StormKnightSera
LV.17Serra Angel
Comments
2,844 totalQuote From YourPrivateNightmare Quote From Koetti Also, just imagine how dangerous it could be to play big AoE like Plague of Death or Twisting Nether and leave an empty Board for your Opponent.
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Doesn't mesh well with [card]Beastmaster Leorokk[/card], but boy it sure does with the other cards. The stats are a little iffy on the base form, though. All-in-all, I like it.
My first instinct is to play this in Wild with [card]Kathrena Winterwisp[/card]. Why? Because when I run Kathrena I *always* pull my Beasts too early. Now I can use Leoroxx to solve that problem lol
If we ever see expansion-buffs like they did for Boomsday, I can see this card being buffed in its damage output. Otherwise...no, I would rather play [card]Wrath[/card].
Mana-cheating can never be underestimated, and yet I still don't like it. Being Dormant for two turns, plus you need the correct card in hand, and the proc needs to hit the right minion; a lot of things need to …
[card]Overgrowth[/card] turn-4 into [card]Marsh Hydra[/card] turn-5 is a solid play. But it really needs to produce [card]Excess Mana[/card], as others have noted, so it's not a dead card at the end of the game.
I like Taunt, I like buff spells...but I don't see the point of this card. Am I supposed to cast it on [card]Marsh Hydra[/card], to possibly get a second attack off? Then why would I give him Taunt, thus making …
I don't have a lot of hope for No/Low-Minion Druid, but it's one of those "archetypes" that will receive support every expansion, indirectly or otherwise. It might not come today, but it could be a thing down the line.
I don't want to see this as a Combo card, but I can't really think of a reason why a non-Combo player would run it. It's disappointing, but maybe I'll be pleasantly surprised.
I would rather play [card]Force of Nature[/card]: you're guaranteed to get three Treants, and they can more readily benefit from the various synergy cards that exist. [card]Glowfly Swarm[/card] isn't bad, it's just...unnecessary, I guess. Would only see play in a …
Could this be the card [card]Predatory Instincts[/card] was waiting for?...what do you mean it's going to Wild? Well...crap. Talk about bad timing.
I love Taunt minions, so do I love this card? Sure, yeah, I guess. It's definitely the only Druid card I'm interested in playing with this expansion, except maybe [card]Marsh Hydra[/card]. What a confusing mess of stuff.
The Druid didn't receive a single spell that they'd want to combo [card]Ysiel Windsinger[/card] with in this expansion, so I'm really confused as-to why she exists right now. For Wild purposes only? *shrugs*
It's...fine? Without the Outcast the card is terrible, so you really need to play this at the appropriate time. You can't really mulligan for it, though, unless it lands in your far-left slot. Definitely harder to play versus [card]Kobold Librarian[/card].
Feels a bit unnecessary when [card]Skull of Gul'dan[/card] exists, but then maybe this will be the card that goes in the Classic set over the Skull.
Clears out Silver Hand Recruits, clears out Treants, clears out most Pirates + Murlocs; this is a decent Aggro/token mop-up card.
Quote From Xarkkal Doesn't this kind of go against DH's "class identity"? Will see play just because it's a value generator tool which DH is supposed to be lacking in.
Yeah, that's why it fulfilled …
For a class in desperate need of healing, this seems like a must-play for any deck outside of straight "I win or I die" Aggro.
Yeah compared to [card]Voidcaller[/card] this is much more expensive, but 8-Attack is a threat that cannot be ignored, and it can trade its life away to take down something large in the process. Not being a Demon means it can't …
I see this less as an early-game minion and more as a 2-mana "deal 4 damage to a minion" spell later on. Even if you have to Hero Power to activate him, 3-mana deal-5 is a [card]Lava Burst[/card] without the …