StormKnightSera
LV.17 CreatorSerra Angel
Comments
2,853 totalMeta-dependent, obviously. If Pirates or Murlocs or something else swarmy tries to take over the game, you play this and ruin their day.
I can definitely see this card being ubiquitous: it has a universally-appealing effect that can be used in a wide variety of situations.
Quote From allthehype I think this one will see a lot of experimentation, become hard-countered, and then crawl back into oblivion.
I agree: it's a flashy card, to be sure, but I just don't think …
Terrible, just...terrible. Don't think I have anything unique to add, in terms of commentary; it's just that bad.
This card isn't for me, but I'm sure someone will find a way to abuse it (...I guess they have already).
One of the worst Imprisoned minions, and there's a long list vying for attention on that front.
For a card named [card]Sword and Board[/card], I would have expected an effect like this. However, I would not have expected it to be so...tiny. Not sure this is worth running.
Thankfully it doesn't specify the minions have to be friendly or enemy; that would be terrible. It's definitely an average card, either-way.
I don't play Pirate Warrior, so I can't really speak to its validity in that archetype, but I feel like it will do them good.
I LOVE this card, but this is coming from the perspective of someone who plays a lot of [card]Fire Plume's Heart[/card] Warrior. [card]Scrap Golem[/card] is better than [card]Rotten Applebaum[/card], which was already a mainstay in the deck, and can power-creep …
[card]Risky Skipper[/card] can combo with this card easily, so I wouldn't sleep on its potential. Not really an "OMG must play!" kind of card, but could still be good.
[card]Armorsmith[/card] turn-2 into this turn-3? Could be somethin'. I think the card is neat, but too impractical/clunky to see play.
It's an interesting card, wanting the board to be equalized to effectively clear it. Or maybe not, if you have the higher-Health minions. I'm sure someone will find a way to utilize this card to the fullest.
I feel as-though the negatives around this card outweigh the positives. [card]Zephrys the Great[/card] can ruin your day, as can a simple [card]Arcane Missiles[/card].
Unless you plan to consistently win before turn 8, why would you not run this card? It's so good.
It's garbage. [card]Holy Smite[/card] is better, hell [card]Arcane Shot[/card] is better. I'm not damaging my board to inflict three damage to an enemy minion; if I'm gonna remove stuff, I'm going to blow up everything like a Warlock should lol.
"Lowest Cost card" is preferable because you can get away with throwing out your trash leftovers; "Highest Cost" means you're threatening to lose something of actual value. As others have noted, this exists specifically because of [card]Hand of Gul'dan[/card].
Oh God, I hope this doesn't mean we're seeing more discolock cards later in the Year. I'm so tired of supporting that failed archetype; move on to something else, please. I hate discarding.
Too slow, plus you need to time it right to get the most out of the effect. Not as hard for the Warlock as other classes, given their draw potential, but still obnoxious.
It's...okay, I guess. Tutoring a minion isn't the worst thing. I just don't see it being run in a deck I care about, so...yeah. *shrugs*