StormKnightSera
LV.17 CreatorSerra Angel
Comments
2,853 totalI love Taunt minions, so do I love this card? Sure, yeah, I guess. It's definitely the only Druid card I'm interested in playing with this expansion, except maybe [card]Marsh Hydra[/card]. What a confusing mess of stuff.
The Druid didn't receive a single spell that they'd want to combo [card]Ysiel Windsinger[/card] with in this expansion, so I'm really confused as-to why she exists right now. For Wild purposes only? *shrugs*
It's...fine? Without the Outcast the card is terrible, so you really need to play this at the appropriate time. You can't really mulligan for it, though, unless it lands in your far-left slot. Definitely harder to play versus [card]Kobold Librarian[/card].
Feels a bit unnecessary when [card]Skull of Gul'dan[/card] exists, but then maybe this will be the card that goes in the Classic set over the Skull.
Clears out Silver Hand Recruits, clears out Treants, clears out most Pirates + Murlocs; this is a decent Aggro/token mop-up card.
Quote From Xarkkal Doesn't this kind of go against DH's "class identity"? Will see play just because it's a value generator tool which DH is supposed to be lacking in.
Yeah, that's why it fulfilled …
For a class in desperate need of healing, this seems like a must-play for any deck outside of straight "I win or I die" Aggro.
Yeah compared to [card]Voidcaller[/card] this is much more expensive, but 8-Attack is a threat that cannot be ignored, and it can trade its life away to take down something large in the process. Not being a Demon means it can't …
I see this less as an early-game minion and more as a 2-mana "deal 4 damage to a minion" spell later on. Even if you have to Hero Power to activate him, 3-mana deal-5 is a [card]Lava Burst[/card] without the …
5-mana fits right in that sweet-spot between [card]Arcane Intellect[/card] and [card]Sprint[/card], and card draw is supposed to be a main strength of the DH. I can see this being added to their Classic set, for sure.
Definitely scary-looking, for it's really hard to say for sure how effective this card will be when A. we have no experience playing the Demon Hunter, and B. you have to practically skip your turn to play this minion. Might …
It's cheaper than [card]Ragnaros the Firelord[/card], can split its damage in a way that could kill a bunch of weakened units, and it can still attack normally. Yeah, this is a good card.
I love this card; 10/10. The only thing holding it back is the lack of tribal synergy, but honestly that would be too powerful. It's way better than [card]Firelands Portal[/card], that's for sure: for 1 more mana you get +4 …
I echo the comments about [card]Fool's Bane[/card], and I'll echo the stipulation that the DH really needs some more healing to properly utilize a card like this. That being said, I still think it's a good card. It should at …
This card needs help, in-that it needs more enticing targets to pull from one's deck to justify playing it. The ones we have might not be enough. However, we have plenty of time to introduce new Demons into the mix …
Hard-counters [card]Fire Plume's Heart[/card] lol...but I guess I'm the only one running that deck nowadays.
[card]Metamorphosis[/card] is a cool card, and a good way of implementing a stronger Hero Power that's reined in by limited uses. I hope to see this mechanic again in the future.
Submissions are now closed; good luck everyone and good luck to our future finalists come tomorrow :)
Quote From ZardozSpeakz If a mod can edit my entries description to display the actual frostmourne card, I'd greatly appreciate it.
I'll look into it.
Edit: It should be fixed, although I was not …
Quote From ZardozSpeakz Hey, I'm trying to submit a hero card with a weapon and a hero power. I can't seem to add more than 1 extra card? Should I combine the Hero Power and Weapon tokens into …