You very briefly mentioned them in the Illidan article, but the story of the Blood Elves would be appropriate. From the loss of the Sunwell to the Scourge, to Kael'thas Sunstrider and his alliance with Lady Vashj, the exodus of the Blood Elves to Outland, to the Shattered Sun Offensive and the restoration of Quel'thalas. You can illuminate the story behind Kael and Lady Liadrin in the same article.
But as they say, the customer is always right. If people think I should change the theme because the flavor is off then I will.
When it comes to the flavor I think it's fine as-is for the most part (although you are tripping on Fan of Knives's toes a bit). My one concern is how strong the card is. I'm not saying it's too good, but this could stand-in for Inner Demon, or go further and become a Pyroblast. That just seems too...I don't know, reliable for a 1-mana Rare? Too versatile? Maybe it should be an Epic.
*shrugs* I'm having a hard time conveying what it is that bugs me so. Can't find the right word.
Is this live in ALL regions, can you please clarify?
Furthermore, i assume it is still worth holding on to Classic packs, so that new Priest and Demon Hunter cards are released first.
It should be live for everyone when the update reaches them, yes.
Also, the new Priest cards are coming right alongside this update, so there's no need to wait. Demon Hunter has not been added into the Classic set yet: that will happen some time in the future, when they pull cards from the Initiate set and elsewhere to create the "Classic" set for the DH.
I had a fear that this would happen after Underlight Angling Rod was revealed, but I hoped the weapon was a strange one-off card. Alas it was not to be. We just cannot escape the damn Murlocs.
The only unfortunate thing about this card is that it apparently must be in your hand to upgrade the effect. Knowing my luck I'll have blown through all of my minions by then, only to be left with an 8/8 and two Wisps :/
It has an immediate impact on the board and leaves behind a big guy for your opponent to have to deal with next turn. This is definitely one of the better "big demons" in this set.
It's a Naga, not a Demon :P Sadly won't be able to combo him with the likes of Raging Felscreamer.
These are the three cards I'm thinking of sending. I'm most keen on Kara, but I made her a bit weak in my opinion, but that is because I'm a huge fan of Dr. Primestone on Hearthcards gallery, who reduces the cost of all cards with all number on them being prime. For the tournament purposes, this should be buffed a bit, considering there are mostly mediocre Demons after Year of the Dragon outside of Demon Hunter.
I like Kara, but one of the primary weaknesses of the Demon Hunter is supposed to be card generation. She kind of spits in the face of that, by creating not one but three Demons to add into your deck. If you're okay with splashing outside the DH's comfort zone a little then that's fine, but it's something to take into consideration.
Abandon Soul has one too many Ds. I like this card because it brings enemy minions down to a level where the DH can kill them with a weapon, making for a more Control-y vibe. It is, however, incredibly weak compared to Hunter's Mark, even after that card was nerfed. If we're talking one-to-one in terms of usage, that is.
I'm having a really hard time finding art for this week, so here's a rather boring first idea. I'll probably work out something else but would appreciate feedback nevertheless.
This seems fine; good, even. It follows the whole Explorer concept of having only one keyword + the Battlecry. It might be a little obvious and/or plain, but it's still a fine idea
shaveyou - Mam'toth is pretty cool: he fits with the DH gameplan well, and there's room for interpretation as-to how he functions with the Spirit. Knocking down his Health was probably a good idea.
Wailor - I like Whisper of the Depths, but we're competing on that front so maybe go with Spirit of the Snake instead? It's more unique, we won't be butting-heads, and people can interpret how the Snake loa would play out on their own.
Xarkkal - You don't need the colon after Twinspell. I think this is a unique way to implement Fiery Brand, and it plays well with a Control Demon Hunter who wants to use his Hero Power for clearing. Paired with a weapon like the Warglaives of Azzinoth and you've got a winning combination on your hands.
DescentOfDragonsOp - You cannot use the Classic watermark in this competition, and even then you wouldn't be able to have Rush in the Classic set anyway. There's a lot that needs to be cleaned up on this card, but it's too late because you've already submitted by the looks of it. The full title needs to be capitalized, "fill" and "Illidari" need to be capitalized, and there should be a period at the end of the text. I would say, next time, to slow down and make sure everything looks neat and tidy before you submit…or at least give us time to tell you that. (The card is also SUPER OP, but I didn't get into that).
Nirast - I'm concerned that you could hide Illidari Defender (you're missing an L, by the way) behind a Taunt and reap the benefits for multiple turns, which seems really good. Especially good if you combine it with a weapon like the Warglaives of Azzinoth, but that wouldn't be until much later in the game's lifespan so maybe it'll work out.
h0lysatan - Outcast appears to be an "evergreen" keyword for the Demon Hunter, much like Overload is for the Shaman, so go ahead and use Outcast for whatever set you want. Looking at your card itself, it appears to be a play on Midnight Drake, but Midnight Drake was bad so I wouldn't get too upset. Rush might be on the edge of too good, but it does make the card more interesting. If you're going to keep the Rush it should lose some Health.
meisterz39 - Felboar is pretty straight-forward, a good combination with Coordinated Strike and/or Command the Illidari. You're missing the Battlecry, though, and the period at the end of the sentence.
Dermostatic - Somebody was going to create that Battlecry; it was inevitable lol :P I think the Hero Power is much better; that was a good change. As for the cost of the Hero card itself, think of this way: you need 1-mana for the Armor (Iron Hide), 2-mana for the Hero Power (Dinomancy), and the rest goes into the Battlecry (plus possibly +1 mana for the "packaging"). Is "Outcast is always active" worth 4-mana? I'd say it's fine.
dembro - Unfortunately for you, Altruis the Outcast and Nethrandamus have been revealed just now to be actual cards in the game, meaning you'll have to go back to the drawing board on this one.
Almaniarra - Unfortunately, you have WAY too many tokens for this particular competition. We currently have the rules restricting people to one token in addition to their base card. As Hordaki noted, you'll have to rework the concept.
Hordaki - Take the Wasteland seems pretty scary, having the reward be both a Battlecry and a Deathrattle. You're guaranteed to fill the board on the first go; the fact that you can then refill the board is nuts. Orsis Guardian seems fine, if a bit plain; I'm worried if he lacks the "spice" to accrue a lot of high votes. Omega Felblade is similarly alright (nice use of Illidan's alternate costume heh). All-in-all, I think I like Take the Wasteland the most.
You very briefly mentioned them in the Illidan article, but the story of the Blood Elves would be appropriate. From the loss of the Sunwell to the Scourge, to Kael'thas Sunstrider and his alliance with Lady Vashj, the exodus of the Blood Elves to Outland, to the Shattered Sun Offensive and the restoration of Quel'thalas. You can illuminate the story behind Kael and Lady Liadrin in the same article.
I'm holding out a sliver of hope for a cooperative experience, or a 2v2 mode. Probably won't happen :(
Honorary mention to Maiev Shadowsong, who I think might become ubiquitous if given the right meta. She could become a "need" rather than a want.
They'd have to be free specifically for the Brawl and nothing else; I suppose that could work.
If you don't own an Adventure you'd be kind of F'd, no? I own them all so no problem there, but what about other people? Seems like a bad idea.
When it comes to the flavor I think it's fine as-is for the most part (although you are tripping on Fan of Knives's toes a bit). My one concern is how strong the card is. I'm not saying it's too good, but this could stand-in for Inner Demon, or go further and become a Pyroblast. That just seems too...I don't know, reliable for a 1-mana Rare? Too versatile? Maybe it should be an Epic.
*shrugs* I'm having a hard time conveying what it is that bugs me so. Can't find the right word.
Fascinating. Welp, time to dust it while you can!
Except it totally starts with a Divine Shield lol :P
Goodbye Cobalt Guardian: back to the Trash Bin of history for you :(
We have a front page post going out about this shortly: he's replacing Cobalt Guardian :(
It should be live for everyone when the update reaches them, yes.
Also, the new Priest cards are coming right alongside this update, so there's no need to wait. Demon Hunter has not been added into the Classic set yet: that will happen some time in the future, when they pull cards from the Initiate set and elsewhere to create the "Classic" set for the DH.
Why would you not pick the Mage? Zephrys the Great, Reno the Relicologist, and Dragonqueen Alexstrasza?! That's like hitting the sweepstakes.
Yep.
I had a fear that this would happen after Underlight Angling Rod was revealed, but I hoped the weapon was a strange one-off card. Alas it was not to be. We just cannot escape the damn Murlocs.
The only unfortunate thing about this card is that it apparently must be in your hand to upgrade the effect. Knowing my luck I'll have blown through all of my minions by then, only to be left with an 8/8 and two Wisps :/
It's a Naga, not a Demon :P Sadly won't be able to combo him with the likes of Raging Felscreamer.
I like Kara, but one of the primary weaknesses of the Demon Hunter is supposed to be card generation. She kind of spits in the face of that, by creating not one but three Demons to add into your deck. If you're okay with splashing outside the DH's comfort zone a little then that's fine, but it's something to take into consideration.
Abandon Soul has one too many Ds. I like this card because it brings enemy minions down to a level where the DH can kill them with a weapon, making for a more Control-y vibe. It is, however, incredibly weak compared to Hunter's Mark, even after that card was nerfed. If we're talking one-to-one in terms of usage, that is.
This seems fine; good, even. It follows the whole Explorer concept of having only one keyword + the Battlecry. It might be a little obvious and/or plain, but it's still a fine idea
Feedback time!
shaveyou - Mam'toth is pretty cool: he fits with the DH gameplan well, and there's room for interpretation as-to how he functions with the Spirit. Knocking down his Health was probably a good idea.
Wailor - I like Whisper of the Depths, but we're competing on that front so maybe go with Spirit of the Snake instead? It's more unique, we won't be butting-heads, and people can interpret how the Snake loa would play out on their own.
Xarkkal - You don't need the colon after Twinspell. I think this is a unique way to implement Fiery Brand, and it plays well with a Control Demon Hunter who wants to use his Hero Power for clearing. Paired with a weapon like the Warglaives of Azzinoth and you've got a winning combination on your hands.
DescentOfDragonsOp - You cannot use the Classic watermark in this competition, and even then you wouldn't be able to have Rush in the Classic set anyway. There's a lot that needs to be cleaned up on this card, but it's too late because you've already submitted by the looks of it. The full title needs to be capitalized, "fill" and "Illidari" need to be capitalized, and there should be a period at the end of the text. I would say, next time, to slow down and make sure everything looks neat and tidy before you submit…or at least give us time to tell you that. (The card is also SUPER OP, but I didn't get into that).
Nirast - I'm concerned that you could hide Illidari Defender (you're missing an L, by the way) behind a Taunt and reap the benefits for multiple turns, which seems really good. Especially good if you combine it with a weapon like the Warglaives of Azzinoth, but that wouldn't be until much later in the game's lifespan so maybe it'll work out.
h0lysatan - Outcast appears to be an "evergreen" keyword for the Demon Hunter, much like Overload is for the Shaman, so go ahead and use Outcast for whatever set you want. Looking at your card itself, it appears to be a play on Midnight Drake, but Midnight Drake was bad so I wouldn't get too upset. Rush might be on the edge of too good, but it does make the card more interesting. If you're going to keep the Rush it should lose some Health.
meisterz39 - Felboar is pretty straight-forward, a good combination with Coordinated Strike and/or Command the Illidari. You're missing the Battlecry, though, and the period at the end of the sentence.
Dermostatic - Somebody was going to create that Battlecry; it was inevitable lol :P I think the Hero Power is much better; that was a good change. As for the cost of the Hero card itself, think of this way: you need 1-mana for the Armor (Iron Hide), 2-mana for the Hero Power (Dinomancy), and the rest goes into the Battlecry (plus possibly +1 mana for the "packaging"). Is "Outcast is always active" worth 4-mana? I'd say it's fine.
dembro - Unfortunately for you, Altruis the Outcast and Nethrandamus have been revealed just now to be actual cards in the game, meaning you'll have to go back to the drawing board on this one.
Almaniarra - Unfortunately, you have WAY too many tokens for this particular competition. We currently have the rules restricting people to one token in addition to their base card. As Hordaki noted, you'll have to rework the concept.
Hordaki - Take the Wasteland seems pretty scary, having the reward be both a Battlecry and a Deathrattle. You're guaranteed to fill the board on the first go; the fact that you can then refill the board is nuts. Orsis Guardian seems fine, if a bit plain; I'm worried if he lacks the "spice" to accrue a lot of high votes. Omega Felblade is similarly alright (nice use of Illidan's alternate costume heh). All-in-all, I think I like Take the Wasteland the most.
A Classic watermark? Boo! Hiss! You of all people should know better lol :P