an active Arena run when rotation happens will have their current run retired and will receive an Arena Ticket as compensation (plus any reward for current number of wins for that run).

    • Play out your run to x-2 (x wins and max. 2 losses) if you want more rewards from your run, or just leave it at 0-0 if you dont want to bother playing.

    Friendly Neighborhood Gladiator: if you do plan on leaving your run at 0-0, you might as well start two games and concede to two players, getting some positive karma :) You will get the identical rewards for 0-0 and 0-2 score.


    FAQ

    Q: When should I start my run to receive a free Arena Ticket for a retired run?

    A: Ideally several hours before the rotation, arena entries are generally closed few hours prior.

    Q: Do Arena Tickets stack?

    A: Yes. (proof)

    Q: Do Arena Tickets expire?

    A: No.

    Q: Where are my rewards for the retired run? I opened my arena rewards but didn't get any pack or gold/dust.

    A: This is a known bug, arena rewards are actually awarded to you once you finish your last arena game, before you open up the reward boxes. When an arena reset happens, it gets even more confusing because this happens on log in; sometimes you have to restart the game.

    People often see (1) pack in their inventory, don't think much about it, open it and then go collect arena rewards only to find out they didn't get anything. But the fact is, that (1) pack on log in was actually the one from the retired arena run. Same with gold/dust, it was already added to your account even before you opened the arena rewards. You didn't lose anything.

    Edit: This issue shoudl be fixed now, but i will leave it here regardless.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 6 months ago
    Quote From Sykomyke

    Oh I understand they are tempo inefficient, and not saying my experience is holistic of everyone else's.  I try to make sure my deck isn't top heavy, but it's just problematic when you have non-interactive, non-counterplayable components like shroom spammers.  That much I think we can agree upon.

    Well yeah, tho fun is relative and someone can enjoy playing that style, many do according to your post :)


    Quote From OldManSanns

    I'm curious if anyone is willing to say they've had regular success going the 'shroom/Timo route.  I always fiercely avoid it since I've read comments implying it was just bad. 

    I wanted to try, but havent been brave enough to do it yet, since pretty much all opponents i faced didnt do well. Also, PZ is not a great region for Expeditions anyway, thats more of a reason why i never comited to it.